Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Frozen Pond Spell.w3x
Variables
Initialization
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Unit - A unit owned by Player 1 (Red) . Finishes casting an ability
Conditions
Actions
Unit - Pause (Casting unit)
Unit - Make (Casting unit) Invulnerable
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 100 damage of attack type Spells and damage type Cold
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 45.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 135.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 225.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 280.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 100.00 towards 360.00 degrees.) facing Default building facing degrees
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 400.00 at (Position of (Casting unit)) , dealing 100 damage of attack type Spells and damage type Cold
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 45.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 135.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 225.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 280.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 200.00 towards 360.00 degrees.) facing Default building facing degrees
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 600.00 at (Position of (Casting unit)) , dealing 100 damage of attack type Spells and damage type Cold
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 45.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 135.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 225.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 280.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 300.00 towards 360.00 degrees.) facing Default building facing degrees
Wait 0.50 seconds
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 800.00 at (Position of (Casting unit)) , dealing 100 damage of attack type Spells and damage type Cold
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 45.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 90.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 135.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 180.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 225.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 280.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 325.00 degrees.) facing Default building facing degrees
Unit - Create 1 . Peasant for Player 1 (Red) at ((Position of (Casting unit)) offset by 400.00 towards 360.00 degrees.) facing Default building facing degrees
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Unpause (Casting unit)
Unit - Make (Casting unit) Vulnerable
Unit Group - Pick every unit in (Units of type Peasant) and do (Remove (Picked unit) from the game)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.