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Triggers
mini kémpégn.w3m
Variables
ultra violence
Untitled Trigger 002
ultraviolence ending
Initialization
quest
Untitled Trigger 001
main quest
orcquest complete
giantquest complete
grunt talk
giant talk Copy
end
end
Melee Initialization
cage
cages
cages Copy
cages Copy Copy
cages Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
cry_of_fear_sawrunner_sounds_m
sound
No
giantquest
quest
No
mainquest
quest
No
orcquest
quest
No
Untitled Trigger 002
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Owner of (Picked unit)) Not equal to Player 1 (Red)) and ((Owner of (Picked unit)) Not equal to Neutral Passive))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Forest Troll High Priest 0010 <gen> is alive) Equal to False
(Forest Troll Trapper 0008 <gen> is alive) Equal to False
(Forest Troll Trapper 0009 <gen> is alive) Equal to False
(Forest Troll Berserker 0013 <gen> is alive) Equal to False
(Forest Troll High Priest 0012 <gen> is alive) Equal to False
(Forest Troll High Priest 0011 <gen> is alive) Equal to False
(Ogre Magi 0018 <gen> is alive) Equal to False
(Ogre Magi 0019 <gen> is alive) Equal to False
(Forest Troll Shadow Priest 0016 <gen> is alive) Equal to False
(Forest Troll Shadow Priest 0015 <gen> is alive) Equal to False
(Forest Troll Berserker 0014 <gen> is alive) Equal to False
(Forest Troll 0017 <gen> is alive) Equal to False
(Ogre Magi 0020 <gen> is alive) Equal to False
(Forest Troll Shadow Priest 0021 <gen> is alive) Equal to False
(Grunt 0039 <gen> is alive) Equal to False
(Gar'thok 0038 <gen> is alive) Equal to False
(Grunt 0040 <gen> is alive) Equal to False
(Grunt 0041 <gen> is alive) Equal to False
(Grunt 0066 <gen> is alive) Equal to False
(Grunt 0042 <gen> is alive) Equal to False
(Grunt 0036 <gen> is alive) Equal to False
(Grunt 0034 <gen> is alive) Equal to False
(Grunt 0035 <gen> is alive) Equal to False
(Raider 0048 <gen> is alive) Equal to False
(Raider 0047 <gen> is alive) Equal to False
(Raider 0046 <gen> is alive) Equal to False
(Grunt 0044 <gen> is alive) Equal to False
(Grunt 0045 <gen> is alive) Equal to False
(Grunt 0043 <gen> is alive) Equal to False
(Ogre Warrior 0024 <gen> is alive) Equal to False
(Ogre Warrior 0022 <gen> is alive) Equal to False
(Ogre Warrior 0026 <gen> is alive) Equal to False
(Ogre Warrior 0025 <gen> is alive) Equal to False
(Ogre Warrior 0023 <gen> is alive) Equal to False
(Ogre Warrior 0027 <gen> is alive) Equal to False
(Ogre Warrior 0028 <gen> is alive) Equal to False
(Ogre Warrior 0029 <gen> is alive) Equal to False
(Stonemaul Ogre 0064 <gen> is alive) Equal to False
(Stonemaul Ogre 0060 <gen> is alive) Equal to False
(Stonemaul Ogre 0059 <gen> is alive) Equal to False
(Stonemaul Ogre 0058 <gen> is alive) Equal to False
(Stonemaul Magi 0057 <gen> is alive) Equal to False
(Stonemaul Warchief 0056 <gen> is alive) Equal to False
Then - Actions
Sound - Play cry_of_fear_sawrunner_sounds_made_with_Voicemod <gen> at 100.00 % volume, attached to Master Swordsman 0004 <gen>
Sound - Play cry_of_fear_sawrunner_sounds_made_with_Voicemod01 <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |cffff0000Ultra Violence Ending|r at (Center of Region_012 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Else - Actions
this was moved to regular ending but ii had no hearrt to delete it
ultraviolence ending
Events
Unit - A unit Sells a unit
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Sold unit)) Equal to Transport Ship
(Ogre Magi 0018 <gen> is alive) Equal to False
(Forest Troll High Priest 0010 <gen> is alive) Equal to False
(Forest Troll Trapper 0008 <gen> is alive) Equal to False
(Forest Troll Trapper 0009 <gen> is alive) Equal to False
(Forest Troll Berserker 0013 <gen> is alive) Equal to False
(Forest Troll High Priest 0012 <gen> is alive) Equal to False
(Forest Troll High Priest 0011 <gen> is alive) Equal to False
(Ogre Magi 0019 <gen> is alive) Equal to False
(Forest Troll Shadow Priest 0016 <gen> is alive) Equal to False
(Forest Troll Shadow Priest 0015 <gen> is alive) Equal to False
(Forest Troll Berserker 0014 <gen> is alive) Equal to False
(Forest Troll 0017 <gen> is alive) Equal to False
(Ogre Magi 0020 <gen> is alive) Equal to False
(Forest Troll Shadow Priest 0021 <gen> is alive) Equal to False
(Grunt 0039 <gen> is alive) Equal to False
(Gar'thok 0038 <gen> is alive) Equal to False
(Grunt 0040 <gen> is alive) Equal to False
(Grunt 0041 <gen> is alive) Equal to False
(Grunt 0066 <gen> is alive) Equal to False
(Grunt 0042 <gen> is alive) Equal to False
(Grunt 0036 <gen> is alive) Equal to False
(Grunt 0034 <gen> is alive) Equal to False
(Grunt 0035 <gen> is alive) Equal to False
(Raider 0048 <gen> is alive) Equal to False
(Raider 0047 <gen> is alive) Equal to False
(Raider 0046 <gen> is alive) Equal to False
(Grunt 0044 <gen> is alive) Equal to False
(Grunt 0045 <gen> is alive) Equal to False
(Grunt 0043 <gen> is alive) Equal to False
(Ogre Warrior 0024 <gen> is alive) Equal to False
(Ogre Warrior 0022 <gen> is alive) Equal to False
(Ogre Warrior 0026 <gen> is alive) Equal to False
(Ogre Warrior 0025 <gen> is alive) Equal to False
(Ogre Warrior 0023 <gen> is alive) Equal to False
(Ogre Warrior 0027 <gen> is alive) Equal to False
(Ogre Warrior 0028 <gen> is alive) Equal to False
(Ogre Warrior 0029 <gen> is alive) Equal to False
(Stonemaul Ogre 0064 <gen> is alive) Equal to False
(Stonemaul Ogre 0060 <gen> is alive) Equal to False
(Stonemaul Ogre 0059 <gen> is alive) Equal to False
(Stonemaul Ogre 0058 <gen> is alive) Equal to False
(Stonemaul Magi 0057 <gen> is alive) Equal to False
(Stonemaul Warchief 0056 <gen> is alive) Equal to False
Actions
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play cry_of_fear_sawrunner_sounds_made_with_Voicemod <gen> at 100.00 % volume, attached to Master Swordsman 0004 <gen>
Sound - Play cry_of_fear_sawrunner_sounds_made_with_Voicemod01 <gen>
Floating Text - Create floating text that reads |cffff0000Ultra Violence Ending|r at (Center of Region_012 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Time - Every 2 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 1 seconds
Game - Set the time of day to 12
main quest
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Quest - Create a Required quest titled Make It Out of the woods with the description Make it out of the woods or elseYour party leader must survive , using icon path ReplaceableTextures\CommandButtons\BTNShip.blp
Set Variable Set mainquest = (Last created quest)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman Dav : Play No sound and display There are orcs ang giants waiting for us at every turn so we oughta get our men back with us, thoose who have been captured ofcourse . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman Dav : Play No sound and display I highly reccomend taking down both the orcs and giants to ensure us with ample resourses, but we must stay on our toes while running up on them . Modify duration: Add 5.00 seconds and Wait
Quest - Create a Optional quest titled Kill Them Oggers with the description Kill The ogre lord to gain sweet loot and Some powerfull units , using icon path ReplaceableTextures\CommandButtons\BTNShip.blp
Wait 2 seconds
Set Variable Set giantquest = (Last created quest)
Quest - Create a Optional quest titled Orcs in the woods with the description Kill The Orcish leader in the forest to gain loot and allat , using icon path ReplaceableTextures\CommandButtons\BTNOrcCar.blp
Set Variable Set orcquest = (Last created quest)
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Footman Dav : Play No sound and display mylord!we must get out of this forest or else we will never reunite with the others :( . Modify duration: Add 5.00 seconds and Don't wait
orcquest complete
Events
Unit - Grunt 0066 <gen> Dies
Conditions
Actions
Quest - Mark orcquest as Completed
giantquest complete
Events
Unit - Stonemaul Warchief 0056 <gen> Dies
Conditions
Actions
Quest - Mark giantquest as Completed
grunt talk
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Grunt 0066 <gen> named Enormous Grunt : Play No sound and display i am going to tear you to fucking shreads and cave your skull in filthy human!! . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Grunt 0066 <gen> to Attack . Master Swordsman 0004 <gen>
Trigger - Turn off (This trigger)
giant talk Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Stonemaul Warchief 0056 <gen> named Angered giant ogre : Play No sound and display Me Go Kill Human!Me Go cook your flesh to soup and rip body pieces . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Stonemaul Warchief 0056 <gen> to Attack . Master Swordsman 0004 <gen>
Trigger - Turn off (This trigger)
end
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Transport Ship
Actions
Quest - Mark mainquest as Completed
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of Rhpt (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Player - Set the current research level of Rhde (Unexpected type: 'techcode') to 5 for Player 1 (Red)
Game - Hide creep camps on the minimap .
Visibility - Enable black mask
cages
Events
Destructible - Cage 0379 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
cages Copy
Events
Destructible - Cage 0380 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
cages Copy Copy
Events
Destructible - Cage 0375 <gen> dies
Conditions
Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees
cages Copy Copy Copy
Events
Destructible - Cage 0383 <gen> dies
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
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