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Triggers
iiyiyiyiyi.w3x
Variables
Opening Cinametic
UnitSpawnings
WolfSpawning
WolfSpawning Copy
WolfSpawning Copy 2
WolfSpawning Copy 3
WolfSpawning Copy 3 Copy
Untitled Category
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 003
Untitled Trigger 004
Untitled Category
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 001 Copy
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy Copy
Untitled Trigger 002 Copy 2 Copy
Untitled Trigger 003 Copy
Untitled Trigger 004 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
P
location
No
Sound
sound
Yes
total
integer
No
u
unit
No
Units
unit
Yes
Wolf
unitcode
Yes
n005
Wolf2
unitcode
Yes
n005
WolfSpawning
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Timber Wolf
Actions
Wait 100.00 seconds
Unit - Create 1 . Timber Wolf for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
WolfSpawning Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold
Actions
Wait 100.00 seconds
Unit - Create 1 . Kobold for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
WolfSpawning Copy 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Tunneler
Actions
Wait 100.00 seconds
Unit - Create 1 . Kobold Tunneler for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
WolfSpawning Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kobold Geomancer
Actions
Wait 180.00 seconds
Unit - Create 1 . Kobold Geomancer for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
WolfSpawning Copy 3 Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grundar
Actions
Wait 300.00 seconds
Unit - Create 1 . Grundar for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 20.00 seconds
Game - Display to (All players) the text: Test: Type -cam1 -cam2 -cam3 To zoom in and out with camera
Game - Display to (All players) the text: Test for class possibility Warrior, Crusadar, Paladin or Templar.
Game - Display to (All players) the text: More Doodads shall be added. Soon village will have a wooden fence and bridge will be replaced with log bridge. Tree models soon to be replaced to look more real, also weather effects shall be added. Same goes for music.
Game - Set the time of day to 12.00
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 002 Copy
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 002 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Environment - Set sky to Fogged Sky
Sound - Play PursuitTheme <gen>
Untitled Trigger 004
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Paladin 0000 <gen>) over 4.00 seconds
Untitled Trigger 005
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_034 <gen>)
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
Untitled Trigger 001 Copy
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 20.00 seconds
Game - Display to (All players) the text: Test: Type -cam1 -cam2 -cam3 To zoom in and out with camera
Game - Display to (All players) the text: Test for class possibility Warrior, Crusadar, Paladin or Templar.
Game - Display to (All players) the text: More Doodads shall be added. Soon village will have a wooden fence and bridge will be replaced with log bridge. Tree models soon to be replaced to look more real, also weather effects shall be added. Same goes for music.
Game - Set the time of day to 12.00
Untitled Trigger 002 Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 2.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Paladin 0058 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 002 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Paladin 0058 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 002 Copy 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 2.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Paladin 0058 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 003 Copy
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Environment - Set sky to Fogged Sky
Sound - Play PursuitTheme <gen>
Untitled Trigger 004 Copy
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Paladin 0000 <gen>) over 4.00 seconds
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