//------------------------------------------------------------------------------\\
//----------Item Counter v1.00--------------------------------------------------\\
//------------------------------------------------------------------------------\\
function CountItemsOnUnit takes integer I, unit U returns integer
local integer LoopA = 0
local integer CountNo = 0
loop
exitwhen LoopA > 5
if GetItemTypeId(UnitItemInSlot(U, LoopA)) == I then
set CountNo = CountNo + 1
endif
set LoopA = LoopA + 1
endloop
return CountNo
endfunction
//------------------------------------------------------------------------------\\
//------------------------------------------------------------------------------\\
//------------------------------------------------------------------------------\\
Name | Type | is_array | initial_value |
Binoculars | item | No | |
CameraTarget | unit | No | UnitNull |
Cinema | boolean | No | |
Combat | boolean | No | |
Direction | real | No | |
Fear_Frightener_Parents | unit | Yes | |
Fear_Frighteners | unit | Yes | |
FindAllosaur | questitem | No | |
FindArcheop | questitem | No | |
FindCeratosaur | questitem | No | |
FindDiplodocus | questitem | No | |
FindDryosaurus | questitem | No | |
FindMegazos | questitem | No | |
FindOrnitholes | questitem | No | |
FindPterodactylus | questitem | No | |
FindPterodaustro | questitem | No | |
FindRhamphor | questitem | No | |
FindSeaScorpion | questitem | No | |
FindStegosaurus | questitem | No | |
HighGround | boolean | No | |
Item_TempChargeCount | integer | No | |
Item_TempPotionCount | integer | No | |
Lava_UrghCount | integer | No | |
LightRain | weathereffect | No | |
QuestAllosaur | quest | No | |
QuestArcheop | quest | No | |
QuestCeratosaur | quest | No | |
QuestDiplodocus | quest | No | |
QuestDryosaurus | quest | No | |
QuestMegazos | quest | No | |
QuestOrnitholes | quest | No | |
QuestPterodac | quest | No | |
QuestPterodaustro | quest | No | |
QuestRhamphor | quest | No | |
QuestSeaScorpion | quest | No | |
QuestStegosaur | quest | No | |
Target | location | No | |
Walk | boolean | No |