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Triggers
Lighting Moving.w3x
Variables
Init
Fog of war
Combo Shooting
Combo
Kill
Combo Loop
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Angle
location
No
Caster
unit
No
Number
real
No
Target
unit
No
Fog of war
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Combo
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Combo Shooting
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Number = (Facing of (Triggering unit))
Set Variable Set Angle = (Position of (Casting unit))
Unit - Pause Target
Animation - Play Caster 's attack animation
Unit - Cause Caster to damage Target , dealing 100.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Caster using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Unpause Target
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Human\AerialShackles\AerialShacklesTarget.mdl
Lightning - Create a Forked Lightning lightning effect from source (Position of Caster) to target (Position of Target)
Trigger - Turn on Combo_Loop <gen>
Special Effect - Destroy (Last created special effect)
Kill
Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Caster
Actions
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Combo Loop
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Target instantly to ((Position of Caster) offset by 650.00 towards (Angle from Angle to (Position of Target)) degrees.)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Unit - Cause Caster to damage Target , dealing 0.50 damage of attack type Spells and damage type Normal
Lightning - Move (Last created lightning effect) to source (Position of Caster) and target (Position of Target)
Special Effect - Destroy (Last created special effect)
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