Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model kael'thas (burning crusade) of the bundle kael'thas (burning crusade). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file kaelthas (burning crusade).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Kaelthas.mdx
Now Click the "Import File" Button:
Next select 'Kaelthas.mdx' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
Done, you have imported the file Kaelthas.mdx.
Importing BLOBS2.BLP
Now Click the "Import File" Button:
Next select 'BLOBS2.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
war3mapimported/BLOBS2.BLP
Double-click the file BLOBS2.BLP:
BLOBS2.BLP
Image / Texture
6
war3mapimported/BLOBS2.BLP
Tick the box "Use Custom Path" and type in the correct path:
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
Done, you have imported the file BLOBS2.BLP.
Importing BloodElfFemaleEyeGlowGreen.BLP
Now Click the "Import File" Button:
Next select 'BloodElfFemaleEyeGlowGreen.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
war3mapimported/BloodElfFemaleEyeGlowGreen.BLP
Double-click the file BloodElfFemaleEyeGlowGreen.BLP:
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
war3mapimported/BloodElfFemaleEyeGlowGreen.BLP
Tick the box "Use Custom Path" and type in the correct path:
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Done, you have imported the file BloodElfFemaleEyeGlowGreen.BLP.
Importing Clouds8x8.BLP
Now Click the "Import File" Button:
Next select 'Clouds8x8.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
war3mapimported/Clouds8x8.BLP
Double-click the file Clouds8x8.BLP:
Clouds8x8.BLP
Image / Texture
57
war3mapimported/Clouds8x8.BLP
Tick the box "Use Custom Path" and type in the correct path:
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Done, you have imported the file Clouds8x8.BLP.
Importing Green_Glow2.BLP
Now Click the "Import File" Button:
Next select 'Green_Glow2.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
war3mapimported/Green_Glow2.BLP
Double-click the file Green_Glow2.BLP:
Green_Glow2.BLP
Image / Texture
3
war3mapimported/Green_Glow2.BLP
Tick the box "Use Custom Path" and type in the correct path:
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Done, you have imported the file Green_Glow2.BLP.
Importing Hair00_00.blp
Now Click the "Import File" Button:
Next select 'Hair00_00.blp' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
war3mapimported/Hair00_00.blp
Double-click the file Hair00_00.blp:
Hair00_00.blp
Image / Texture
9
war3mapimported/Hair00_00.blp
Tick the box "Use Custom Path" and type in the correct path:
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
Done, you have imported the file Hair00_00.blp.
Importing KAEL'THAS.BLP
Now Click the "Import File" Button:
Next select 'KAEL'THAS.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
war3mapimported/KAEL'THAS.BLP
Double-click the file KAEL'THAS.BLP:
KAEL'THAS.BLP
Image / Texture
27
war3mapimported/KAEL'THAS.BLP
Tick the box "Use Custom Path" and type in the correct path:
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Done, you have imported the file KAEL'THAS.BLP.
Importing Kael'ThasCloak.BLP
Now Click the "Import File" Button:
Next select 'Kael'ThasCloak.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
war3mapimported/Kael'ThasCloak.BLP
Double-click the file Kael'ThasCloak.BLP:
Kael'ThasCloak.BLP
Image / Texture
24
war3mapimported/Kael'ThasCloak.BLP
Tick the box "Use Custom Path" and type in the correct path:
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
Done, you have imported the file Kael'ThasCloak.BLP.
Importing ORBREFLECTBRIGHT.BLP
Now Click the "Import File" Button:
Next select 'ORBREFLECTBRIGHT.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
RibbonNE1.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
ORBREFLECTBRIGHT.BLP
Image / Texture
3
war3mapimported/ORBREFLECTBRIGHT.BLP
Double-click the file ORBREFLECTBRIGHT.BLP:
ORBREFLECTBRIGHT.BLP
Image / Texture
3
war3mapimported/ORBREFLECTBRIGHT.BLP
Tick the box "Use Custom Path" and type in the correct path:
ORBREFLECTBRIGHT.BLP
Image / Texture
3
ORBREFLECTBRIGHT.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
ORBREFLECTBRIGHT.BLP
Image / Texture
3
ORBREFLECTBRIGHT.BLP
Done, you have imported the file ORBREFLECTBRIGHT.BLP.
Importing RibbonNE1.BLP
Now Click the "Import File" Button:
Next select 'RibbonNE1.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
Teeth.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
ORBREFLECTBRIGHT.BLP
Image / Texture
3
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Image / Texture
4
war3mapimported/RibbonNE1.BLP
Double-click the file RibbonNE1.BLP:
RibbonNE1.BLP
Image / Texture
4
war3mapimported/RibbonNE1.BLP
Tick the box "Use Custom Path" and type in the correct path:
RibbonNE1.BLP
Image / Texture
4
RIBBONNE1.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
ORBREFLECTBRIGHT.BLP
Image / Texture
3
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Image / Texture
4
RIBBONNE1.BLP
Done, you have imported the file RibbonNE1.BLP.
Importing Teeth.BLP
Now Click the "Import File" Button:
Next select 'Teeth.BLP' in the folder which you extracted from the zip archive:
kaelthas (burning crusade)
Kaelthas.mdx
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Clouds8x8.BLP
Green_Glow2.BLP
Hair00_00.blp
KAEL'THAS.BLP
Kael'ThasCloak.BLP
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
ORBREFLECTBRIGHT.BLP
Image / Texture
3
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Image / Texture
4
RIBBONNE1.BLP
Teeth.BLP
Image / Texture
2
war3mapimported/Teeth.BLP
Double-click the file Teeth.BLP:
Teeth.BLP
Image / Texture
2
war3mapimported/Teeth.BLP
Tick the box "Use Custom Path" and type in the correct path:
Teeth.BLP
Image / Texture
2
TEETH.BLP
The file has been properly added to the map archive:
Kaelthas.mdx
Model
1,283
war3mapimported/Kaelthas.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
BloodElfFemaleEyeGlowGreen.BLP
Image / Texture
3
BLOODELFFEMALEEYEGLOWGREEN.BLP
Clouds8x8.BLP
Image / Texture
57
CLOUDS8X8.BLP
Green_Glow2.BLP
Image / Texture
3
GREEN_GLOW2.BLP
Hair00_00.blp
Image / Texture
9
HAIR00_00.BLP
KAEL'THAS.BLP
Image / Texture
27
KAEL'THAS.BLP
Kael'ThasCloak.BLP
Image / Texture
24
KAEL'THASCLOAK.BLP
ORBREFLECTBRIGHT.BLP
Image / Texture
3
ORBREFLECTBRIGHT.BLP
RibbonNE1.BLP
Image / Texture
4
RIBBONNE1.BLP
Teeth.BLP
Image / Texture
2
TEETH.BLP
Done, you have imported the file Teeth.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.