Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
opt-Jungle Wars v3.4.w3x
Variables
Gold
Gold Red
Gold Blue
Gold Green
Red green
Red Blue
Green Blue
Ping
Gold Order
Ping Gold Spawning points
Ping order
Ping order2
Ping order3
Leavers
Red Left
Gray Left
Brown Left
Diamond
Spawns
Blood diamond
Amergency
Red
Gray
Brown
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gold Red
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create |cffF0A302Gold at (Random point in Gold_Red <gen>)
Gold Blue
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create |cffF0A302Gold at (Random point in Gold_Blue <gen>)
Gold Green
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create |cffF0A302Gold at (Random point in Gold_Green <gen>)
Red green
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create |cffF0A302Gold at (Random point in Red_Green <gen>)
Red Blue
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create |cffF0A302Gold at (Random point in Red_Blue <gen>)
Green Blue
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create |cffF0A302Gold at (Random point in Green_Blue <gen>)
Gold Order
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Type |cffE7B901-gold|r at (Center of _gold_order <gen>) with Z offset 0 , using font size 12.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Ping Gold Spawning points
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Gold_Red <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Red_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Gold_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Green_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Gold_Green <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Red_Green <gen>) for 10.00 seconds
Game - Display to (All players) the text: |CFFFE8A0EHere you can see the gold spawning points all over the map. Use a worker to transport the gold to the command center.
Ping order
Events
Player - Player 1 (Red) types a chat message containing -gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Gold_Red <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Red_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Gold_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Green_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Gold_Green <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Red_Green <gen>) for 10.00 seconds
Game - Display to (All players) the text: |CFFFE8A0EThis is the places where you can find gold
Ping order2
Events
Player - Player 9 (Gray) types a chat message containing -gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Gold_Red <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Red_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Gold_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Green_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Gold_Green <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Red_Green <gen>) for 10.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: |CFFFE8A0EThis is the places where you can find gold
Ping order3
Events
Player - Player 12 (Brown) types a chat message containing -gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Gold_Red <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Red_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Gold_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Green_Blue <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Gold_Green <gen>) for 10.00 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Red_Green <gen>) for 10.00 seconds
Game - Display to Player Group - Player 12 (Brown) the text: |CFFFE8A0EThis is the places where you can find gold
Red Left
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + |cffFF0000has left the game!)
Gray Left
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + |cff676767has left the game!)
Brown Left
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 12 (Brown)) + |cff804000has left the game!)
Spawns
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create |cff80FFFFDiamond at (Random point in (Playable map area))
Blood diamond
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Item - Create |cffFF0000Blood Diamond at (Random point in (Playable map area))
Red
Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Gray
Events
Player - Player 9 (Gray) 's Food used becomes Equal to 0.00
Conditions
Actions
Player - Add 10 to Player 9 (Gray) . Current gold
Brown
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Player - Add 10 to Player 12 (Brown) . Current gold
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.