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Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Hanzo Shitto
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hanzo Shitto
Actions
Set Variable Set caster = (Casting unit)
Set Variable Set point_target[1] = (Target point of ability being cast)
Set Variable Set target = (Target unit of ability being cast)
Set Variable Set polar_offset[1] = (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Set caster movement speed to 100000.00
Unit - Order caster to Move To . (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.)
Special Effect - Create a special effect at (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Order caster to Move To . (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.)
Wait 0.00 seconds
Special Effect - Create a special effect at (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Order caster to Move To . (point_target[1] offset by 400.00 towards (40.00 x (Real((Integer A)))) degrees.)
Wait 2 seconds
Unit - Set caster movement speed to (Default movement speed of (Triggering unit))
Unit - Cause caster to damage target , dealing 1000.00 damage of attack type Spells and damage type Normal
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