Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
JungleMission v.0.2.w3x
Variables
Game
Quest
CameraPan
Game
BlackMask
Cinematic
Survivors
Rain
Shake
Visibility
Type
Dialog
Dialog
Dialog0
Dialog1
Dialog2
Dialog3
Nukemissile
used
Unit Type Repick
Repick
Pick0
Pick1
Pick2
Pick3
Disable
Enable
Unit select
Selected
Selected 1
bounty on
Bounty
Gold
Gold1
Other
Replace
Floating Text
Special Effects
Destructible
Destructible Copy
Spawn Attacks
Attack
Attack 1
Attack 2
Attack 3
Attack 4
unit Spawn
every 40 sec
spawn
Spawn1
Spawn1 Copy
Spawn1 Copy Copy
Spawn1 Copy Copy Copy
Defeat
RegionHell
Ally Killer
Killer
Hell
Hell
Hell invul
Timer
Timer
Dead
PlayerDies
time ends
five mins left
Game Over
Timer Expires
other
bomb
Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
message
dialog
No
message1
button
Yes
Pick
dialog
No
Pick1
button
Yes
Repick1
button
Yes
Repickdialog
dialog
No
Start
dialog
No
Start1
button
Yes
Timer
timer
No
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Message with the description Wait for the new version of this map hope you like this version..hehehe!!! , using icon path BTNFatman.blp
Quest - Create a Required quest titled JungleSurvival v0.2 with the description _________________________________Jungle Missionwait for the new and even better version of this map...------------------------------------------------------------------------------ , using icon path BTND3Monk.blp
Quest - Create a Required quest titled From the Creator with the description ------------------------------------------------------------------------------------Please Message me if there are some bugs and things in this map that are not working...-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------JungleMission is inspired by my Dream hehehe...and thanks to :www.Hiveworkshop.com for the models hehehe.. , using icon path BTNBioHazardGreen.blp
Quest - Create a Required quest titled X_JAAKO_X with the description -----------------------------------------------------------------------------------------------For those who want to be a map maker too...Message me in my Facebook Account..hehehe.Im not yet a pro map maker nor an Amateur so ,,What??hehehehe....-------------------------------------------------------------------------------------------------------- , using icon path PASElvenArmorGreater.blp
Quest - Create a Optional quest titled Team Killer with the description Do not kill you're team mate or else suffer the consequences... , using icon path BTNCobra.blp
Quest - Create a Optional quest titled Dialog Button with the description If you pick in the dialog button is:No Shop:You cannot call any SupportGatling Gun:You cannot call any support but you get a Gatling GunNormal:Start with normal GamePatriot Missile launcher:You cannot call any support but you get a Patriot Missile launcher. , using icon path explosion.blp
Quest - Create a Optional quest titled Credits with the description Thanks to Hivework shop.. , using icon path BTNLaptop.blp
Quest - Create a Optional quest titled JungleMission v0.2alpha with the description For |c00D6FF9cJungleMission |cffAE0009v0.2|r|cffc6000alpha|r-New modes and enemies-Even better terrain-New weapons of Mass Destruction and Units-New Game options and GraphicsAnd most of all new and improved Hell,Heaven,and |cffffcc90Trigger Functions|rso Please wait!!! , using icon path ATTElvenArmorLesser.blp
CameraPan
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Start <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Start <gen>) over 0 seconds
Game
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: |cffc6000ALoading...|r
Wait 0.40 seconds
Game - Display to (All players) for 10.00 seconds the text: |cffcc1000Game Options,Cinematic,Triggers,Functions,Dialog|r|cff5a6acdFinishing...........
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Environment - Create at Rain <gen> the weather effect Ashenvale Rain (Heavy)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Visibility <gen>
BlackMask
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Create an initially Enabled visibility modifier for (Random player from (All allies of Player 1 (Red).)) emitting Black mask across Rain <gen>)
Cinematic
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Wait 3.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from General 0009 <gen> named THE|cffCAE600 CREATOR|r : Play No sound and display Goodluck you're the special one that have been picked to fight in this mission.. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Survivors
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.|cffCC6400Ranger|r for Player 1 (Red) at (Center of Start <gen>) facing Default building facing degrees) else do (Pan camera for Player 1 (Red) to (Position of (Random unit from (Units owned by Player 1 (Red).))) over 0.00 seconds)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.|cffCC6400Ranger|r for Player 2 (Blue) at (Center of Start <gen>) facing Default building facing degrees) else do (Pan camera for Player 2 (Blue) to (Position of (Random unit from (Units owned by Player 2 (Blue).))) over 0.00 seconds)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.|cffCC6400Ranger|r for Player 3 (Teal) at (Center of Start <gen>) facing Default building facing degrees) else do (Pan camera for Player 3 (Teal) to (Position of (Random unit from (Units owned by Player 3 (Teal).))) over 0.00 seconds)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.|cffCC6400Ranger|r for Player 4 (Purple) at (Center of Start <gen>) facing Default building facing degrees) else do (Pan camera for Player 4 (Purple) to (Position of (Random unit from (Units owned by Player 4 (Purple).))) over 0.00 seconds)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.|cffCC6400Ranger|r for Player 5 (Yellow) at (Center of Start <gen>) facing Default building facing degrees) else do (Pan camera for Player 5 (Yellow) to (Position of (Random unit from (Units owned by Player 5 (Yellow).))) over 0.00 seconds)
Wait 2 seconds
Game - Display to (All players) the text: ____________________________________________________Welcome to the jungle!!! Your Objective is to survive 1800 sec. 30mins to be exact.............____________________________________________________
Rain
Events
Unit - A unit enters Start <gen>
Conditions
Actions
Wait 15.00 seconds
Unit - Move (Entering unit) instantly to (Random point in Rain <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of (Random unit from (Units owned by Player 1 (Red).))) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of (Random unit from (Units owned by Player 2 (Blue).))) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of (Random unit from (Units owned by Player 3 (Teal).))) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of (Random unit from (Units owned by Player 4 (Purple).))) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of (Random unit from (Units owned by Player 5 (Yellow).))) over 0 seconds
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Special Effect - Create a special effect at (Position of (Entering unit)) using MeteorStrike.mdx
Special Effect - Create a special effect at (Position of (Entering unit)) using ToxicField.mdx
Shake
Events
Unit - A unit enters Rain <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 16.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 16.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 16.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 16.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 16.00
Wait 20.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Type
Events
Player - Player 1 (Red) types a chat message containing -see (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Rain <gen>
Wait 10.00 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Rain <gen>
Dialog
Events
Unit - A unit enters Rain <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Dialog - Clear Start
Dialog - Change the title of Start to |cffffcc00Pick your Hashtag|r
Dialog - Create a dialog button for Start labelled |cffAE7000No Shop|r
Set Variable Set Start1[0] = (Last created dialog Button)
Dialog - Create a dialog button for Start labelled Gatling Gun
Set Variable Set Start1[1] = (Last created dialog Button)
Dialog - Create a dialog button for Start labelled Normal
Set Variable Set Start1[2] = (Last created dialog Button)
Dialog - Create a dialog button for Start labelled Patriot Missile Launcher
Set Variable Set Start1[3] = (Last created dialog Button)
Dialog - Show Start for Player 1 (Red)
Dialog0
Events
Dialog - A dialog button is clicked for Start
Conditions
(Clicked dialog button) Equal to Start1[0]
Actions
Game - Display to (All players) the text: Player 1 has choosen No Shop!!
Unit - Remove Command Center 0008 <gen> from the game
Dialog1
Events
Dialog - A dialog button is clicked for Start
Conditions
(Clicked dialog button) Equal to Start1[1]
Actions
Unit - Replace Command Center 0008 <gen> with a Gatling Gun using The new unit's default life and mana
Game - Display to (All players) the text: Player 1 has choosen no Shop!!
Dialog2
Events
Dialog - A dialog button is clicked for Start
Conditions
(Clicked dialog button) Equal to Start1[2]
Actions
Do nothing
Dialog3
Events
Dialog - A dialog button is clicked for Start
Conditions
(Clicked dialog button) Equal to Start1[3]
Actions
Unit - Replace Command Center 0008 <gen> with a Patriot Missile Launcher using The new unit's default life and mana
Game - Display to (All players) the text: Player1 has choosen PML
used
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If ((Ability being cast) Equal to Tomahawk(|cffAE6600Enhanced Missile|r)) then do (Create a special effect at (Target point of ability being cast) using ToxicField.mdx) else do (Cause (Random unit from (Units owned by (Random player from (All players)).)) to damage circular area after 10.00 seconds of radius 500 at (Target point of ability being cast), dealing 20.00 damage of attack type Chaos and damage type Poison)
Special Effect - Create a special effect at (Target point of ability being cast) using ToxicField.mdx
Repick
Events
Player - Player 1 (Red) types a chat message containing -hg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Dialog - Clear Repickdialog
Dialog - Change the title of Repickdialog to Pick a Hashtag for the Last time
Dialog - Create a dialog button for Repickdialog labelled |cffAE7000No Shop|r
Set Variable Set Repick1[0] = (Last created dialog Button)
Dialog - Create a dialog button for Repickdialog labelled Gatling Cannon
Set Variable Set Repick1[1] = (Last created dialog Button)
Dialog - Create a dialog button for Repickdialog labelled Normal
Set Variable Set Repick1[2] = (Last created dialog Button)
Dialog - Create a dialog button for Repickdialog labelled |c00D5FF5CPatriot Missile Launcher|r
Set Variable Set Repick1[3] = (Last created dialog Button)
Dialog - Show Repickdialog for Player 1 (Red)
Pick0
Events
Dialog - A dialog button is clicked for Repickdialog
Conditions
(Clicked dialog button) Equal to Repick1[0]
Actions
Unit - Remove (Random unit from (Units owned by Player 6 (Orange).)) from the game
Game - Display to (All players) the text: Player 1 has choosen No Shop!!
Pick1
Events
Dialog - A dialog button is clicked for Repickdialog
Conditions
(Clicked dialog button) Equal to Repick1[1]
Actions
Unit - Replace (Random unit from (Units owned by Player 6 (Orange).)) with a Gatling Gun using The new unit's default life and mana
Game - Display to (All players) the text: Player 1 has choosen Gatling Cannon!!
Pick2
Events
Dialog - A dialog button is clicked for Repickdialog
Conditions
(Clicked dialog button) Equal to Repick1[2]
Actions
Unit - Replace (Random unit from (Units owned by Player 6 (Orange).)) with a Command Center (Felwood) using The new unit's default life and mana
Pick3
Events
Dialog - A dialog button is clicked for Repickdialog
Conditions
(Clicked dialog button) Equal to Repick1[3]
Actions
Unit - Replace (Random unit from (Units owned by Player 6 (Orange).)) with a Patriot Missile Launcher using The new unit's default life and mana
Game - Display to (All players) the text: Player1 has choosen PML
Disable
Events
Dialog - A dialog button is clicked for Repickdialog
Conditions
Actions
Trigger - Turn off Repick <gen>
Enable
Events
Player - Player 1 (Red) types a chat message containing -en (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Repick <gen>
Selected
Events
Player - Player 1 (Red) Selects a unit
Conditions
(|cffAE600AX_JAAKO_X|r 0010 <gen> is selected by Player 1 (Red).) Equal to True
Actions
Game - Display to (All players matching ((|cffAE600AX_JAAKO_X|r 0010 <gen> is selected by Player 1 (Red).) Equal to True).) the text: |cffAE0000Add me in Facebook.....|r
Selected 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Command Center 0008 <gen> is selected by Player 1 (Red).) Equal to True
Actions
Game - Display to (All players matching ((Command Center 0008 <gen> is selected by Player 1 (Red).) Equal to True).) the text: |cffAE0000Come here to call for Support!!.....|r
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Gold
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current gold
Gold1
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Killing unit) belongs to an enemy of Player 8 (Pink).) Equal to True
Actions
Player - Add 2 to (Owner of (Killing unit)) . Current gold
Replace
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Transformer
Actions
Unit - Remove (Trained unit) from the game
Unit - Replace (Buying unit) with a Transformer using The new unit's default life and mana
Floating Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Heaven at (Center of Start <gen>) with Z offset 0 , using font size 20.00 , color ( 0.00 %, 10.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Private Building at (Center of Private_Building <gen>) with Z offset 0 , using font size 14.00 , color ( 10.00 %, 50.00 %, 100 %), and 0 % transparency
Player - Add 5000 to Player 1 (Red) . Current gold
Special Effects
Events
Unit - A unit enters Rain <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Poor Villager
Actions
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Entering unit) using untitledrifle001.mdx
Destructible
Events
Destructible - Gate 2096 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of SpecialEffect <gen>) using MeteorStrike.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of SpecialEffect <gen>) using NuclearExplosion5.mdx
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of SpecialEffect <gen>) using ToxicField.mdx
Destructible Copy
Events
Destructible - Explosive!! 2970 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Die_Explosive <gen>) using MeteorStrike.mdx
Wait 2 seconds
Special Effect - Create a special effect at (Center of Die_Explosive <gen>) using NuclearExplosion5.mdx
Wait 5.00 seconds
Special Effect - Create a special effect at (Center of Die_Explosive <gen>) using ToxicField.mdx
Attack
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Spawn1 <gen>
Trigger - Turn on Attack_1 <gen>
Wait 50.00 seconds
Trigger - Turn on Spawn1_Copy <gen>
Trigger - Turn on Attack_2 <gen>
Wait 50.00 seconds
Trigger - Turn on Spawn1_Copy_Copy <gen>
Trigger - Turn on Attack_3 <gen>
Wait 70.00 seconds
Trigger - Turn on Spawn1_Copy_Copy_Copy <gen>
Trigger - Turn on Attack_4 <gen>
Attack 1
Events
Time - Every (Random real number between 30.00 and 70.00) seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 7 (Green).) to Attack . (Random unit from (Units owned by (Random player from (All enemies of Player 7 (Green).)).))
Attack 2
Events
Time - Every (Random real number between 70.00 and 150.00) seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green).)) to Attack . (Random unit from (Units owned by (Random player from (All enemies of Player 7 (Green).)).))
Attack 3
Events
Time - Every (Random real number between 70.00 and 150.00) seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units owned by Player 7 (Green).)) to Attack . (Random unit from (Units owned by (Random player from (All enemies of Player 7 (Green).)).))
Trigger - Turn off every_40_sec <gen>
Attack 4
Events
Time - Every (Random real number between 100.00 and 250.00) seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 7 (Green).) to Attack . (Random unit from (Units owned by (Random player from (All enemies of Player 7 (Green).)).))
every 40 sec
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 1 and 5) . Poor Villager for Player 7 (Green) at (Random point in Rain <gen>) facing Default building facing degrees
spawn
Events
Time - Every (Random real number between 1.00 and 150.00) seconds of game time
Conditions
Actions
Unit - Create 3 . Stag for Player 8 (Pink) at (Random point in Rain <gen>) facing Default building facing degrees
Spawn1
Events
Time - Every (Random real number between 30.00 and 70.00) seconds of game time
Conditions
Actions
Unit - Create 2 . Poor Villager for Player 7 (Green) at (Random point in Rain <gen>) facing Default building facing degrees
Spawn1 Copy
Events
Time - Every (Random real number between 70.00 and 150.00) seconds of game time
Conditions
Actions
Unit - Create 3 . Spartan Gladiator for Player 7 (Green) at (Random point in Rain <gen>) facing Default building facing degrees
Spawn1 Copy Copy
Events
Time - Every (Random real number between 70.00 and 150.00) seconds of game time
Conditions
Actions
Unit - Create 3 . Humanoid for Player 7 (Green) at (Random point in Rain <gen>) facing Default building facing degrees
Spawn1 Copy Copy Copy
Events
Time - Every (Random real number between 70.00 and 250.00) seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 1 and 5) . Wild|cffAE0000Natives|r for Player 7 (Green) at (Random point in Rain <gen>) facing Default building facing degrees
RegionHell
Events
Unit - A unit enters Hell <gen>
Conditions
(All units of (Units owned by (Random player from (All allies of Player 1 (Red).)).) are in Hell <gen>) Equal to True
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: You Failed The Mission...)
Killer
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an ally of Player 1 (Red).) Equal to True
((Killing unit) belongs to an ally of Player 1 (Red).) Equal to True
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
Actions
Unit - Replace (Killing unit) with a Raccoon using The new unit's default life and mana
Hell
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hell <gen>) , Hide revival graphics
Hell invul
Events
Unit - A unit enters Hell <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
Unit - Pause (Entering unit)
Timer
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for Timer with title Mission Ends in....
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
PlayerDies
Events
Unit - A unit Finishes reviving
Conditions
((Reviving Hero) is A Hero) Equal to True
(Owner of (Reviving Hero)) Equal to (Owner of (Dying unit))
Actions
Game - Defeat (Owner of (Reviving Hero)) with the message: You Failed!!LooserIf I were you I would eat poop!!
five mins left
Events
Time - Elapsed game time is 1510.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 5minutes left......
Unit Group - Order (Units owned by Player 7 (Green).) to Attack . (Random unit from (Units owned by (Random player from (All allies of Player 1 (Red).)).))
Game Over
Events
Time - Timer expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from General 0009 <gen> named General : Play No sound and display Mission Aborted too many hostile insurgents!!!We will plan another mission...so wait for the new version!!! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Timer Expires
Events
Time - Timer expires
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from |cffAE600AX_JAAKO_X|r 0010 <gen> named General Robot : Play No sound and display Damn too many insurgents have been shown on the radar mission aborted!! . Modify duration: Add 15.00 seconds and Wait
Cinematic - Fade out and back in over 3.00 seconds using texture Scope and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
other
Events
Time - Timer expires
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for (Random player from (All players)) emitting Visibility across Rain <gen>
Unit - Kill (Random unit from (Units owned by (Random player from (All players)).))
Trigger - Turn on bomb <gen>
bomb
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Rain <gen>) using NuclearExplosion5.mdx
Special Effect - Create a special effect at (Random point in Rain <gen>) using ToxicField.mdx
Win
Events
Time - Timer expires
Conditions
Actions
Wait 30.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If ((Rain <gen> contains (Picked unit)) Equal to True) then do (Victory (Picked player) (Show dialogs, Show scores)) else do (Do nothing))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If ((Hell <gen> contains (Picked unit)) Equal to True) then do (Defeat (Picked player) with the message: You Failed The Special Mission!Tsk!Tsk!Tsk!) else do (Do nothing))
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 3.00 seconds using texture war3mapPreview.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.