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Model validation: Jungle Dragon
JungleDragon.mdx
0errors0severe17warnings27unused
5
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
6
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
6
Geoset 4
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Helper 0
2
Rotation
Track 1 at frame 2533 has exactly the same value as tracks 0 and 2
Track 16 at frame 23533 has exactly the same value as tracks 15 and 17
1
Scaling
Track 2 at frame 18333 has roughly the same value as tracks 1 and 3
1
Helper 2
1
Rotation
Track 44 at frame 18700 has exactly the same value as tracks 43 and 45
1
Helper 3
1
Rotation
Track 50 at frame 18700 has roughly the same value as tracks 49 and 51
1
Helper 4
1
Rotation
Track 82 at frame 18700 has exactly the same value as tracks 81 and 83
1
Helper 5
1
Rotation
Track 45 at frame 18700 has roughly the same value as tracks 44 and 46
1
Helper 6
1
Rotation
Track 50 at frame 18700 has roughly the same value as tracks 49 and 51
1
Helper 7
1
Rotation
Track 84 at frame 18700 has roughly the same value as tracks 83 and 85
1
Helper 9
1
Rotation
Track 31 at frame 18700 has exactly the same value as tracks 30 and 32
1
Helper 11
1
Rotation
Track 27 at frame 18700 has exactly the same value as tracks 26 and 28
1
Helper 13
1
Rotation
Track 38 at frame 18700 has exactly the same value as tracks 37 and 39
1
Helper 15
1
Rotation
Track 22 at frame 18700 has exactly the same value as tracks 21 and 23
1
Helper 16
1
Rotation
Track 24 at frame 18700 has exactly the same value as tracks 23 and 25
5
Helper 18
5
Rotation
Track 6 at frame 3400 has exactly the same value as tracks 5 and 7
Track 9 at frame 4767 has exactly the same value as tracks 8 and 10
Track 10 at frame 5200 has exactly the same value as tracks 9 and 11
Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
Track 20 at frame 24400 has exactly the same value as tracks 19 and 21
1
Helper 20
1
Rotation
Track 32 at frame 18700 has exactly the same value as tracks 31 and 33
2
Helper 21
2
Rotation
Track 1 at frame 867 has exactly the same value as tracks 0 and 2
Track 25 at frame 7000 has roughly the same value as tracks 24 and 26
1
Helper 23
1
Rotation
Track 40 at frame 18700 has exactly the same value as tracks 39 and 41
1
Helper 24
1
Rotation
Track 38 at frame 18700 has exactly the same value as tracks 37 and 39
1
Helper 25
1
Rotation
Track 47 at frame 18700 has exactly the same value as tracks 46 and 48
1
Helper 26
1
Rotation
Track 49 at frame 18700 has exactly the same value as tracks 48 and 50
1
Helper 27
1
Rotation
Track 46 at frame 18700 has exactly the same value as tracks 45 and 47
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