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Triggers
Video.w3x.w3x
Variables
Wisps
All
The Movie
Part 1
Part 2
Effects
In Part 1
Says When ---- Dies
In Part One Say1
Delay Entrance
Part 1 Delay HaHa MAN
Fun Thing
F1
F2 Cause
Music
No Music
Song 1
Song 2
Song 3
Song 4
Song 5
Song 6
Song 7
Song 8
Song 9
Song 10
Arena
H1
H2
H3
H4
H5
H6
H7
H8
Show
Choice
Revive
New Hero
Remove Revive
Move Revived Hero
Weather Effects
None
Heavy Rain
Light Rain
Sheild
Heavy Blue Fog
Light Blue Fog
Heavy Green Fog
Light Green Fog
Heavy Red Fog
Light Red Fog
Heavy White Fog
Light White Fog
Heavy Rain 2
Light Rain 2
Blizzard
Heavy Snow
Light Snow
Heavy Wind
Light Wind
Light Rays
Moon Rays
Wind
Tornado
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
dialog
No
NewHero
button
No
RB
unit
No
ReviveHero
button
No
RR
unit
No
RT
unit
No
All
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 1 (Red) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 2 (Blue) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 3 (Teal) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 4 (Purple) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 5 (Yellow) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 6 (Orange) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 7 (Green) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 8 (Pink) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 9 (Gray) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 10 (Light Blue) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 11 (Dark Green) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 11 (Dark Green) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 12 (Brown) slot status) Equal to Is playing) then do (Create 1.Wisp for Player 12 (Brown) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
Default melee game initialization for all players
Part 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Abomination 0009 <gen> named HaHa MAN : Play No sound and display Secret Place Honey Bunny . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Abomb_1 <gen>) to Attack . Guard Tower 0000 <gen>
Unit - Order Abomination 0009 <gen> to Attack . Barrel of Explosives 0006 <gen>
Unit Group - Order (Units in Abomb <gen>) to Attack . Guard Tower 0001 <gen>
Wait 9.00 seconds
Part 2
Events
Destructible - Barrel of Explosives 0006 <gen> dies
Unit - Farm 0005 <gen> Dies
Unit - Guard Tower 0000 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Knight 0042 <gen> named Captain : Play No sound and display All for one and one for all! *wispers* catch your pants before they fall *wispers* . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Human <gen>) to Attack-Move To . (Center of Movie_Next <gen>)
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Knight 0042 <gen> named Captain : Play No sound and display Yummy in that tummy, witch is MINE by the way! . Modify duration: Add 0 seconds and Wait
Wait 7.00 seconds
Unit - Kill Knight 0042 <gen>
Cinematic - Turn cinematic mode Off for (All players)
In Part 1
Events
Destructible - Barrel of Explosives 0000 <gen> dies
Conditions
Actions
Destructible - Kill Barrel of Explosives 0001 <gen>
Destructible - Kill Barrel of Explosives 0002 <gen>
Destructible - Kill Barrel of Explosives 0003 <gen>
Destructible - Kill Barrel of Explosives 0004 <gen>
Destructible - Kill Barrel of Explosives 0005 <gen>
Destructible - Kill Barrel of Explosives 0006 <gen>
Unit - Kill Guard Tower 0000 <gen>
Unit - Kill Guard Tower 0001 <gen>
Unit - Kill Farm 0004 <gen>
Unit - Kill Farm 0005 <gen>
Unit - Kill Farm 0003 <gen>
Unit - Kill Farm 0006 <gen>
Unit - Kill Farm 0002 <gen>
Unit - Kill Farm 0007 <gen>
In Part One Say1
Events
Unit - Guard Tower 0001 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Abomination 0009 <gen> named HaHa MAN : Play No sound and display I want to joke, but honestly, BLOW IT UP PLEASE! . Modify duration: Add 0 seconds and Wait
Unit - Order Abomination 0013 <gen> to Attack . Barrel of Explosives 0000 <gen>
Part 1 Delay HaHa MAN
Events
Time - Elapsed game time is 9.00 seconds
Conditions
Actions
Unit - Order Abomination 0009 <gen> to Attack . Barrel of Explosives 0006 <gen>
F1
Events
Unit - A unit enters Movie_Next <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Forest Troll 0049 <gen> named Undead Side : Play No sound and display I hope you enjoyed the stupid and short video! . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Forest Troll 0050 <gen> named Human Side : Play No sound and display Thank you for watching Just Another Stupid Video! . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
F2 Cause
Events
Time - Every 0.50 seconds of game time
Conditions
(Unit-type of (Triggering unit)) Equal to Knight
Actions
Animation - Play Knight 0048 <gen> 's attack animation
Animation - Play Abomination 0045 <gen> 's attack animation
Animation - Play Knight 0047 <gen> 's death animation
Animation - Play Abomination 0046 <gen> 's death animation
No Music
Events
Player - Player 1 (Red) types a chat message containing No Music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Song 1
Events
Player - Player 1 (Red) types a chat message containing Song 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play 10___Whispers_In_The_Dark <gen>
Song 2
Events
Player - Player 1 (Red) types a chat message containing Song 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Around_the_World___u <gen>
Song 3
Events
Player - Player 1 (Red) types a chat message containing Song 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Basshunter___Dota <gen>
Song 4
Events
Player - Player 1 (Red) types a chat message containing Song 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Billy_Talent___This_Suffering <gen>
Song 5
Events
Player - Player 1 (Red) types a chat message containing Song 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Cold_Play___Speed_Of_Sound <gen>
Song 6
Events
Player - Player 1 (Red) types a chat message containing Song 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Kanye_West___Graduation___Stronger <gen>
Song 7
Events
Player - Player 1 (Red) types a chat message containing Song 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play New_Born <gen>
Song 8
Events
Player - Player 1 (Red) types a chat message containing Song 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play Tool___Vicarious <gen>
Song 9
Events
Player - Player 1 (Red) types a chat message containing Song 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play ZZ_Top___La_Grange <gen>
Song 10
Events
Player - Player 1 (Red) types a chat message containing Song 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Sound - Play miss_murder <gen>
H1
Events
Unit - A unit enters Hero8 <gen>
Conditions
Actions
Unit - Create 1 Alchemist for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H2
Events
Unit - A unit enters Hero7 <gen>
Conditions
Actions
Unit - Create 1 Sea Witch for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H3
Events
Unit - A unit enters Hero6 <gen>
Conditions
Actions
Unit - Create 1 Dark Ranger for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H4
Events
Unit - A unit enters Hero5 <gen>
Conditions
Actions
Unit - Create 1 Brewmaster for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H5
Events
Unit - A unit enters Hero4 <gen>
Conditions
Actions
Unit - Create 1 Pit Lord for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H6
Events
Unit - A unit enters Hero3 <gen>
Conditions
Actions
Unit - Create 1 Firelord for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H7
Events
Unit - A unit enters Hero2 <gen>
Conditions
Actions
Unit - Create 1 Beastmaster for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
H8
Events
Unit - A unit enters Hero1 <gen>
Conditions
Actions
Unit - Create 1 Tinker for (Owner of (Triggering unit)) at (Random point in Arena <gen>) facing (Position of (Triggering unit))
Unit - Kill (Triggering unit)
Show
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Dialog - Show Hero for (Triggering player)
Choice
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Create a dialog button for Hero labelled New Hero
Set Variable Set NewHero = (Last created dialog Button)
Dialog - Create a dialog button for Hero labelled Revive Hero
Set Variable Set ReviveHero = (Last created dialog Button)
Dialog - Show Hero for (Triggering player)
Revive
Events
Dialog - A dialog button is clicked for Hero
Conditions
Actions
If ((Clicked dialog button) Equal to ReviveHero) then do (Create 1.Wisp for (Triggering player) at (Center of Revive_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
New Hero
Events
Dialog - A dialog button is clicked for Hero
Conditions
Actions
If ((Clicked dialog button) Equal to NewHero) then do (Create 1.Wisp for (Triggering player) at (Center of New_Hero <gen>) facing Default building facing degrees) else do (Do nothing)
Remove Revive
Events
Unit - A unit enters Revive_Hero <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Wait 60.00 seconds
Unit - Kill (Triggering unit)
Move Revived Hero
Events
Unit - A unit enters Revive_Hero <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Arena <gen>)
None
Events
Player - Player 1 (Red) types a chat message containing None (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Heavy Rain
Events
Player - Player 1 (Red) types a chat message containing Heavy Rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Light Rain
Events
Player - Player 1 (Red) types a chat message containing Light Rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Sheild
Events
Player - Player 1 (Red) types a chat message containing Sheild (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dalaran Shield
Environment - Turn (Last created weather effect) On
Heavy Blue Fog
Events
Player - Player 1 (Red) types a chat message containing Heavy Blue Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon Blue Fog (Heavy)
Environment - Turn (Last created weather effect) On
Light Blue Fog
Events
Player - Player 1 (Red) types a chat message containing Light Blue Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon Blue Fog (Light)
Environment - Turn (Last created weather effect) On
Heavy Green Fog
Events
Player - Player 1 (Red) types a chat message containing Heavy Green Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon Green Fog (Heavy)
Environment - Turn (Last created weather effect) On
Light Green Fog
Events
Player - Player 1 (Red) types a chat message containing Light Green Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon Green Fog (Light)
Environment - Turn (Last created weather effect) On
Heavy Red Fog
Events
Player - Player 1 (Red) types a chat message containing Heavy Red Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Turn (Last created weather effect) On
Light Red Fog
Events
Player - Player 1 (Red) types a chat message containing Light Red Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon Red Fog (Light)
Environment - Turn (Last created weather effect) On
Heavy White Fog
Events
Player - Player 1 (Red) types a chat message containing Heavy White Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon White Fog (Heavy)
Environment - Turn (Last created weather effect) On
Light White Fog
Events
Player - Player 1 (Red) types a chat message containing Light White Fog (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Heavy Rain 2
Events
Player - Player 1 (Red) types a chat message containing Heavy Rain 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Light Rain 2
Events
Player - Player 1 (Red) types a chat message containing Light Rain 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Blizzard
Events
Player - Player 1 (Red) types a chat message containing Blizzard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Heavy Snow
Events
Player - Player 1 (Red) types a chat message containing Heavy Snow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Light Snow
Events
Player - Player 1 (Red) types a chat message containing Light Snow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Northrend Snow (Light)
Environment - Turn (Last created weather effect) On
Heavy Wind
Events
Player - Player 1 (Red) types a chat message containing Heavy Wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Outland Wind (Heavy)
Environment - Turn (Last created weather effect) On
Light Wind
Events
Player - Player 1 (Red) types a chat message containing Light Wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Light Rays
Events
Player - Player 1 (Red) types a chat message containing Light Rays (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Moon Rays
Events
Player - Player 1 (Red) types a chat message containing Moon Rays (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Wind
Events
Player - Player 1 (Red) types a chat message containing Wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at All <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Tornado
Events
Player - Player 1 (Red) types a chat message containing Tornado (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Unit - Create 1 . Tornado for Neutral Passive at (Random point in Arena <gen>) facing Default building facing degrees
Wait 90.00 game-time seconds
Unit Group - Pick every unit in (Units of type Tornado) and do (Kill (Picked unit))
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