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Triggers
-minigame-neu.w3x
Variables
ALL TRIGGERS
These Triggers
Difficulty
Schwierigkeit aussuchen
Schwierigkeit bewerten
Loose
set variable
enter end
Lebenspunkte1
Initalizion
sichtbarkeit
baunty
income
Set name
klicken
klicken
klicken Kopieren
klicken Kopieren 2
Moving
Bewegung
Bewegung Kopieren
Bewegung Kopieren 2
Bewegung Kopieren 2 Kopieren
Bewegung Kopieren 2 Kopieren 2
leaderboard
leaderboard
Creeps
Flier
Invisible
Slower
Runner
EinTimer
Win
Timer1 abgelaufen
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Lebenspunkte1
integer
No
schw1
button
No
schw2
button
No
Schw3
button
No
schw4
button
No
Schwierigkeit
dialog
No
Timer1
timer
No
TimerFor1wins
timerdialog
No
These triggers are all made by ringwrath-4
Schwierigkeit aussuchen
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Wait 0.50 seconds
Game - Display to (All players) for 10.00 seconds the text: Player one red change now the difficulty
Dialog - Create a dialog button for Schwierigkeit labelled Runner with low life
Set Variable Set schw1 = (Last created dialog Button)
Dialog - Create a dialog button for Schwierigkeit labelled Slower with much life
Set Variable Set schw2 = (Last created dialog Button)
Dialog - Create a dialog button for Schwierigkeit labelled Flying with low life
Set Variable Set Schw3 = (Last created dialog Button)
Dialog - Create a dialog button for Schwierigkeit labelled Invisible low life
Set Variable Set schw4 = (Last created dialog Button)
Dialog - Show Schwierigkeit for Player 1 (Red)
Schwierigkeit bewerten
Events
Dialog - A dialog button is clicked for Schwierigkeit
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to schw4
Then - Actions
Trigger - Turn on Invisible <gen>
Game - Display to (All players) for 30.00 seconds the text: You can detect invisible units with the spell at your spell tower!
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to schw1
Then - Actions
Trigger - Turn on Runner <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to schw2
Then - Actions
Trigger - Turn on Slower <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Schw3
Then - Actions
Trigger - Turn on Flier <gen>
Else - Actions
set variable
Events
Map initialization
Conditions
Actions
Set Variable Set Lebenspunkte1 = "100"
enter end
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Lebenspunkte1
Set Variable Set Lebenspunkte1 = (Lebenspunkte1 - 1)
Unit - Explode (Entering unit) .
Lebenspunkte1
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
Lebenspunkte1 Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
sichtbarkeit
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
baunty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
income
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Set name
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Player 12 (Brown) to Creeps
klicken
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 500 damage of attack type Chaos and damage type Normal
klicken Kopieren
Events
Player - Player 2 (Blue) Selects a unit
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 500 damage of attack type Chaos and damage type Normal
klicken Kopieren 2
Events
Player - Player 3 (Teal) Selects a unit
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 500 damage of attack type Chaos and damage type Normal
Bewegung
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_009 <gen>)
Bewegung Kopieren
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_000 <gen>)
Bewegung Kopieren 2
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_008 <gen>)
Bewegung Kopieren 2 Kopieren
Events
Unit - A unit enters Gebiet_008 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_000 <gen>)
Bewegung Kopieren 2 Kopieren 2
Events
Unit - A unit enters Gebiet_009 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_000 <gen>)
leaderboard
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Lives
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Lives and value Lebenspunkte1
Flier
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 2 . Fliying with low life for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Fliying with low life for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Fliying with low life for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Invisible
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Invisible for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Invisible for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Invisible for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Slower
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Slower for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Slower for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Slower for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Runner
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Runner for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Runner for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Runner for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
Win
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Timer1 as a One-shot timer that will expire in 600.00 seconds
Set Variable Set Timer1 = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Win in :
Timer1 abgelaufen
Events
Time - Timer1 expires
Conditions
Actions
Countdown Timer - Destroy TimerFor1wins
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Niederlage!
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