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Model validation: Jungle Dragon

JungleDragon.mdx

0 errors 0 severe 17 warnings 27 unused
  • 5 Model
    • Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 6 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 6 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Helper 0
    • 2 Rotation
      • Track 1 at frame 2533 has exactly the same value as tracks 0 and 2
      • Track 16 at frame 23533 has exactly the same value as tracks 15 and 17
    • 1 Scaling
      • Track 2 at frame 18333 has roughly the same value as tracks 1 and 3
  • 1 Helper 2
    • 1 Rotation
      • Track 44 at frame 18700 has exactly the same value as tracks 43 and 45
  • 1 Helper 3
    • 1 Rotation
      • Track 50 at frame 18700 has roughly the same value as tracks 49 and 51
  • 1 Helper 4
    • 1 Rotation
      • Track 82 at frame 18700 has exactly the same value as tracks 81 and 83
  • 1 Helper 5
    • 1 Rotation
      • Track 45 at frame 18700 has roughly the same value as tracks 44 and 46
  • 1 Helper 6
    • 1 Rotation
      • Track 50 at frame 18700 has roughly the same value as tracks 49 and 51
  • 1 Helper 7
    • 1 Rotation
      • Track 84 at frame 18700 has roughly the same value as tracks 83 and 85
  • 1 Helper 9
    • 1 Rotation
      • Track 31 at frame 18700 has exactly the same value as tracks 30 and 32
  • 1 Helper 11
    • 1 Rotation
      • Track 27 at frame 18700 has exactly the same value as tracks 26 and 28
  • 1 Helper 13
    • 1 Rotation
      • Track 38 at frame 18700 has exactly the same value as tracks 37 and 39
  • 1 Helper 15
    • 1 Rotation
      • Track 22 at frame 18700 has exactly the same value as tracks 21 and 23
  • 1 Helper 16
    • 1 Rotation
      • Track 24 at frame 18700 has exactly the same value as tracks 23 and 25
  • 5 Helper 18
    • 5 Rotation
      • Track 6 at frame 3400 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4767 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5200 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
      • Track 20 at frame 24400 has exactly the same value as tracks 19 and 21
  • 1 Helper 20
    • 1 Rotation
      • Track 32 at frame 18700 has exactly the same value as tracks 31 and 33
  • 2 Helper 21
    • 2 Rotation
      • Track 1 at frame 867 has exactly the same value as tracks 0 and 2
      • Track 25 at frame 7000 has roughly the same value as tracks 24 and 26
  • 1 Helper 23
    • 1 Rotation
      • Track 40 at frame 18700 has exactly the same value as tracks 39 and 41
  • 1 Helper 24
    • 1 Rotation
      • Track 38 at frame 18700 has exactly the same value as tracks 37 and 39
  • 1 Helper 25
    • 1 Rotation
      • Track 47 at frame 18700 has exactly the same value as tracks 46 and 48
  • 1 Helper 26
    • 1 Rotation
      • Track 49 at frame 18700 has exactly the same value as tracks 48 and 50
  • 1 Helper 27
    • 1 Rotation
      • Track 46 at frame 18700 has exactly the same value as tracks 45 and 47
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