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Triggers
Epic Skills.w3x
Variables
Chill clap
Untitled Trigger 001
Untitled Trigger 003
Untitled Trigger 001 Copy
Ice Rotation
Untitled Trigger 004
Untitled Category
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chill Clap
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 500.00 towards ((Real((Integer A))) x 50.00) degrees.) using war3mapImported\IceSlam.mdx
Untitled Trigger 003
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chill Clap
Actions
For each (Integer A) from 1 to 7 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 100.00 towards ((Real((Integer A))) x 10.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 150.00 towards ((Real((Integer A))) x 20.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 200.00 towards ((Real((Integer A))) x 30.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 250.00 towards ((Real((Integer A))) x 40.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 300.00 towards ((Real((Integer A))) x 50.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 350.00 towards ((Real((Integer A))) x 60.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 70.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 450.00 towards ((Real((Integer A))) x 80.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 500.00 towards ((Real((Integer A))) x 90.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 550.00 towards ((Real((Integer A))) x 100.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Untitled Trigger 001 Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chill Clap
Actions
Unit - Make (Casting unit) Invulnerable
Unit - Cause (Casting unit) to damage circular area after 0.50 seconds of radius 500.00 at (Position of (Casting unit)) , dealing 100.00 damage of attack type Spells and damage type Normal
Wait 2 seconds
Unit - Make (Casting unit) Vulnerable
Untitled Trigger 004
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ice rotation
Actions
For each (Integer A) from 1 to 50 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 150.00 towards ((Real((Integer A))) x 50.00) degrees.) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by -150.00 towards ((Real((Integer A))) x 100.00) degrees.) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.01 seconds
Untitled Trigger 002
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Spider
Actions
Wait 3.00 seconds
Unit - Create 1 . Forest Spider for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
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