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Triggers
revenge.w3x
Variables
Initialization
Melee Initialization
spawn
win
s2
s3
players
s4
cheat01
cheat01 Copy 2
cheat01 Copy
cheat01 Copy Copy
end
end2
end2 Copy
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Center of spawn1 <gen>) facing Default building facing degrees
win
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 2 columns and 2 rows, titled kill .
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to red
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to blu
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to (String((Player 1 (Red) experience rate)))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String((Player 2 (Blue) experience rate)))
s2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Order (Last created unit) to Move To . (Center of spawn2 <gen>)
s3
Events
Unit - A unit enters spawn2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Move To . (Center of spawn3 <gen>)
players
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
s4
Events
Unit - A unit enters spawn3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Hide (Triggering unit)
Unit - Kill (Triggering unit)
cheat01
Events
Player - Player 1 (Red) types a chat message containing thereisnospoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing thereisnospoon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on cheat01_Copy <gen>
cheat01 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing thereisnospoon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on cheat01_Copy_Copy <gen>
cheat01 Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Set mana of Paladin 0000 <gen> to 100 %
cheat01 Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Set mana of Paladin 0002 <gen> to 100 %
end
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
end2
Events
Player - Player 1 (Red) types a chat message containing long (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off end <gen>
end2 Copy
Events
Player - Player 1 (Red) types a chat message containing long (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on end <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0000 <gen> named Paladin : Play No sound and display Damn! The undead reached the gate! We are lost!THIS IS THE REWENGE GAME(long=noend, thereisnospoon=manaregen) . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
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