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Triggers
DHS.w3x
Variables
System
----How to Import----
What is the use
Detect Host
No need
No need
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Host
player
No
The system made by 0oRendyo0 / Garylau (The hive workshop member)
How to import the system to your map.
1)Go to File > Export Triggers...
2)Open your map and go to File > Import Triggers.... Find the "Export Triggers.w3t and wtg"
3)Test the map see that are work or not.
U can using this system to make dialog to the host
Detect Host
Events
Player - Player 1 (Red) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Host (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Not equal to Is playing
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Then - Actions
Set Variable Set Host = Player 9 (Gray)
Else - Actions
Set Variable Set Host = Player 8 (Pink)
Else - Actions
Set Variable Set Host = Player 7 (Green)
Else - Actions
Set Variable Set Host = Player 6 (Orange)
Else - Actions
Set Variable Set Host = Player 5 (Yellow)
Else - Actions
Set Variable Set Host = Player 4 (Purple)
Else - Actions
Set Variable Set Host = Player 3 (Teal)
Else - Actions
Set Variable Set Host = Player 2 (Blue)
Else - Actions
Set Variable Set Host = Player 1 (Red)
Game - Display to (All players) the text: Detecting.
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Detecting..
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Detecting...
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Detecting.
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Detecting..
Wait 0.50 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Detecting...
Wait 1.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: (Host Detected : + (Name of Host))
No need
Events
Map initialization
Conditions
Actions
Cinematic - Apply a filter over 1000000000.00 seconds using No blending on texture Panda-n-Cub , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
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