• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Ji Firepaw

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ji Firepaw of the bundle Ji Firepaw. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ji FirepawAysa Cloudsinger.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ji Firepaw
ji.mdx
ji_head_diffuse.dds
ji_main_diffuse.dds
ji_main_normal.dds
ji_main_orm.dds
ji_main_emissive.dds
ji_leg_diffuse.dds
ji_shoes_diffuse.dds
ji_sleeves_diffuse.dds
ji_skirt_diffuse.dds
ji_hair_diffuse.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ji.mdx

Now Click the "Import File" Button:

Next select 'ji.mdx' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx

Done, you have imported the file ji.mdx.

Importing ji_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/ji_hair_diffuse.dds

Double-click the file ji_hair_diffuse.dds:

ji_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/ji_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds

Done, you have imported the file ji_hair_diffuse.dds.

Importing ji_head_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_head_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
war3mapimported/ji_head_diffuse.dds

Double-click the file ji_head_diffuse.dds:

ji_head_diffuse.dds
Image / Texture
1,365
war3mapimported/ji_head_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds

Done, you have imported the file ji_head_diffuse.dds.

Importing ji_leg_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_leg_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_leg_diffuse.dds

Double-click the file ji_leg_diffuse.dds:

ji_leg_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_leg_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds

Done, you have imported the file ji_leg_diffuse.dds.

Importing ji_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_main_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_main_diffuse.dds

Double-click the file ji_main_diffuse.dds:

ji_main_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds

Done, you have imported the file ji_main_diffuse.dds.

Importing ji_main_emissive.dds

Now Click the "Import File" Button:

Next select 'ji_main_emissive.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
war3mapimported/ji_main_emissive.dds

Double-click the file ji_main_emissive.dds:

ji_main_emissive.dds
Image / Texture
2,731
war3mapimported/ji_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds

Done, you have imported the file ji_main_emissive.dds.

Importing ji_main_normal.dds

Now Click the "Import File" Button:

Next select 'ji_main_normal.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
war3mapimported/ji_main_normal.dds

Double-click the file ji_main_normal.dds:

ji_main_normal.dds
Image / Texture
2,731
war3mapimported/ji_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds

Done, you have imported the file ji_main_normal.dds.

Importing ji_main_orm.dds

Now Click the "Import File" Button:

Next select 'ji_main_orm.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
war3mapimported/ji_main_orm.dds

Double-click the file ji_main_orm.dds:

ji_main_orm.dds
Image / Texture
2,731
war3mapimported/ji_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds

Done, you have imported the file ji_main_orm.dds.

Importing ji_pauldron_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
war3mapimported/ji_pauldron_diffuse.dds

Double-click the file ji_pauldron_diffuse.dds:

ji_pauldron_diffuse.dds
Image / Texture
683
war3mapimported/ji_pauldron_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds

Done, you have imported the file ji_pauldron_diffuse.dds.

Importing ji_pauldron_normal.dds

Now Click the "Import File" Button:

Next select 'ji_pauldron_normal.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
war3mapimported/ji_pauldron_normal.dds

Double-click the file ji_pauldron_normal.dds:

ji_pauldron_normal.dds
Image / Texture
1,365
war3mapimported/ji_pauldron_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds

Done, you have imported the file ji_pauldron_normal.dds.

Importing ji_pauldron_orm.dds

Now Click the "Import File" Button:

Next select 'ji_pauldron_orm.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
war3mapimported/ji_pauldron_orm.dds

Double-click the file ji_pauldron_orm.dds:

ji_pauldron_orm.dds
Image / Texture
1,365
war3mapimported/ji_pauldron_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds

Done, you have imported the file ji_pauldron_orm.dds.

Importing ji_shoes_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_shoes_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
Image / Texture
1,365
war3mapimported/ji_shoes_diffuse.dds

Double-click the file ji_shoes_diffuse.dds:

ji_shoes_diffuse.dds
Image / Texture
1,365
war3mapimported/ji_shoes_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_shoes_diffuse.dds
Image / Texture
1,365
ji_shoes_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
Image / Texture
1,365
ji_shoes_diffuse.dds

Done, you have imported the file ji_shoes_diffuse.dds.

Importing ji_skirt_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_skirt_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
Image / Texture
1,365
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_skirt_diffuse.dds

Double-click the file ji_skirt_diffuse.dds:

ji_skirt_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_skirt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_skirt_diffuse.dds
Image / Texture
2,731
ji_skirt_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
Image / Texture
1,365
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
Image / Texture
2,731
ji_skirt_diffuse.dds

Done, you have imported the file ji_skirt_diffuse.dds.

Importing ji_sleeves_diffuse.dds

Now Click the "Import File" Button:

Next select 'ji_sleeves_diffuse.dds' in the folder which you extracted from the zip archive:

Ji Firepaw
ji.mdx
ji_hair_diffuse.dds
ji_head_diffuse.dds
ji_leg_diffuse.dds
ji_main_diffuse.dds
ji_main_emissive.dds
ji_main_normal.dds
ji_main_orm.dds
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
Image / Texture
1,365
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
Image / Texture
2,731
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_sleeves_diffuse.dds

Double-click the file ji_sleeves_diffuse.dds:

ji_sleeves_diffuse.dds
Image / Texture
2,731
war3mapimported/ji_sleeves_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ji_sleeves_diffuse.dds
Image / Texture
2,731
ji_sleeves_diffuse.dds

The file has been properly added to the map archive:

ji.mdx
Model
1,320
war3mapimported/ji.mdx
ji_hair_diffuse.dds
Image / Texture
1,365
ji_hair_diffuse.dds
ji_head_diffuse.dds
Image / Texture
1,365
ji_head_diffuse.dds
ji_leg_diffuse.dds
Image / Texture
2,731
ji_leg_diffuse.dds
ji_main_diffuse.dds
Image / Texture
2,731
ji_main_diffuse.dds
ji_main_emissive.dds
Image / Texture
2,731
ji_main_emissive.dds
ji_main_normal.dds
Image / Texture
2,731
ji_main_normal.dds
ji_main_orm.dds
Image / Texture
2,731
ji_main_orm.dds
ji_pauldron_diffuse.dds
Image / Texture
683
ji_pauldron_diffuse.dds
ji_pauldron_normal.dds
Image / Texture
1,365
ji_pauldron_normal.dds
ji_pauldron_orm.dds
Image / Texture
1,365
ji_pauldron_orm.dds
ji_shoes_diffuse.dds
Image / Texture
1,365
ji_shoes_diffuse.dds
ji_skirt_diffuse.dds
Image / Texture
2,731
ji_skirt_diffuse.dds
ji_sleeves_diffuse.dds
Image / Texture
2,731
ji_sleeves_diffuse.dds

Done, you have imported the file ji_sleeves_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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