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Triggers
Freezing Crush.w3x
Variables
Initialization
Melee Initialization
Create Frost
IF UNIT
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Frost
Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 400.00 damage of attack type Spells and damage type Cold
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using IceNova.mdx
Create Frost
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Nova (Neutral Hostile)
Actions
Unit - Create 1 . Frost for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
IF UNIT
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Frost
Actions
Unit - Add a 3.00 second Generic expiration timer to (Entering unit)
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