Name | Type | is_array | initial_value |
SP_Canbeharm | boolean | Yes | |
SP_Distance | real | No | |
SP_DistanceSaved | real | No | |
SP_DistancetoOwner | real | Yes | |
SP_Error | string | No | |
SP_Hash | hashtable | No | |
SP_ID | integer | No | |
SP_ID2 | integer | No | |
SP_LoadInt | integer | No | |
SP_MaxDist | real | No | |
SP_NumberofSpells | integer | No | |
SP_Owner | unit | No | |
SP_Owner2 | unit | No | |
SP_Pet | unit | No | |
SP_Pet2 | unit | No | |
SP_PetGroup | group | No | |
SP_PetOrdered | group | No | |
SP_PetType | unitcode | Yes | |
SP_Points | location | Yes | |
SP_Pos | location | No | |
SP_Selectable | boolean | Yes | |
SP_SpellType | integer | No | |
SP_SummonAbilities | abilcode | Yes | |
SP_Summoned | unit | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitIndexerEnabled | boolean | No | true |
UnitIndexEvent | real | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
For people who wondering about how the heck this system work as
well as how to load correct keys from hashtable. Read this please
Number of Type Output
1 SP_ID2 Real Distance to Owner
2 SP_ID2 Unit Owner
3 SP_ID2 Real SP_DistancetoOwner[SP_NumberofSpells]
4 SP_ID2 Boolean Can the pet take damage
1 SP_ID Unit Pet of unit which has SP_ID
Just load the correct values like the board above and you will be able
to make things right
=======================ENJOY======================