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Triggers
All teams.w3m
Variables
Initialization
Purple go
Upgrade
Melee Initialization
Limit heroes
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Purple go
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Not equal to Worker (High Elf)
(Unit-type of (Picked unit)) Not equal to Elven Hall
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Not equal to Worker (High Elf)
(Unit-type of (Picked unit)) Not equal to Elven Hall
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Not equal to Bird
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Upgrade
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Set the current research level of R008 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Limit heroes
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of War Mage to 1 for (Picked player)
Player - Limit training of Archer to 1 for (Picked player)
Player - Limit training of Ranger to 1 for (Picked player)
Player - Set Player 1 (Red) . Available free Heroes to 1
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