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Trigger - Turn on Protective_Spirits_e_Damage_lvl_1 <gen>
Trigger - Turn on Protective_Spirits_e_Damage_lvl_2 <gen>
Trigger - Turn on Protective_Spirits_e_Damage_lvl_3 <gen>
Trigger - Turn on Protective_Spirits_e_Damage_lvl_4 <gen>
For each (Integer A) from 1 to 9 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Hero[2]) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Unit - Create 1 . Efeito_Verde for (Owner of Hero[2]) at ((Position of Hero[2]) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Position of Hero[2])
Unit - Create 1 . Efeito_Verde for (Owner of Hero[2]) at ((Position of Hero[2]) offset by 1.00 towards ((Real((Integer A))) x 1.00) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of Hero[2]) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.)
Special Effect - Create a special effect at ((Position of Hero[2]) offset by 100.00 towards Angulo[2] degrees.) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Unit - Cause Hero[2] to damage (Random unit from (Units within 200.00 of (Position of Hero[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[2]).) Equal to True).)) , dealing 4.00 damage of attack type Chaos and damage type Normal
Protective Spirits e Damage lvl 2
Events
Time - Every 0.02 seconds of game time
Conditions
(Level of Protective Spirits for Hero[2]) Equal to 2
Special Effect - Create a special effect at ((Position of Hero[2]) offset by 100.00 towards Angulo[2] degrees.) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Unit - Cause Hero[2] to damage (Random unit from (Units within 200.00 of (Position of Hero[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[2]).) Equal to True).)) , dealing 6.00 damage of attack type Chaos and damage type Normal
Protective Spirits e Damage lvl 3
Events
Time - Every 0.02 seconds of game time
Conditions
(Level of Protective Spirits for Hero[2]) Equal to 3
Special Effect - Create a special effect at ((Position of Hero[2]) offset by 100.00 towards Angulo[2] degrees.) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Unit - Cause Hero[2] to damage (Random unit from (Units within 200.00 of (Position of Hero[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[2]).) Equal to True).)) , dealing 8.00 damage of attack type Chaos and damage type Normal
Protective Spirits e Damage lvl 4
Events
Time - Every 0.02 seconds of game time
Conditions
(Level of Protective Spirits for Hero[2]) Equal to 4
Special Effect - Create a special effect at ((Position of Hero[2]) offset by 100.00 towards Angulo[2] degrees.) using Abilities\Spells\NightElf\ManaBurn\ManaBurnTarget.mdl
Unit - Cause Hero[2] to damage (Random unit from (Units within 200.00 of (Position of Hero[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[2]).) Equal to True).)) , dealing 10.00 damage of attack type Chaos and damage type Normal
Protective Spirits Kill Efeito Dummy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Efeito_Verde
Actions
-------- Matar Dummy --------
Wait 0.60 seconds
Unit - Remove (Entering unit) from the game
Raio_Array [1]
Angulo_Array [3]
Hero_Array [3]
Unit Group_Array [2] e [3]
Lightning - Create a Healing Wave - Primary lightning effect from source (Position of Hero[3]) to target ((Position of Hero[3]) offset by 400.00 towards (Facing of Hero[3]) degrees.)
Set Variable Set Raio[1] = (Last created lightning effect)
Lightning - Change color of Raio[1] to ( 0.00 50.00 0.00 ) with 1.00 alpha
Unit Group - Pick every unit in (Units within 200.00 of (Position of Hero[3]) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[3] = (Picked unit)
Unit - Move Unit_Group[3] instantly to ((Position of Hero[3]) offset by 400.00 towards (Facing of Hero[3]) degrees.)
Lightning - Move Raio[1] to source (Position of Hero[3]) and target ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Special Effect - Create a special effect at ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit Group - Pick every unit in (Units within 200.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[2] = (Picked unit)
Unit - Move Unit_Group[2] instantly to ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Unit Group - Remove Unit_Group[2] from (Units within 400.00 of (Position of Hero[3]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True).) .
Unit - Cause Hero[3] to damage (Random unit from (Units within 400.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).)) , dealing 5.00 damage of attack type Spells and damage type Normal
Unit Group - Pick every unit in (Units within 200.00 of (Position of Hero[3]) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[3] = (Picked unit)
Unit - Move Unit_Group[3] instantly to ((Position of Hero[3]) offset by 400.00 towards (Facing of Hero[3]) degrees.)
Lightning - Move Raio[1] to source (Position of Hero[3]) and target ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Special Effect - Create a special effect at ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit Group - Pick every unit in (Units within 200.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[2] = (Picked unit)
Unit - Move Unit_Group[2] instantly to ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Unit Group - Remove Unit_Group[2] from (Units within 400.00 of (Position of Hero[3]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True).) .
Unit - Cause Hero[3] to damage (Random unit from (Units within 400.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).)) , dealing 8.00 damage of attack type Spells and damage type Normal
Unit Group - Pick every unit in (Units within 200.00 of (Position of Hero[3]) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[3] = (Picked unit)
Unit - Move Unit_Group[3] instantly to ((Position of Hero[3]) offset by 400.00 towards (Facing of Hero[3]) degrees.)
Lightning - Move Raio[1] to source (Position of Hero[3]) and target ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Special Effect - Create a special effect at ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit Group - Pick every unit in (Units within 200.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[2] = (Picked unit)
Unit - Move Unit_Group[2] instantly to ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Unit Group - Remove Unit_Group[2] from (Units within 400.00 of (Position of Hero[3]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True).) .
Unit - Cause Hero[3] to damage (Random unit from (Units within 400.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).)) , dealing 15.00 damage of attack type Spells and damage type Normal
Unit Group - Pick every unit in (Units within 200.00 of (Position of Hero[3]) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[3] = (Picked unit)
Unit - Move Unit_Group[3] instantly to ((Position of Hero[3]) offset by 400.00 towards (Facing of Hero[3]) degrees.)
Lightning - Move Raio[1] to source (Position of Hero[3]) and target ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Special Effect - Create a special effect at ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit Group - Pick every unit in (Units within 200.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).) and do (Actions)
Loop - Actions
Set Variable Set Unit_Group[2] = (Picked unit)
Unit - Move Unit_Group[2] instantly to ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.)
Unit Group - Remove Unit_Group[2] from (Units within 400.00 of (Position of Hero[3]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True).) .
Unit - Cause Hero[3] to damage (Random unit from (Units within 400.00 of ((Position of Hero[3]) offset by 400.00 towards Angulo[3] degrees.) matching ((((Owner of (Matching unit)) is an enemy of (Owner of Hero[3]).) Equal to True) and (((Matching unit) is A structure) Equal to False)).)) , dealing 20.00 damage of attack type Spells and damage type Normal
Hero_Array [4]
Unit_Skill_Night_Elf_Array [1] e [2] e [3]
Unit_Array [2] e [3] e [4] e [5]
Evil Spirits
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Evil Spirits
(Level of Evil Spirits for (Casting unit)) Equal to 1
Unit - Cause Hero[4] to damage (Random unit from (Units within 250.00 of (Position of Unit[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[4]).) Equal to True).)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Unit - Cause Hero[4] to damage (Random unit from (Units within 300.00 of (Position of Unit[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[4]).) Equal to True).)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Unit - Cause Hero[4] to damage (Random unit from (Units within 300.00 of (Position of Unit[3]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[4]).) Equal to True).)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Unit - Cause Hero[4] to damage (Random unit from (Units within 300.00 of (Position of Unit[4]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[4]).) Equal to True).)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Unit - Cause Hero[4] to damage (Random unit from (Units within 250.00 of (Position of Unit[2]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[4]).) Equal to True).)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Unit - Cause Hero[4] to damage (Random unit from (Units within 250.00 of (Position of Unit[4]) matching (((Owner of (Matching unit)) is an enemy of (Owner of Hero[4]).) Equal to True).)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Animation - Play Hero[5] 's Spell Channel animation
Unit - Make Hero[5] Invulnerable
For each (Integer A) from 1 to 9 , do (Actions)
Loop - Actions
Unit - Create 1 Efeito_Treant for (Owner of Hero[5]) at ((Position of Hero[5]) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) facing (Position of (Casting unit))
Set Variable Set Unit[6] = (Last created unit)
Animation - Play Unit[6] 's Birth animation
Unit - Create 1 . Efeito_Night_Elf for (Owner of Hero[5]) at ((Position of Hero[5]) offset by 1.00 towards 2.00 degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . ((Position of Hero[5]) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.)
Wait 0.50 seconds
Unit - Add Immolation Hero to Hero[5]
Unit - Add Crow Form to Hero[5]
Unit - Remove Crow Form from Hero[5]
Animation - Change Hero[5] flying height to 500.00 at 400.00
Animation - Play Hero[5] 's Spell Channel animation
Wait 1.00 seconds
Animation - Play Hero[5] 's Spell Channel animation
Wait 2.00 seconds
Trigger - Turn off Transformation_Especial <gen>
Animation - Change Hero[5] flying height to 0.00 at 1200.00
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Hero[5]) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Unpause Hero[5]
Unit - Remove Immolation Hero from Hero[5]
Unit - Make Hero[5] Vulnerable
Unit - Unpause all units
Transformation Especial
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 9 , do (Actions)
Loop - Actions
Unit - Create 1 . Efeito_Night_Elf for (Owner of Hero[5]) at ((Position of Hero[5]) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) facing Default building facing degrees
Set Variable Set Unit[7] = (Last created unit)
Unit - Add Crow Form to Unit[7]
Unit - Remove Crow Form from Unit[7]
Animation - Change Unit[7] flying height to 600.00 at 500.00
Unit - Order Unit[7] to Move To . (Position of Hero[5])
Transformation Kill Dummys
Events
Unit - A unit enters (Entire map)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Efeito_Treant
Then - Actions
-------- Matar Dummy --------
Wait 1.75 seconds
Unit - Remove (Entering unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Efeito_Night_Elf
Then - Actions
-------- Matar Dummy --------
Wait 0.90 seconds
Unit - Remove (Entering unit) from the game
Else - Actions
Transformation 02
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Transformation
(Level of Transformation for (Casting unit)) Equal to 1
Then - Actions
Unit - Pause Unit[8]
Wait 1.75 seconds
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to False) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[8] = (Picked unit)
Unit - Cause Hero[5] to damage Unit[8] , dealing 300.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of Unit[8]) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[9] = (Picked unit)
Special Effect - Create a special effect at (Position of Unit[9]) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Cause Hero[5] to damage Unit[9] , dealing 200.00 damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Transformation
(Level of Transformation for (Casting unit)) Equal to 2
Then - Actions
Unit - Pause Unit[8]
Wait 1.75 seconds
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to False) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[8] = (Picked unit)
Unit - Cause Hero[5] to damage Unit[8] , dealing 400.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of Unit[8]) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[9] = (Picked unit)
Special Effect - Create a special effect at (Position of Unit[9]) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Cause Hero[5] to damage Unit[9] , dealing 300.00 damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Transformation
(Level of Transformation for (Casting unit)) Equal to 3
Then - Actions
Unit - Pause Unit[8]
Wait 1.75 seconds
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to False) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[8] = (Picked unit)
Unit - Cause Hero[5] to damage Unit[8] , dealing 500.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of Unit[8]) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[9] = (Picked unit)
Special Effect - Create a special effect at (Position of Unit[9]) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Cause Hero[5] to damage Unit[9] , dealing 400.00 damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Transformation
(Level of Transformation for (Casting unit)) Equal to 4
Then - Actions
Unit - Pause Unit[8]
Wait 1.75 seconds
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to False) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[8] = (Picked unit)
Unit - Cause Hero[5] to damage Unit[8] , dealing 600.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect at (Position of Unit[8]) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Pause (Picked unit)
Unit Group - Pick every unit in (Units within 400.00 of (Position of Hero[5]) matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) is an enemy of (Owner of Hero[5]).) Equal to True)).) and do (Actions)
Loop - Actions
Set Variable Set Unit[9] = (Picked unit)
Special Effect - Create a special effect at (Position of Unit[9]) using Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Unit - Cause Hero[5] to damage Unit[9] , dealing 500.00 damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
Hero
Events
Unit - A unit enters Regiao_Elevador <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Paladin for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Texto
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Floating Text - Create floating text that reads Mais Hero.. at (Position of Foot Switch 0587 <gen>) with Z offset 2.00 , using font size 20.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Game - Display to (All players) the text: Please Giv credits for Koyano...
Esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Set life of (Random unit from (Units of type Blood Mage)) to 100 %
Unit - Set mana of (Random unit from (Units of type Blood Mage)) to 100 %
Die
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to (Random unit from (Units of type Blood Mage))
Actions
Hero - Instantly revive (Random unit from (Units of type Blood Mage)) at (Center of Region_001 <gen>) , Hide revival graphics
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