//TESH.scrollpos=0
//TESH.alwaysfold=0
function SetUnitZ takes unit u, real r returns nothing
call UnitAddAbility( u, 'Arav')
call UnitRemoveAbility( u, 'Arav')
call SetUnitFlyHeight( u, r, 0 )
endfunction
Name | Type | is_array | initial_value |
CastPoint | location | No | |
Cus | integer | No | |
Distance | real | No | |
Friction | real | No | |
Gravity | real | No | |
LandEvent | real | No | |
LandPoint | location | No | |
LandSFX | string | Yes | |
LeapDamageAmount | real | Yes | |
LeapDamageAoE | real | Yes | |
LeapDamageSource | unit | Yes | |
LeapSFX | effect | Yes | |
LeapType | abilcode | Yes | |
LocDiffirence | real | No | |
MomentumGroup | group | No | |
TargetPoint | location | No | |
Temp_Group | group | No | |
Temp_Point | location | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No | |
XBountry | real | No | |
XCur | real | No | |
XVel | real | Yes | |
YBountry | real | No | |
YCur | real | No | |
YVel | real | Yes | |
ZCur | real | No | |
ZGround | real | No | |
ZVel | real | Yes |