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Triggers
mario and luigi.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 008 Copy
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 003
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Time - Every 86.46 seconds of game time
Conditions
Actions
Sound - Play 17303_Theme_Song <gen>
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from bowser 0003 <gen> named bowser: : Play No sound and display BWAHAHAHAHA!!!!! YOU LOOSE MARIO I HAVE CAPTURED PRINCESS PEACH ONCE AGAIN!!! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from peach 0004 <gen> named peach : Play No sound and display oh mario please help me PLEASE HELP ME!!! . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from mario 0002 <gen> named mario : Play No sound and display luigi . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from luigi 0000 <gen> named luigi : Play No sound and display yes? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from mario 0002 <gen> named mario : Play No sound and display did you hear that? it sounded like bowser . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from luigi 0000 <gen> named luigi : Play No sound and display no i didnt hear it . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from mario 0002 <gen> named mario : Play No sound and display *groan* well lets see i heard he captured peach again . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from luigi 0000 <gen> named luigi : Play No sound and display LOL! shes always gettin kidnapped by bowser then we save her then she gets kidnapped again and so on and so on LOL! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn subtitle display override Off
Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
Untitled Trigger 004
Events
Unit - king boo 0072 <gen> Dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from bowser 0003 <gen> named bowser : Play No sound and display hmm... you have defeated king boo... your not as weak as i thought mario and luigi . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from boo 0103 <gen> named boo : Play No sound and display we need more boos to defeat these . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from boo 0104 <gen> named boo : Play No sound and display lets call the boos . Modify duration: Add 5.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of boo 0095 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 4.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 6.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Environment - Create a 4 second Normal ripple deformation at (Position of boo 0101 <gen>) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Unit - Create 39 boo for Player 2 (Blue) at (Position of boo 0096 <gen>) facing (Position of (Triggering unit))
Lightning - Create a Finger of Death lightning effect from source (Position of boo 0102 <gen>) to target (Position of boo 0100 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn subtitle display override Off
Lightning - Destroy (Last created lightning effect)
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Sound - Play 17303_Theme_Song <gen>
Untitled Trigger 006
Events
Unit - baby bowser 0028 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from bowser 0003 <gen> named bowser : Play No sound and display hmm... im impressed you defeated my son... but now YOU WILL BE DEFEATED BUAHAHAHAHA!!!! . Modify duration: Add 3.00 seconds and Wait
Environment - Create a 10.00 second Normal ripple deformation at (Center of Region_002 <gen>) with starting radius 1419.00 , ending radius 1419.00 , and depth 109.00 , using 1 second ripples spaced 100.00 apart
Environment - Create a 5.50 second wave deformation from (Center of Region_007 <gen>) to (Center of Region_006 <gen>) with radius 340.00 , depth 156.00 , and a 0 second trailing delay
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit - Unpause all units
Cinematic - Enable user control for (All players) .
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Unit - Order thwomp 0125 <gen> to Attack Ground . (Center of Region_008 <gen>)
Unit - Order thwomp 0129 <gen> to Attack Ground . (Center of Region_009 <gen>)
Unit - Order thwomp 0124 <gen> to Attack Ground . (Center of Region_010 <gen>)
Unit - Order thwomp 0127 <gen> to Attack Ground . (Center of Region_011 <gen>)
Unit - Order thwomp 0126 <gen> to Attack Ground . (Center of Region_012 <gen>)
Unit - Order thwomp 0128 <gen> to Attack Ground . (Center of Region_013 <gen>)
Unit - Order thwomp 0130 <gen> to Attack Ground . (Center of Region_014 <gen>)
Untitled Trigger 008
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit - Change ownership of luigi 0000 <gen> to Player 1 (Red) and Change color
Untitled Trigger 008 Copy
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Change ownership of luigi 0000 <gen> to Player 1 (Red) and Change color
Untitled Trigger 009
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit - Change ownership of mario 0002 <gen> to Player 3 (Teal) and Change color
Untitled Trigger 009 Copy
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Change ownership of mario 0002 <gen> to Player 3 (Teal) and Change color
Untitled Trigger 003
Events
Unit - bowser 0003 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Destructible - Kill Stone Wall 0003 <gen>
Destructible - Kill Stone Wall 0004 <gen>
Destructible - Kill Crates 0012 <gen>
Destructible - Kill Crates 0011 <gen>
Unit - Order peach 0004 <gen> to Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from peach 0004 <gen> named peach : Play No sound and display yay you rescued me again . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from luigi 0000 <gen> named luigi : Play No sound and display oh it was nothing peach . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from mario 0002 <gen> named mario : Play No sound and display how about a reward? . Modify duration: Add 2.00 seconds and Wait
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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