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Set Variable Set IB_LP[4] = (IB_LP[1] offset by 70.00 towards ((Facing of IB_Caster[(Player number of (Owner of (Triggering unit)))]) - 90.00) degrees.)
Set Variable Set IB_LP[5] = (IB_LP[1] offset by 140.00 towards ((Facing of IB_Caster[(Player number of (Owner of (Triggering unit)))]) - 90.00) degrees.)
Special Effect - Create a special effect at IB_LP[4] using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at IB_LP[5] using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Hide IB_Caster[(Player number of (Owner of (Triggering unit)))]
-------- Creating Illusion --------
Unit - Create 1 . Dummy [IB] for (Owner of IB_Caster[(Player number of (Owner of (Triggering unit)))]) at IB_LP[5] facing (Facing of IB_Caster[(Player number of (Owner of (Triggering unit)))]) degrees
Unit - Unhide IB_Caster[(Player number of (Owner of (Triggering unit)))]
Selection - Select IB_Caster[(Player number of (Owner of (Triggering unit)))] for (Owner of IB_Caster[(Player number of (Owner of (Triggering unit)))])
-------- Range of Area that illusion can go to and Enemies Group --------
Set Variable Set IB_Gro[(Integer A)] = (Units within IB_Status[3] of IB_LP[2] matching ((((Matching unit) is dead) Equal to False) and ((((Matching unit) belongs to an ally of (Owner of IB_Caster[(Integer A)]).) Equal to False) and ((((Matching unit) is fogged to (Owner of IB_Caster[(Integer A)]).) Equal to False) and ((((Matching unit) is masked to (Owner of IB_Caster[(Integer A)]).) Equal to False) and ((((Matching unit) is invisible to (Owner of IB_Caster[(Integer A)]).) Equal to False) and (((Matching unit) Not equal to IB_Caster[(Integer A)]) and (((Matching unit) Not equal to IB_Illus[(Integer A)]) and ((IB_Illus[(Integer A)] is alive) Equal to True)))))))).)
Set Variable Set IB_Gro[(Integer A)] = (Units within IB_Status[4] of IB_LP[2] matching ((((Matching unit) is dead) Equal to False) and ((((Matching unit) belongs to an ally of (Owner of IB_Caster[(Integer A)]).) Equal to False) and (((Matching unit) Not equal to IB_Caster[(Integer A)]) and (((Matching unit) Not equal to IB_Illus[(Integer A)]) and ((IB_Illus[(Integer A)] is alive) Equal to True))))).)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Special Effect - Destroy (Last created special effect)
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