Name | Type | is_array | initial_value |
EQ_Angle | real | Yes | |
EQ_Caster | unit | Yes | |
EQ_CasterGroup | group | No | |
EQ_ChunkEnemyGroup | group | No | |
EQ_ChunksDamage | real | No | |
EQ_ChunksDoDamageAfterDeath | boolean | No | |
EQ_ChunksDuration | real | No | |
EQ_ChunkType | destructablecode | No | |
EQ_CreateChunks | boolean | No | |
EQ_CreateEffects | boolean | No | |
EQ_CurrentChunks | integer | Yes | |
EQ_Distance | real | Yes | |
EQ_Distance_Offset | real | Yes | |
EQ_Distance_Offset_2 | real | Yes | |
EQ_DistanceMax | real | No | |
EQ_EffectGroundChuckDestroyed | string | No | |
EQ_EffectGroundClap | string | No | |
EQ_EffectGroundClap_2 | string | No | |
EQ_EffectGroundDust | string | No | |
EQ_Facing | real | Yes | |
EQ_Integer1 | integer | No | |
EQ_Integer2 | integer | No | |
EQ_KnockbackGroup | group | No | |
EQ_LimitedChunks | boolean | No | |
EQ_Loc | location | Yes | |
EQ_MakeDeformations | boolean | No | |
EQ_MaxChunks | integer | No | |
EQ_RemoveChunks | boolean | No | |
EQ_RemoveDestructables | boolean | No |