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Triggers
Lw and Dws Night of the dead.w3x
Variables
Initialization
Melee Initialization
camera
camera 2
Starting movie
yeah
gate
zombies incoming cap
Untitled Trigger 001
Untitled Trigger 002
follow me
Untitled Trigger 003
Camp movie
Untitled Trigger 004
Svampy zombs
Untitled Trigger 005
OMG frazze?
biggy guy
is tiny
and he will die
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Auto-marine 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Acid-marine 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Sniper-marine 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Shotgun-marine 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
camera
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 1000.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 1000.00 over 0.10 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Acid-marine 0003 <gen>) over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Auto-marine 0000 <gen>) over 0.10 seconds
Camera - Set Player 2 (Blue) 's camera Height Offset to 100.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 100.00 over 0.10 seconds
camera 2
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 1000.00 over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1000.00 over 0.10 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Shotgun-marine 0001 <gen>) over 0.10 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of Sniper-marine 0002 <gen>) over 0.10 seconds
Camera - Set Player 3 (Teal) 's camera Height Offset to 100.00 over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Height Offset to 100.00 over 0.10 seconds
yeah
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Untitled_Trigger_001 <gen>
Unit - Order Sniper-marine 0002 <gen> to Right-Click . Auto-marine 0000 <gen>
Unit - Order Acid-marine 0003 <gen> to Right-Click . Auto-marine 0000 <gen>
Unit - Order Shotgun-marine 0001 <gen> to Right-Click . Auto-marine 0000 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sniper-marine 0002 <gen> named Anton Kaiser : Play No sound and display We can't stay here for long cap. theyre beggining to be really many! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Acid-marine 0003 <gen> named Erik Andersson : Play No sound and display Hey isn't it a secret human camp in the factory to the north-east? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Shotgun-marine 0001 <gen> named Daniel Nilsson : Play No sound and display Yea... i dont wanna go out there, but bertha is hungry ^-^ . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Auto-marine 0000 <gen> named Tobias André : Play No sound and display It seems we doesnt have a choice, troop, move out! . Modify duration: Add 0 seconds and Wait
Wait 3.60 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Iron Gate 0000 <gen>
Floating Text - Create floating text that reads If someone leaves and so on red type in -follow at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 20.00 seconds
Floating Text - Destroy (Last created floating text)
gate
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Trigger - Turn on Untitled_Trigger_001 <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 8 . Zombie for Player 5 (Yellow) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_002 <gen>)
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing -follow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Sniper-marine 0002 <gen> to Right-Click . Auto-marine 0000 <gen>
Unit - Order Shotgun-marine 0001 <gen> to Right-Click . Auto-marine 0000 <gen>
Unit - Order Acid-marine 0003 <gen> to Right-Click . Auto-marine 0000 <gen>
Untitled Trigger 004
Events
Unit - A unit comes within 300.00 of Paladin 0092 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0092 <gen> named Arthas : Play No sound and display Hi, glad to see some survivors. you could be used for some help to find some more ones. to the southwest we have heard some screams, can you go check it out? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Iron Gate 0244 <gen>
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Triggering unit) Equal to Auto-marine 0000 <gen>
Actions
Unit - Create 3 . Swampy zombie for Player 5 (Yellow) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Swampy zombie for Player 5 (Yellow) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Swampy zombie for Player 5 (Yellow) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Swampy zombie for Player 5 (Yellow) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off (This trigger)
biggy guy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Auto-marine 0000 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Abomination 0121 <gen> named ? : Play No sound and display RAAAAAAAAAAAAAAWWWRRR!!!!!!!!!!!!!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Abomination 0121 <gen> to Move To . (Center of Region_010 <gen>)
is tiny
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Triggering unit) Equal to Abomination 0121 <gen>
Actions
Unit - Change ownership of Abomination 0121 <gen> to Player 5 (Yellow) and Change color
Wait 0.10 seconds
Unit - Replace (Triggering unit) with a Fransesco Wagner using The old unit's relative life and mana
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Shotgun-marine 0001 <gen> named Daniel Nilsson : Play No sound and display Hey frazze!... youre weak. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
and he will die
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to (Last replaced unit)
Actions
Destructible - Kill Iron Gate 0245 <gen>
Unit - Create 1 . Fransesco Wagner for Player 6 (Orange) at (Center of Region_012 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Hint message: Youve restored Fransesco Wagner to your camp, se him for a new mission.
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