Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Robert Wadlow Combo.w3x
Variables
Initialization
Melee Initialization
Wadlow Combo
Combo Robert Shooting
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ComboCaster
unit
No
ComboTarget
unit
No
Point
location
No
SpecialEffectWadlow
effect
Yes
TargetLoveless
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Combo Robert Shooting
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Robert Wadlow Combo
Actions
Set Variable Set ComboCaster = (Triggering unit)
Set Variable Set ComboTarget = (Target unit of ability being cast)
Unit - Add Invulnerable (Neutral) to ComboCaster
Unit - Pause ComboCaster
Unit - Pause ComboTarget
Animation - Change ComboCaster 's animation speed to 200.00 % of its original speed
Animation - Change ComboTarget 's animation speed to 60.00 % of its original speed
Animation - Play ComboCaster 's attack animation
Unit - Cause ComboCaster to damage ComboTarget , dealing 150.00 damage of attack type Spells and damage type Normal
Wait 0.01 seconds
Unit - Cause ComboCaster to damage ComboTarget , dealing 150.00 damage of attack type Spells and damage type Normal
Wait 0.01 seconds
Animation - Play ComboCaster 's attack animation
Unit - Cause ComboCaster to damage ComboTarget , dealing 200.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of ComboTarget using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Destroy (Last created special effect)
Animation - Play ComboTarget 's death animation
Wait 0.01 seconds
Animation - Change ComboCaster 's animation speed to 130.00 % of its original speed
Animation - Play ComboCaster 's attack alternate animation
Animation - Play ComboTarget 's death animation
Unit - Cause ComboCaster to damage ComboTarget , dealing 195.00 damage of attack type Spells and damage type Normal
Wait 0.02 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of ComboTarget using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Crow Form to ComboCaster
Unit - Add Crow Form to ComboTarget
Animation - Change ComboTarget flying height to 350.00 at 400.00
Animation - Change ComboCaster flying height to 350.00 at 400.00
Wait 0.50 seconds
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
Set Variable Set Point = (Position of ComboTarget)
Animation - Play ComboCaster 's attack animation
Unit - Cause ComboCaster to damage ComboTarget , dealing 200.00 damage of attack type Spells and damage type Normal
Wait 0.30 seconds
Animation - Play ComboTarget 's death animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of ComboTarget using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.30 seconds
Animation - Play ComboCaster 's attack 2 animation
Unit - Cause ComboCaster to damage ComboTarget , dealing 200.00 damage of attack type Spells and damage type Normal
Wait 0.30 seconds
Animation - Play ComboTarget 's death animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of ComboTarget using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_Point)
Wait 0.50 seconds
Animation - Play ComboTarget 's stand ready animation
Animation - Change ComboCaster 's animation speed to 10.00 % of its original speed
Animation - Change ComboTarget 's animation speed to 50.00 % of its original speed
Animation - Play ComboCaster 's spell slam animation
Wait 4.00 seconds
Animation - Change ComboCaster flying height to 0.00 at 150.00
Animation - Change ComboTarget flying height to 0.00 at 150.00
Unit - Remove Crow Form from ComboCaster
Unit - Remove Crow Form from ComboTarget
Wait 2 seconds
Special Effect - Create a special effect at (Position of ComboTarget) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Cause ComboCaster to damage ComboTarget , dealing 1000.00 damage of attack type Spells and damage type Normal
Animation - Play ComboTarget 's death animation
Wait 1.50 seconds
If ((Level of Robert Wadlow Combo for ComboCaster) Equal to 1) then do (Cause ComboCaster to damage TargetLoveless, dealing (0.40 x (Real((Strength of ComboCaster (Include bonuses))))) damage of attack type Chaos and damage type Normal) else do (Do nothing)
If ((Level of Robert Wadlow Combo for ComboCaster) Equal to 2) then do (Cause ComboCaster to damage TargetLoveless, dealing (0.60 x (Real((Strength of ComboCaster (Include bonuses))))) damage of attack type Chaos and damage type Normal) else do (Do nothing)
If ((Level of Robert Wadlow Combo for ComboCaster) Equal to 3) then do (Cause ComboCaster to damage TargetLoveless, dealing (0.80 x (Real((Strength of ComboCaster (Include bonuses))))) damage of attack type Chaos and damage type Normal) else do (Do nothing)
Unit - Create 1 . Dummy for (Owner of ComboCaster) at (Position of ComboCaster) facing (Facing of ComboCaster) degrees
Unit - Add Spin to (Last created unit)
Sound - Play BladeMasterWhirlwind <gen> at 100 % volume, attached to ComboCaster
Animation - Change ComboCaster 's animation speed to 300.00 % of its original speed
Animation - Change ComboTarget 's animation speed to 100 % of its original speed
Special Effect - Create a special effect attached to the hand right ref (Unexpected type: 'attachpoint') of ComboCaster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set Variable Set SpecialEffectWadlow[1] = (Last created special effect)
Special Effect - Create a special effect attached to the hand left ref (Unexpected type: 'attachpoint') of ComboCaster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set Variable Set SpecialEffectWadlow[2] = (Last created special effect)
Wait 5.00 seconds
Unit - Remove Spin from (Last created unit)
Unit - Turn collision for (Last created unit) Off .
Unit - Add a (0.85 - (0.01 x (Real((Integer A))))) second Generic expiration timer to (Last created unit)
Special Effect - Destroy SpecialEffectWadlow[1]
Special Effect - Destroy SpecialEffectWadlow[2]
Unit - Remove Invulnerable (Neutral) from ComboCaster
Unit - Remove Invulnerable (Neutral) from ComboTarget
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.