Name | Type | is_array | initial_value |
AR_ability | abilcode | No | |
AR_animation | string | No | |
AR_damage | real | Yes | |
AR_dummy | unitcode | No | |
AR_duration | real | No | |
AR_effect | string | No | |
AR_radius | real | No | |
AR_tloc | location | No | |
AR_unit | unit | No | |
KUS_animation | string | No | |
KUS_effect | string | No | |
KUS_group | group | No | |
KUS_hash | hashtable | No | |
KUS_height | real | No | |
KUS_knockup | boolean | No | |
KUS_speed | real | No | |
KUS_target | unit | No | |
KUS_temp_loc | location | No | |
KUS_temp_speed | real | No | |
KUS_up | boolean | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
******************************
*** Alakirs rage by Choasy ***
*************1.00*************
How to use?
1. copy the dummy unit and the dummy ability + the main spell (<<optional).
2a. copy the triggers within the folders "spell" and "Knockup System"
2b. check the run trigger action and the turn on trigger action they might be
wrong when you import the triggers. you just double click it and then ok.
3. your done.
4. optional export the lighting effect I used.
note: make sure you editor creates the variables automaticly else there might be problems.
you can enable this in the editor options.
note2: make sure the condition in the cast trigger is right there might
be a issue when it check for the wrong spell. it SHOULD looke like this.
"(Ability being cast) Equal to Al'akir's Rage"
credits:
Choasy - the spell
Chaosy - the knockup system
someone - the lighting effect