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If ((Level of Pheonix Eruption for Caster) Equal to 1) then do (Set VariableSet Integer = "60") else do (Do nothing)
If ((Level of Pheonix Eruption for Caster) Equal to 2) then do (Set VariableSet Integer = "30") else do (Do nothing)
If ((Level of Pheonix Eruption for Caster) Equal to 3) then do (Set VariableSet Integer = "0") else do (Do nothing)
Trigger - Turn on Pheonix_explosion <gen>
Pheonix explosion
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set Variable Set Integer = (Integer + 1)
Unit - Make Caster Invulnerable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Integer Equal to 90
Then - Actions
Trigger - Turn off (This trigger)
Unit - Make Caster Vulnerable
Else - Actions
Special Effect - Create a special effect at ((Position of Caster) offset by (Random real number between 0 and 300.00) towards (Random angle) degrees.) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Unit - Cause Caster to damage circular area after 0 seconds of radius 300.00 at (Position of Caster) , dealing 20.00 damage of attack type Spells and damage type Divine
Unit - Cause Caster to damage (Random unit from (Units within 400.00 of (Position of Caster) matching (((Matching unit) belongs to an enemy of (Owner of Caster).) Equal to True).)) , dealing 10.00 damage of attack type Spells and damage type Divine
Special Effect - Destroy (Last created special effect)
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