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Floating Text - Create floating text that reads (String(0)) above Attacked_Energy_Unit with Z offset 0 , using font size 15.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 20.00 % transparency
Set Variable Set FloatingTextDMG = (Last created floating text)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 500.00 of (Position of Attacked_Energy_Unit) matching ((Owner of (Matching unit)) Not equal to Player 1 (Red)).)) Not equal to 0
Then - Actions
Floating Text - Show FloatingTextDMG for Player Group - Player 1 (Red)
Floating Text - Change the position of FloatingTextDMG to Attacked_Energy_Unit with Z offset 0 .
Else - Actions
Floating Text - Hide FloatingTextDMG for Player Group - Player 1 (Red)
Unit Group - Pick every unit in (Units within 550.00 of (Position of Attacked_Energy_Unit) matching ((Owner of (Picked unit)) Not equal to Player 1 (Red)).) and do (Actions)
Loop - Actions
Unit - Cause Attacked_Energy_Unit to damage (Picked unit) , dealing (Real((Charge_no x 10))) damage of attack type Spells and damage type Fire
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Banish\BanishTarget.mdl
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