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Triggers
Justice Hammer v1.2.w3x
Variables
Test Map Triggers - Useless
Creep Revive
Justice Hammer
Import - Credits - Modifications
Justice Hammer Cast
Justice Hammer End
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
JH_Dummy
unit
No
JH_DyingDummy
unit
No
JH_Hero
unit
No
JH_Level
integer
No
JH_Owner
player
No
JH_Point
location
No
Creep Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Hide revival graphics
1. Open World Editor.
2. Go to File (in the toolbar), then in Preferences and in the General tab, mark the compartment " Create unknown variables by sticking data release mechanism.
3. Open the map example supplied by the creator of the model of fate(spell) since World Editor.
4. Copy the Units, the Skills, the Effects / delights and Release mechanisms bound(connected) to the fate(spell) one by one.
Craftiness: for a spell with several release mechanisms, it is possible to put quite release mechanisms in the same category and so to have only the category be copied/to stuck.
7. Repeat the stages 3, 4 and 5 until have copied / stuck everything in the map, then pass in the stage 8.
8. To verify in release mechanisms, skills and units if ID of the fates(spells) / effects / buffs did not change a map in the other one (if the fates(spells) / effects / buffs are good). If they changed, then to modify to put ID of the spell / effect / buff in your map (choose in the list ^^).
9. Put credits for the creator of the spell creators : Vladadamm & MeTeOr_StArs
For modifications of spell :
Damages : Hammer Justice Stun+Damages (spell)
Stun Duration : Hammer Justice Stun+Damages (spell)
AoE : Hammer Justic & Hammer Justice stun+damages (spells)
Mana Cost : Hammer Justice (spell)
Cooldown : Hammer Justice (spell)
Spell Description, Icon, etc... : Hammer Justice (spell)
Cast Time : Hammer Justice (spell)
Cast Range : Hammer Justice (spell)
Number of Level : Hammer Justice (spell) & Hammer Justice Stun+damages (spells)
Other Level Data ; Hammer Justice (spell)
Available Targets : Hammer Justice stun+damages (spell)
Fall Duration/Speed : Justice Hammer Cast (trigger)
Hammer Model : HJ Dummy (unit)
Hammer Size : HJ Dummy (unit)
Special Effects (not the hammer) : Justice Hammer Cast (trigger) & Justice Hammer End (trigger)
Ground Deformation : Justice Hammer End (trigg
Justice Hammer Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Justice Hammer
Actions
-------- Variables Setting - Don't touch it --------
Set Variable Set JH_Hero = (Triggering unit)
Set Variable Set JH_Owner = (Owner of JH_Hero)
Set Variable Set JH_Level = (Level of (Ability being cast) for JH_Hero)
Set Variable Set JH_Point = (Target point of ability being cast)
-------- Creating a first special effect at the target point --------
Special Effect - Create a special effect at JH_Point using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Destroy (Last created special effect)
-------- Creating the first dummy : The Falling Hammer --------
Unit - Create 1 . JH Dummy for (Owner of JH_Hero) at JH_Point facing (Facing of JH_Hero) degrees
Set Variable Set JH_Dummy = (Last created unit)
-------- Adding Some others SFX --------
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of JH_Dummy using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Destroy (Last created special effect)
-------- Setting Custom Value for save the ability level --------
Unit - Set the custom value of JH_Dummy to JH_Level
-------- Adding an expiration timer and make the Hammer fall - Change them proportionnally to keep a good falling effect. --------
Unit - Add a 0.85 second Generic expiration timer to JH_Dummy
Animation - Change JH_Dummy flying height to 75.00 at 700.00
-------- Removing a leak. --------
Custom script: call RemoveLocation(udg_JH_Point)
Justice Hammer End
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to JH Dummy
Actions
-------- Setting Variables - Don't touch it --------
Set Variable Set JH_DyingDummy = (Dying unit)
Set Variable Set JH_Point = (Position of JH_DyingDummy)
-------- Creating the Terrain Deformation on the ground --------
Environment - Create a 0.40 second Temporary crater deformation at JH_Point with radius 512 and depth 48.00
-------- Creating the second dummy : A dummy-caster --------
Unit - Create 1 . JH Dummy2 for JH_Owner at JH_Point facing Default building facing degrees
Set Variable Set JH_Dummy = (Last created unit)
-------- Setting some parameters for remove the war stomp effect. --------
Animation - Change JH_Dummy 's size to ( 0.00 %, 0.00 %, 0.00 %) of its original size
Animation - Change JH_Dummy 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
-------- Adding an expiration timer to the dummy --------
Unit - Add a 1.00 second Generic expiration timer to JH_Dummy
-------- Setting the level of the war stomp ability, then order the dummy to cast it. --------
-------- You can change this part for change spells effects (example : thunder clap instead of war stomp for have slow instead of stun.) --------
Unit - Set level of Justice Hammer Stun+Damages for JH_Dummy to (Custom value of JH_DyingDummy)
Unit - Order JH_Dummy to Orc Tauren Chieftain - War Stomp .
-------- Creating a special effect at ground. --------
Special Effect - Create a special effect at JH_Point using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
-------- Removing the Hammer from the game. --------
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