Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Vote Kick System.w3x
Variables
Initialization
Melee Initialization
AdminConsole
Help
AHelp
KickSystem
KickStart
KickButton
BanSystem
BanStart
BanButton
Red
Blue
Teal
Purple
Yellow
MusicSystem
MusicStart
MusicButton
Bomber
View
Use
DND Keyboard
DND Keyboard Copy
DND Keyboard Copy 2
Missle
DND Keyboard Copy 3
DND Keyboard Copy Copy
DND Keyboard Copy 2 Copy
DND Keyboard Copy 3 Copy
DND Keyboard Copy Copy Copy
DND Keyboard Copy 2 Copy Copy
DND Keyboard Copy 3 Copy Copy
DND Keyboard Copy Copy Copy Copy
DND Keyboard Copy 2 Copy Copy Copy
REVIVE
Ep
Exploit
Sx
SecurityLevel
KickStart Copy
KickButton Copy
AHelp Copy
Exploit Copy
SecurityLevel Copy
KickStart Copy Copy
KickButton Copy Copy
AHelp Copy Copy
Exploit Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ban_Button
button
Yes
BanDialog
dialog
No
Kick_Button
button
Yes
KickDialog
dialog
No
Music_Button
button
Yes
MusicDialog
dialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Help
Events
Map initialization
Conditions
Actions
Unit - Change ownership of [DND] Target 0033 <gen> to Neutral Passive and Change color
Unit - Hide [DND] Target 0033 <gen>
Wait 2.00 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: For show Admin Console Help again,type: ahelp
AHelp
Events
Player - Player 1 (Red) types a chat message containing ahelp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Create a Optional quest titled Admin Console Help with the description Ban =x player banned forever, untill unbannedKick =x player kicked from gameMusic =Choose musics for the mapAi =AI-23 (My version for AC-130), is a bomber from sky with keyboard controlEp =Map explored, fog of war disabledSx1 =Blue team get security level for kickSx2 =Teal team get security level for kick , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Display to Player Group - Player 1 (Red) the Warning message: Admin Help! Look the quest.
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Wait 1.00 seconds
Trigger - Turn off AHelp <gen>
KickStart
Events
Player - Player 1 (Red) types a chat message containing kick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BattlenetBirth1 <gen>
Dialog - Change the title of KickDialog to Kick System
Dialog - Create a dialog button for KickDialog labelled Kick Red team
Set Variable Set Kick_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Blue team
Set Variable Set Kick_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Teal team
Set Variable Set Kick_Button[3] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Purple team
Set Variable Set Kick_Button[4] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Yellow team
Set Variable Set Kick_Button[5] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled EXIT
Set Variable Set Kick_Button[6] = (Last created dialog Button)
Dialog - Show KickDialog for Player 1 (Red)
KickButton
Events
Dialog - A dialog button is clicked for KickDialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[1]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Red Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 1 (Red) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[2]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Blue Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 2 (Blue) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[3]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Teal Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 3 (Teal) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[4]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Purple Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 4 (Purple) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[5]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Yellow Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 5 (Yellow) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[6]
Then - Actions
Dialog - Clear KickDialog
Sound - Play ItemReceived <gen>
Dialog - Hide KickDialog for Player 1 (Red)
Else - Actions
BanStart
Events
Player - Player 1 (Red) types a chat message containing ban (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BattlenetBirth1 <gen>
Dialog - Change the title of BanDialog to Ban System
Dialog - Create a dialog button for BanDialog labelled Ban Red team
Set Variable Set Ban_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for BanDialog labelled Ban Blue team
Set Variable Set Ban_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for BanDialog labelled Ban Teal team
Set Variable Set Ban_Button[3] = (Last created dialog Button)
Dialog - Create a dialog button for BanDialog labelled Ban Purple team
Set Variable Set Ban_Button[4] = (Last created dialog Button)
Dialog - Create a dialog button for BanDialog labelled Ban Yellow team
Set Variable Set Ban_Button[5] = (Last created dialog Button)
Dialog - Create a dialog button for BanDialog labelled UNBAN ALL
Set Variable Set Ban_Button[6] = (Last created dialog Button)
Dialog - Create a dialog button for BanDialog labelled EXIT
Set Variable Set Ban_Button[7] = (Last created dialog Button)
Dialog - Show BanDialog for Player 1 (Red)
BanButton
Events
Dialog - A dialog button is clicked for BanDialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[1]
Then - Actions
Dialog - Clear BanDialog
Game - Display to (All players) the text: Red Team Banned
Sound - Play CreepAggroWhat1 <gen>
Trigger - Turn on Red <gen>
Game - Defeat Player 1 (Red) with the message: Player Banned
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[2]
Then - Actions
Dialog - Clear BanDialog
Game - Display to (All players) the text: Blue Team Banned
Sound - Play CreepAggroWhat1 <gen>
Trigger - Turn on Blue <gen>
Game - Defeat Player 2 (Blue) with the message: Player Banned
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[3]
Then - Actions
Dialog - Clear BanDialog
Game - Display to (All players) the text: Teal Team Banned
Sound - Play CreepAggroWhat1 <gen>
Trigger - Turn on Teal <gen>
Game - Defeat Player 3 (Teal) with the message: Player Banned
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[4]
Then - Actions
Dialog - Clear BanDialog
Game - Display to (All players) the text: Purple Team Banned
Sound - Play CreepAggroWhat1 <gen>
Trigger - Turn on Purple <gen>
Game - Defeat Player 4 (Purple) with the message: Player Banned
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[5]
Then - Actions
Dialog - Clear BanDialog
Game - Display to (All players) the text: Yellow Team Banned
Sound - Play CreepAggroWhat1 <gen>
Trigger - Turn on Yellow <gen>
Game - Defeat Player 5 (Yellow) with the message: Player Banned
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[6]
Then - Actions
Dialog - Clear BanDialog
Game - Display to (All players) the text: All Team Unbanned
Trigger - Turn off Blue <gen>
Trigger - Turn off Purple <gen>
Trigger - Turn off Red <gen>
Trigger - Turn off Teal <gen>
Trigger - Turn off Yellow <gen>
Sound - Play ItemReceived <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Ban_Button[7]
Then - Actions
Dialog - Clear BanDialog
Sound - Play ItemReceived <gen>
Dialog - Hide BanDialog for Player 1 (Red)
Else - Actions
Red
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Blue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Teal
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Purple
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Yellow
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
MusicStart
Events
Player - Player 1 (Red) types a chat message containing music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BattlenetBirth1 <gen>
Dialog - Change the title of MusicDialog to Music System
Dialog - Create a dialog button for MusicDialog labelled Arthas Theme
Set Variable Set Music_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for MusicDialog labelled Bloodelf Theme
Set Variable Set Music_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for MusicDialog labelled Credits
Set Variable Set Music_Button[3] = (Last created dialog Button)
Dialog - Create a dialog button for MusicDialog labelled Comradeship
Set Variable Set Music_Button[4] = (Last created dialog Button)
Dialog - Create a dialog button for MusicDialog labelled Dark Agents
Set Variable Set Music_Button[5] = (Last created dialog Button)
Dialog - Create a dialog button for MusicDialog labelled STOP MUSIC
Set Variable Set Music_Button[6] = (Last created dialog Button)
Dialog - Create a dialog button for MusicDialog labelled EXIT
Set Variable Set Music_Button[7] = (Last created dialog Button)
Dialog - Show MusicDialog for Player 1 (Red)
MusicButton
Events
Dialog - A dialog button is clicked for MusicDialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[1]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ArrangedTeamInvitation <gen>
Sound - Play ArthasTheme <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[2]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ArrangedTeamInvitation <gen>
Sound - Play BloodElfTheme <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[3]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ArrangedTeamInvitation <gen>
Sound - Play Credits <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[4]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ArrangedTeamInvitation <gen>
Sound - Play Comradeship <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[5]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ArrangedTeamInvitation <gen>
Sound - Play DarkAgents <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[6]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ItemReceived <gen>
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Music_Button[7]
Then - Actions
Dialog - Clear MusicDialog
Sound - Play ItemReceived <gen>
Dialog - Hide MusicDialog for Player 1 (Red)
Else - Actions
View
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 800.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 270.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 4500.00 over 0.10 seconds
Use
Events
Player - Player 1 (Red) types a chat message containing ai (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Turn on REVIVE <gen>
Sound - Play OrcMAinGlueScreenLoop <gen>
Cinematic - Ping minimap for (All players) at (Target of current camera view) for 2.00 seconds, using a Simple ping of color ( 100 %, 100.00 %, 100.00 %)
Game - Display to (All players) for 2.00 seconds the text: Enemy AI-23 above!
Unit - Change ownership of [DND] Target 0033 <gen> to Player 1 (Red) and Change color
Environment - Set fog to style Linear , z-start 0.00 , z-end 20000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Trigger - Turn on View <gen>
Unit - Unhide [DND] Target 0033 <gen>
Camera - Lock camera target for Player 1 (Red) to [DND] Target 0033 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Selection - Select [DND] Target 0033 <gen> for Player 1 (Red)
Trigger - Turn on DND_Keyboard <gen>
Trigger - Turn on DND_Keyboard_Copy_2 <gen>
Trigger - Turn on DND_Keyboard_Copy_3 <gen>
Trigger - Turn on DND_Keyboard_Copy_2_Copy <gen>
Trigger - Turn on DND_Keyboard_Copy_2_Copy_Copy <gen>
Trigger - Turn on DND_Keyboard_Copy_3_Copy <gen>
Trigger - Turn on DND_Keyboard_Copy_3_Copy_Copy <gen>
Trigger - Turn on DND_Keyboard_Copy_2_Copy_Copy_Copy <gen>
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 20
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 19
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 18
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 17
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 16
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 15
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 14
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 13
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 12
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 11
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 10
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 9
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 8
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 7
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 6
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 5
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 4
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 3
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 2
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 1
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text: 0
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) for 0.10 seconds the text:
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn off DND_Keyboard <gen>
Trigger - Turn off DND_Keyboard_Copy_2 <gen>
Trigger - Turn off DND_Keyboard_Copy_2_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_2_Copy_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_2_Copy_Copy_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_3 <gen>
Trigger - Turn off DND_Keyboard_Copy_3_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_3_Copy_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_Copy_Copy <gen>
Trigger - Turn off DND_Keyboard_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off View <gen>
Trigger - Turn off REVIVE <gen>
Trigger - Turn off Use <gen>
Unit - Change ownership of [DND] Target 0033 <gen> to Neutral Passive and Change color
Sound - Stop OrcMAinGlueScreenLoop <gen> After fading
Unit - Hide [DND] Target 0033 <gen>
Camera - . Apply . gg_cam_AI23_Bomber_END for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Trigger - Turn on Use <gen>
DND Keyboard
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on DND_Keyboard_Copy <gen>
DND Keyboard Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move [DND] Target 0033 <gen> instantly to ((Position of [DND] Target 0033 <gen>) offset by 3.00 towards 90.00 degrees.)
DND Keyboard Copy 2
Events
Player - Player 1 (Red) Releases the Up Arrow key
Conditions
Actions
Trigger - Turn off DND_Keyboard_Copy <gen>
Missle
Events
Unit - [DND] Target 0033 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to AC-130 Missle
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Cinematic - Ping minimap for (All players) at (Target of current camera view) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 15.00
Cinematic - Fade in over 0.20 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 11.00
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Wait 0.10 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 0.05 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 0.00
Wait 0.40 seconds
Sound - Play BattleNetWooshStereo1 <gen>
Sound - Play BattleNetWooshStereo1 <gen>
Cinematic - Ping minimap for (All players) at (Target of current camera view) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Special Effect - Create a special effect at ((Position of [DND] Target 0033 <gen>) offset by 120.00 towards 0 degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of [DND] Target 0033 <gen>) offset by 120.00 towards 90.00 degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of [DND] Target 0033 <gen>) offset by 120.00 towards 180.00 degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of [DND] Target 0033 <gen>) offset by 120.00 towards 270.00 degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.05 seconds
Destructible - Pick every destructible within 300.00 of (Position of [DND] Target 0033 <gen>) and do (Kill (Picked destructible))
Unit Group - Pick every unit in (Units within 300.00 of (Position of [DND] Target 0033 <gen>).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of [DND] Target 0033 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
DND Keyboard Copy 3
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on DND_Keyboard_Copy_Copy <gen>
DND Keyboard Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move [DND] Target 0033 <gen> instantly to ((Position of [DND] Target 0033 <gen>) offset by 3.00 towards 270.00 degrees.)
DND Keyboard Copy 2 Copy
Events
Player - Player 1 (Red) Releases the Down Arrow key
Conditions
Actions
Trigger - Turn off DND_Keyboard_Copy_Copy <gen>
DND Keyboard Copy 3 Copy
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on DND_Keyboard_Copy_Copy_Copy <gen>
DND Keyboard Copy Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move [DND] Target 0033 <gen> instantly to ((Position of [DND] Target 0033 <gen>) offset by 3.00 towards 0 degrees.)
DND Keyboard Copy 2 Copy Copy
Events
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Actions
Trigger - Turn off DND_Keyboard_Copy_Copy_Copy <gen>
DND Keyboard Copy 3 Copy Copy
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on DND_Keyboard_Copy_Copy_Copy_Copy <gen>
DND Keyboard Copy Copy Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move [DND] Target 0033 <gen> instantly to ((Position of [DND] Target 0033 <gen>) offset by 3.00 towards 180.00 degrees.)
DND Keyboard Copy 2 Copy Copy Copy
Events
Player - Player 1 (Red) Releases the Left Arrow key
Conditions
Actions
Trigger - Turn off DND_Keyboard_Copy_Copy_Copy_Copy <gen>
REVIVE
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Hero - Instantly revive [DND] Target 0033 <gen> at (Target of current camera view) , Hide revival graphics
Selection - Select [DND] Target 0033 <gen> for Player 1 (Red)
Exploit
Events
Player - Player 1 (Red) types a chat message containing ep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable fog of war
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 999999.00 .
SecurityLevel
Events
Player - Player 1 (Red) types a chat message containing sx1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: <Admin>Red Team gave you security level!Type: ahelp for help
Game - Display to Player Group - Player 1 (Red) for 2.00 seconds the text: Level sent!
Trigger - Turn on KickStart_Copy <gen>
Trigger - Turn on KickButton_Copy <gen>
Trigger - Turn on AHelp_Copy <gen>
Trigger - Turn on Exploit_Copy <gen>
KickStart Copy
Events
Player - Player 2 (Blue) types a chat message containing kick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BattlenetBirth1 <gen>
Dialog - Change the title of KickDialog to Kick System
Dialog - Create a dialog button for KickDialog labelled Kick Red team (ADMIN)
Set Variable Set Kick_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Blue team
Set Variable Set Kick_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Teal team
Set Variable Set Kick_Button[3] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Purple team
Set Variable Set Kick_Button[4] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Yellow team
Set Variable Set Kick_Button[5] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled EXIT
Set Variable Set Kick_Button[6] = (Last created dialog Button)
Dialog - Show KickDialog for Player 2 (Blue)
KickButton Copy
Events
Dialog - A dialog button is clicked for KickDialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[1]
Then - Actions
Dialog - Clear KickDialog
Game - Display to Player Group - Player 2 (Blue) the text: You can't kick the admin team!
Game - Display to Player Group - Player 1 (Red) the text: Sx1: Blue team, tryed to kick you.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[2]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Blue Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 2 (Blue) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[3]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Teal Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 3 (Teal) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[4]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Purple Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 4 (Purple) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[5]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Yellow Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 5 (Yellow) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[6]
Then - Actions
Dialog - Clear KickDialog
Sound - Play ItemReceived <gen>
Dialog - Hide KickDialog for Player 1 (Red)
Else - Actions
AHelp Copy
Events
Player - Player 2 (Blue) types a chat message containing ahelp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Create a Optional quest titled Security Level Help with the description Kick =x player kicked from gameEp =explore the map , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Display to Player Group - Player 2 (Blue) the Warning message: Security Level Help! Look quest.
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Wait 1.00 seconds
Trigger - Turn off AHelp_Copy <gen>
Exploit Copy
Events
Player - Player 2 (Blue) types a chat message containing ep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable fog of war
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 999999.00 .
SecurityLevel Copy
Events
Player - Player 1 (Red) types a chat message containing sx2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: <Admin>Red Team gave you security level!Type: ahelp for help
Game - Display to Player Group - Player 1 (Red) for 2.00 seconds the text: Level sent!
Trigger - Turn on KickStart_Copy <gen>
Trigger - Turn on KickButton_Copy <gen>
Trigger - Turn on AHelp_Copy <gen>
Trigger - Turn on Exploit_Copy_Copy <gen>
KickStart Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing kick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BattlenetBirth1 <gen>
Dialog - Change the title of KickDialog to Kick System
Dialog - Create a dialog button for KickDialog labelled Kick Red team (ADMIN)
Set Variable Set Kick_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Blue team
Set Variable Set Kick_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Teal team
Set Variable Set Kick_Button[3] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Purple team
Set Variable Set Kick_Button[4] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled Kick Yellow team
Set Variable Set Kick_Button[5] = (Last created dialog Button)
Dialog - Create a dialog button for KickDialog labelled EXIT
Set Variable Set Kick_Button[6] = (Last created dialog Button)
Dialog - Show KickDialog for Player 3 (Teal)
KickButton Copy Copy
Events
Dialog - A dialog button is clicked for KickDialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[1]
Then - Actions
Dialog - Clear KickDialog
Game - Display to Player Group - Player 3 (Teal) the text: You can't kick the admin team!
Game - Display to Player Group - Player 1 (Red) the text: Sx2: Teal team, tryed to kick you.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[2]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Blue Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 2 (Blue) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[3]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Teal Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 3 (Teal) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[4]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Purple Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 4 (Purple) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[5]
Then - Actions
Dialog - Clear KickDialog
Game - Display to (All players) the text: Yellow Team Kicked
Sound - Play CreepAggroWhat1 <gen>
Game - Defeat Player 5 (Yellow) with the message: Player Kicked
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Kick_Button[6]
Then - Actions
Dialog - Clear KickDialog
Sound - Play ItemReceived <gen>
Dialog - Hide KickDialog for Player 1 (Red)
Else - Actions
AHelp Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing ahelp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Create a Optional quest titled Security Level Help with the description Kick =x player kicked from gameEp =explore the map , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Display to Player Group - Player 3 (Teal) the Warning message: Security Level Help! Look quest.
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Wait 1.00 seconds
Trigger - Turn off AHelp_Copy_Copy <gen>
Exploit Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing ep (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable fog of war
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 999999.00 .
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.