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Triggers
Blink Strike To Gary.w3x
Variables
Initialization
Melee Initialization
Spell
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Loop
integer
No
Target
unit
No
This Is For the Vision And Other Eye Candy.....
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Crewmembo 0001 <gen> using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Crewmembo 0001 <gen> using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Floating Text - Create floating text that reads Pwede Mo Blinkan ung kakampi moChaka Ikaw na bahala Mag editBy:Cmb.wharupTo:Gary Salcedo at (Center of (Playable map area)) with Z offset 0 , using font size 15.00 , color ( 50.00 %, 75.00 %, 100 %), and 0 % transparency
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink Strike
Actions
Set Variable Set Loop = "2"
Set Variable Set Caster = (Triggering unit)
Set Variable Set Target = (Target unit of ability being cast)
Special Effect - Create a special effect at (Position of Caster) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.01 seconds
Unit - Move Caster instantly to ((Position of Target) offset by 100.00 towards (Facing of Caster) degrees.)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Target belongs to an ally of Player 1 (Red).) Equal to True
Then - Actions
Set Variable Set Loop = "0"
Else - Actions
-------- tae ka --------
For each (Integer A) from 1 to Loop , do (Actions)
Loop - Actions
Unit - Cause Caster to damage Target , dealing 25.00 damage of attack type Chaos and damage type Fire
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