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Model validation: Juggernaut

Juggernaut.mdx

0 errors 4 severe 2 warnings 28 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 360000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 360000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 360000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 360000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Visibility
      • Interpolation type not set to None
  • 5 Bone 1 - "Bone_Leg3R"
    • 5 Rotation
      • Track 264 at frame 41133 has exactly the same value as tracks 263 and 265
      • Track 265 at frame 41200 has exactly the same value as tracks 264 and 266
      • Track 362 at frame 120133 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 120733 has exactly the same value as tracks 362 and 364
      • Track 371 at frame 121000 has exactly the same value as tracks 370 and 372
  • 5 Bone 2 - "Bone_Leg2R"
    • 5 Rotation
      • Track 249 at frame 41133 has exactly the same value as tracks 248 and 250
      • Track 250 at frame 41200 has exactly the same value as tracks 249 and 251
      • Track 346 at frame 120133 has exactly the same value as tracks 345 and 347
      • Track 347 at frame 120733 has exactly the same value as tracks 346 and 348
      • Track 355 at frame 121000 has exactly the same value as tracks 354 and 356
  • 5 Bone 5 - "Bone_Leg3L"
    • 5 Rotation
      • Track 121 at frame 23633 has roughly the same value as tracks 120 and 122
      • Track 197 at frame 37333 has exactly the same value as tracks 196 and 198
      • Track 220 at frame 40133 has exactly the same value as tracks 219 and 221
      • Track 358 at frame 120133 has exactly the same value as tracks 357 and 359
      • Track 359 at frame 120600 has exactly the same value as tracks 358 and 360
  • 4 Bone 6 - "Bone_Leg2L"
    • 4 Rotation
      • Track 184 at frame 37333 has exactly the same value as tracks 183 and 185
      • Track 207 at frame 40133 has exactly the same value as tracks 206 and 208
      • Track 337 at frame 120133 has exactly the same value as tracks 336 and 338
      • Track 338 at frame 120600 has exactly the same value as tracks 337 and 339
  • 1 Bone 13 - "Bone_LowerArmL"
    • 1 Rotation
      • Track 172 at frame 120933 has exactly the same value as tracks 171 and 173
  • 1 Bone 15 - "Bone_Axe_Free"
    • 1 Translation
      • Track 142 at frame 65333 is not in any sequence
  • 1 Helper 2
    • 1 Translation
      • Track 189 at frame 65333 is not in any sequence
  • 1 EventObject 3 - "FPTxFCR3"
    • Track 1 at frame 67333 is not in any sequence
  • 1 EventObject 4 - "SNDxFDFR"
    • Track 1 at frame 66800 is not in any sequence
  • 1 EventObject 5 - "FPTxFCL3"
    • Track 1 at frame 66867 is not in any sequence
  • 1 EventObject 6 - "SNDxFDFL"
    • Track 1 at frame 67267 is not in any sequence
  • unused GlobalSequence
  • unused Texture 0 - "HeroTaurenChieftain.blp"
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