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Triggers
Fusion bomb.w3x
Variables
Initialization
Melee Initialization
Nuke
Made by Blzear
Ignition
Fission bomb
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Blind_victim
location
No
Blindness
group
No
Dummy
group
No
Fission
trigger
No
Point
location
No
Radiation
group
No
Text
texttag
No
Timer
timer
No
Victims
unit
No
Victims2
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
SHIVA missle model from anarchianbedlam- Hiveworkshop
This is the first spell i've made hope you like it :D
To use: Get a Nuclear weapons specialist
: Build Fusion Bomb
: Run like hell
: Wait 60 Seconds
:Enjoy
NOTE : Firing can be aborted by destroying it before it hits it's last 10 seconds by which it would turn invulnerable.
Ignition
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Fusion bomb
Actions
Set Variable Set Point = (Position of (Triggering unit))
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
Floating Text - Create floating text that reads 60 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 55 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 50 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 45 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 40 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 35 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 30 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 25 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 20 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 15 Seconds to detonation at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 10 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Unit - Make (Triggering unit) Invulnerable
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 9 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 8 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 7 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 6 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 5 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 4 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 3 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 2 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 1 Seconds to detonationBomb cannot be stopped now! at Point with Z offset 0 , using font size 22.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Boom at Point with Z offset 0 , using font size 30.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Set Variable Set Text = (Last created floating text)
Unit - Kill (Triggering unit)
Custom script: call RemoveLocation (udg_Point)
Custom script: call DestroyTextTag (udg_Text)
Wait 0.50 seconds
Trigger - Run Fission_bomb <gen> (ignoring conditions)
Fission bomb
Events
Conditions
Actions
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Change color
Set Variable Set Point = (Position of (Triggering unit))
Unit - Create 10 . Dummy for (Triggering player) at Point facing Default building facing degrees
Set Variable Set Dummy = (Last created unit group)
Unit Group - Pick every unit in Dummy and do (Actions)
Loop - Actions
Unit - Add Scorched Earth to (Picked unit)
Unit - Order (Picked unit) to Human Blood Mage - Flame Strike . Point
Custom script: call RemoveLocation (udg_Point)
Unit - Add a 1.00 second Generic expiration timer to (Picked unit)
Custom script: call DestroyGroup (udg_Dummy)
Set Variable Set Point = (Position of (Triggering unit))
Unit - Create 175 . Dummy for (Triggering player) at Point facing Default building facing degrees
Set Variable Set Dummy = (Last created unit group)
Set Variable Set Radiation = (Units within 2000.00 of Point matching (((Matching unit) is A structure) Equal to False).)
Unit Group - Pick every unit in Dummy and do (Actions)
Loop - Actions
Unit - Add ShockwaveNuke to (Picked unit)
Unit - Order (Picked unit) to Orc Tauren Chieftain - Shockwave . Point
Unit - Add a 1.00 second Generic expiration timer to (Picked unit)
Unit Group - Pick every unit in Radiation and do (Actions)
Loop - Actions
Set Variable Set Blind_victim = (Position of (Picked unit))
Unit - Create 1 . Dummy for (Triggering player) at Blind_victim facing Default building facing degrees
Set Variable Set Victims = (Last created unit)
Unit Group - Add Victims to Victims2
Unit - Add Radioactive to (Last created unit)
Unit - Order Victims to Orc Shaman - Lightning Shield . (Picked unit)
Unit - Add a 1.00 second Generic expiration timer to Victims
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