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Triggers
Ravage by Tonz.w3x
Variables
Ravage
Ravage
kkkk
uuu
Name
Type
is_array
initial_value
RS_Point
unit
No
RS_Unit
unit
No
Ravage
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ravage [Q]
Actions
Set Variable Set RS_Unit = (Triggering unit)
Set Variable Set RS_Point = (Target unit of ability being cast)
Animation - Change RS_Unit flying height to 255.00 at 255.00
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of RS_Unit using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Move RS_Unit instantly to (Target point of ability being cast) , facing Default building facing degrees
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy (Ravage) for (Triggering player) at (Position of RS_Unit) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Undead Crypt Lord - Impale . ((Position of RS_Unit) offset by 200.00 towards ((Real((Integer A))) x 36.00) degrees.)
Unit - Turn collision for (Last created unit) Off .
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Special Effect - Destroy (Last created special effect)
Floating Text - Create floating text that reads (|cff32cd32 + ((Name of (Ability being cast)) + |r)) at (Position of RS_Unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 150.00 towards 150.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.50 seconds
Animation - Reset (Triggering unit) 's animation
kkkk
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: use ''RAVAGE'' in point
uuu
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Set Variable Set RS_Unit = (Triggering unit)
Unit - Reset ability cooldowns for RS_Unit .
Unit - Set RS_Unit movement speed to 1000000000.00
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