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Triggers
INFERNAL MUSEOM.w3x
Variables
Initialization
Melee Initialization
SWORD
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of SWORD DUDE 0037 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Untitled Trigger 002
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Send transmission to (All players) from SWORD DUDE 0037 <gen> named gard : Play No sound and display i lost my axe in the forest if you retern it ill give you a reword . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Flash the quest dialog button
Quest - Create a Optional quest titled find the axe with the description get the axe too the gard , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Trigger - Turn off Untitled_Trigger_002 <gen>
Untitled Trigger 003
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Item - Move gg_item_rump_0039 to (Center of Region_001 <gen>)
Item - Make gg_item_rump_0039 Drop from Heroes upon death
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