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Triggers
Aeopoly.w3x
Variables
Initialization
¨Triggerspell
bright and cont
Trees of Capture
hex
Holy glimpse
Lightning trauma
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Skille
sound
No
Specialeffect
effect
No
Target
unit
No
bright and cont
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Brightness & Contrast
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . B&C dummie for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . B&C dummie for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 24 , do (Actions)
Loop - Actions
Unit - Create 1 . B&C dummie for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 600.00 towards (22.50 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . B&C dummie for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 400.00 towards (30.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . B&C dummie for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike . (Position of (Last created unit))
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Wait 0.40 seconds
Do nothing
Trees of Capture
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Trees of Capture
Actions
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Caster = (Triggering unit)
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (0.00, -200.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (-200.00, 0.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (200.00, 0.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (0.00, 200.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (200.00, 200.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (-200.00, 200.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (200.00, -200.00)) facing (Random angle) with scale 1 and variation 0
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at ((Position of Target) offset by (-200.00, -200.00)) facing (Random angle) with scale 1 and variation 0
Wait 10.00 seconds
Destructible - Pick every destructible within 250.00 of (Position of Target) and do (Actions)
Loop - Actions
Destructible - Remove (Picked destructible)
hex
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hex
Actions
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Caster = (Triggering unit)
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Unit - Create 1 . Statiz for (Owner of Caster) at ((Position of Target) offset by 200.00 towards (90.00 x (Real((Integer A)))) degrees.) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . (Destination of Target)
Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
Wait 0.01 seconds
Holy glimpse
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Glimpse (Neutral Hostile), (Neutral Hostile)
Actions
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Caster = (Triggering unit)
Special Effect - Create a special effect at ((Position of Target) offset by (0.00, 0)) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit - Make Caster Invulnerable
Wait 0.20 seconds
Unit - Set life of Caster to 100.00 %
Unit - Set mana of Caster to 100 %
Special Effect - Create a special effect at ((Position of Target) offset by (0.00, 0)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 1000.00 at (Position of Caster) , dealing 500.00 damage of attack type Spells and damage type Normal
Wait 0.01 seconds
Unit - Make Caster Vulnerable
Lightning trauma
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lightning Trauma
Actions
Set Variable Set Specialeffect = (Last created special effect)
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Caster = (Triggering unit)
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (500.00, 0)) facing (Random angle) with scale 1 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (500.00, 0)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 50.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (250.00, 250.00)) facing (Random angle) with scale 1.20 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (250.00, 250.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 100.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (0.00, 500.00)) facing (Random angle) with scale 1.35 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0.00, 500.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 150.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (-250.00, 250.00)) facing (Random angle) with scale 1.50 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (-250.00, 250.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 200.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (-500.00, 0)) facing (Random angle) with scale 1.75 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (-500.00, 0)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 250.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (-250.00, -250.00)) facing (Random angle) with scale 2.00 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (-250.00, -250.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 300.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (0.00, -500.00)) facing (Random angle) with scale 2.50 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (0.00, -500.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 400.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (250.00, -250.00)) facing (Random angle) with scale 3.00 and variation 0
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of Target) offset by (250.00, -250.00)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 500.00 damage of attack type Spells and damage type Normal
Destructible - Destroy (Last created destructible)
Wait 0.50 seconds
Destructible - Create a LTex (Unexpected type: 'destructablecode') at ((Position of Target) offset by (500.00, 0)) facing (Random angle) with scale 5.00 and variation 0
Wait 0.50 seconds
Destructible - Destroy (Last created destructible)
Special Effect - Create a special effect at ((Position of Target) offset by (500.00, 0)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 500 at (Position of (Last created destructible)) , dealing 1000.00 damage of attack type Spells and damage type Normal
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