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Triggers
Juxtapose.w3x
Variables
Hero
Visibility
Hero level
Hero Revive
Spells
Juxtapose
Creeps
Ghouls
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
J_Dummy
unit
No
J_Hero
unit
No
J_Hero_Loc
location
No
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Whole_Map <gen>
Hero level
Events
Map initialization
Conditions
Actions
Hero - Set Phantom 0000 <gen> Hero-level to 10 , Hide level-up graphics
Hero Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 game-time seconds
Hero - Instantly revive Phantom 0000 <gen> at (Center of (Playable map area)) , Show revival graphics
Event-A unit is attacked=to make the skill pick a random number whenever the hero is attacking
Condition-to limit it and make the hero only the one to make illusions
Actions-(I only made one because i made the hero to be level 10 at the start of the game)
-Random integer greater then 70=to be only 30%
-The dummy has a model of zone indicator which cannot be seen and the shadow is erased
(Only problem-Cannot make illusions to have damage)
Juxtapose
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A Hero) Equal to True
((Attacking unit) has buff Juxtapose) Equal to True
Actions
Set Variable Set J_Hero = (Attacking unit)
Set Variable Set J_Hero_Loc = (Position of J_Hero)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Juxtapose for J_Hero) Equal to 10
(Random integer number between 1 and 100) Greater than 70
Then - Actions
Unit - Create 1 . J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
Set Variable Set J_Dummy = (Last created unit)
Hero - Create Wand of Illusion and give it to J_Dummy
Hero - Order J_Dummy to use (Last created item) on J_Hero
Wait 0.50 game-time seconds
Unit - Remove J_Dummy from the game
Else - Actions
Ghouls
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 7 (Green) at (Random point in Whole_Map <gen>) facing Default building facing degrees
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