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Triggers
don'tdothis.w3m
Variables
Initialization
Cinematic
Melee Initialization
Name
Type
is_array
initial_value
button
button
No
Test
dialog
No
Cinematic
Events
Time - Elapsed game time is 1.00 seconds
Dialog - A dialog button is clicked for Test
Conditions
((Triggering unit) is A Hero) Equal to ((Last created destructible) is alive)
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Savage 0001 <gen> named Anus : Play No sound and display What... what happened? Where am I? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ja'kalarimata"Forishinaie'andkfa (Carl) 0000 <gen> named Carl : Play (Last played sound) and display You are in a land known as 'Dank Weed', and you have a quest. Each point of the map holds a different trial. Overcome each trial, then you will be the ghetto blasta. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Savage 0001 <gen> named Jennifer? : Play No sound and display k thx m8. I'll have a look around. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Dialog - Clear (Clicked dialog)
Dialog - Change the title of (Clicked dialog) to something
Dialog - Create a dialog button for (Clicked dialog) labelled text to show on button
Dialog - Show (Clicked dialog) for Player 1 (Red)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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