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Set Variable Set Levitate_Heal = (25.00 + (Real((Intelligence of Levitate_Caster (Include bonuses)))))
Set Variable Set Levitate_Times = "0"
Unit - Pause Levitate_Caster
Trigger - Turn on Levitate_Fun <gen>
Levitate Fun
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Set Variable Set Levitate_Caster = Levitate_Caster
Set Variable Set Levitate_Heal = Levitate_Heal
Set Variable Set Levitate_Times = (Levitate_Times + 1)
Animation - Play Levitate_Caster 's stand victory animation
Unit - Set life of Levitate_Caster to ((Life of Levitate_Caster) + Levitate_Heal)
Special Effect - Create a special effect at (Position of Levitate_Caster) using abilities\spells\human\heal\healtarget.mdx
Floating Text - Create floating text that reads ((|cffffcc00+ + (String((Integer(Levitate_Heal))))) + |r) at (Position of Levitate_Caster) with Z offset 0 , using font size 8.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 50.00 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable suspend state
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5 seconds
Floating Text - Change the fading age of (Last created floating text) to 4 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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