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Triggers
Jeopadyv1.[4].6.w3x
Variables
Begin instellingen
Kandidaten onsterfelijk
Triggers uitschakelen
Geluiden instellen
Muziek zacht enzo
Hints
Hints
Nog meer hints
En nog een laatste
Villagers deleten
Speel geluid af
Speel geluid
Intypen
Intypen 1
Intypen 2
Intypen 3
Intypen 4
Intypen 5
Intypen 6
Intypen 7
Intypen 8
Score Bord
Bord starten
Refresh
Timer
Timer starten
Leaven
Speler 1 leaved
Speler 2 leaved
Speler 3 leaved
Speler 4 leaved
Speler 5 leaved
Speler 6 leaved
Speler 7 leaved
Speler 8 leaved
De Winnaar
Speler 1
Speler 2
Speler 3
Speler 4
Speler 5
Speler 6
Speler 7
Speler 8
Niemand wint
Name
Type
is_array
initial_value
geluiden
string
Yes
randomgeluid
integer
No
randomgetal
integer
No
spelers
integer
Yes
unitnaam
string
Yes
Kandidaten onsterfelijk
Events
Map initialization
Conditions
Actions
Unit - Make Peasant 0000 <gen> Invulnerable
Unit - Make Mur'gul Slave 0015 <gen> Invulnerable
Unit - Make Wisp 0012 <gen> Invulnerable
Unit - Make Zergling 0017 <gen> Invulnerable
Unit - Make Acolyte 0011 <gen> Invulnerable
Unit - Make Sheep 0014 <gen> Invulnerable
Unit - Make Peon 0010 <gen> Invulnerable
Unit - Make Forest Spider 0013 <gen> Invulnerable
Game - Turn the day/night cycle Off
Unit - Pause all units
Unit Group - Pick every unit in (Units of type Under payed worker) and do (Unpause (Picked unit))
Game - Set the time of day to 24.00
Triggers uitschakelen
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set VariableSet spelers[(Player number of (Picked player))] = "0")
To add more questions, just keep going up in number and set the random integers on all the triggers to the last number of the question.
Note: dont makes stupid question or insanely tough ones unless your adding an easy, normal, or hard difficulty feature....
Geluiden instellen
Events
Map initialization
Conditions
Actions
Set Variable Set randomgetal = (Random integer number between 1 and 110)
Set Variable Set geluiden[1] = "What color starts with "G""
Set Variable Set unitnaam[1] = "green"
Set Variable Set geluiden[2] = "The origonal Warcraft II races were human and what?"
Set Variable Set unitnaam[2] = "orc"
Set Variable Set geluiden[3] = "George washington was a......"
Set Variable Set unitnaam[3] = "president"
Set Variable Set geluiden[4] = "Who made Warcraft"
Set Variable Set unitnaam[4] = "blizzard"
Set Variable Set geluiden[5] = "Who made the map Maze of frostbite?"
Set Variable Set unitnaam[5] = "koga73"
Set Variable Set geluiden[6] = "What is 6 x 7?"
Set Variable Set unitnaam[6] = "42"
Set Variable Set geluiden[7] = "If you are undead you start with 3 acolytes and a?"
Set Variable Set unitnaam[7] = "ghoul"
Set Variable Set geluiden[8] = "A dryad can learn the what ability?"
Set Variable Set unitnaam[8] = "abolishmagic"
Set Variable Set geluiden[9] = "To get a Kael icon you would need how many wins with human?"
Set Variable Set unitnaam[9] = "1500"
Set Variable Set geluiden[10] = "What football team starts with a "E""
Set Variable Set unitnaam[10] = "eagles"
Set Variable Set geluiden[11] = "To get an infernal icon you need how many tournament wins?"
Set Variable Set unitnaam[11] = "75"
Set Variable Set geluiden[12] = "The Jaina icon is recieved by getting how many human wins?"
Set Variable Set unitnaam[12] = "1500"
Set Variable Set geluiden[13] = "If your gargolyes are low in health, you might use what spell to heal them?"
Set Variable Set unitnaam[13] = "stoneform"
Set Variable Set geluiden[14] = "You would use what spell to summon an infernal?"
Set Variable Set unitnaam[14] = "inferno"
Set Variable Set geluiden[15] = "Before you can build a boneyard you must have a Black Citidel and a what?"
Set Variable Set unitnaam[15] = "sacrificialpit"
Set Variable Set geluiden[16] = "In order to build undead buildings, you need what underneath?"
Set Variable Set unitnaam[16] = "blight"
Set Variable Set geluiden[17] = "A frost wyrm deals what type of damage?"
Set Variable Set unitnaam[17] = "magic"
Set Variable Set geluiden[18] = "A blademaster would use what spell to become invisible?"
Set Variable Set unitnaam[18] = "windwalk"
Set Variable Set geluiden[19] = "The spell where a mountain king throws a hammer and stuns a unit is called what?"
Set Variable Set unitnaam[19] = "stormbolt"
Set Variable Set geluiden[20] = "Before acolytes can harvest gold they must _____ the mine."
Set Variable Set unitnaam[20] = "haunt"
Set Variable Set geluiden[21] = "What night elf building can attack air units?"
Set Variable Set unitnaam[21] = "ancientprotector"
Set Variable Set geluiden[22] = "How much gold does a footman currently cost?"
Set Variable Set unitnaam[22] = "135"
Set Variable Set geluiden[23] = "A knight has what type of armor?"
Set Variable Set unitnaam[23] = "heavy"
Set Variable Set geluiden[24] = "To become invulnerable, a paladin would use what spell?"
Set Variable Set unitnaam[24] = "divineshield"
Set Variable Set geluiden[25] = "When a phoenix dies it becomes a what? (Full Name)"
Set Variable Set unitnaam[25] = "phoenixegg"
Set Variable Set geluiden[26] = "How much gold does an Archer currently cost?"
Set Variable Set unitnaam[26] = "130"
Set Variable Set geluiden[27] = "How many wins does it take to get a Dryad Icon?"
Set Variable Set unitnaam[27] = "350"
Set Variable Set geluiden[28] = "How many different units can be built at the Spirit Lodge?"
Set Variable Set unitnaam[28] = "3"
Set Variable Set geluiden[29] = "What 4 player map is a copy off of an original starcraft ladder map?"
Set Variable Set unitnaam[29] = "losttemple"
Set Variable Set geluiden[30] = "Whats the term for a unit with high hp sent to the front of the battle to take damage?"
Set Variable Set unitnaam[30] = "tank"
Set Variable Set geluiden[31] = "A dryad has what type of armor?"
Set Variable Set unitnaam[31] = "unarmored"
Set Variable Set geluiden[32] = "To make a huntresses attack bounce more you would research what?"
Set Variable Set unitnaam[32] = "moonglaive"
Set Variable Set geluiden[33] = "An item that changes the time of day to night for 30 seconds is what?"
Set Variable Set unitnaam[33] = "moonstone"
Set Variable Set geluiden[34] = "How many units can you select at once?"
Set Variable Set unitnaam[34] = "12"
Set Variable Set geluiden[35] = "The level cap for heros is what?"
Set Variable Set unitnaam[35] = "10"
Set Variable Set geluiden[36] = "The goblin shredder can harvest how much lumber each trip?"
Set Variable Set unitnaam[36] = "200"
Set Variable Set geluiden[37] = "How much food will it cost to be in "low upkeep"?"
Set Variable Set unitnaam[37] = "51"
Set Variable Set geluiden[38] = "A goblin zepplin can carry up to how many units?"
Set Variable Set unitnaam[38] = "8"
Set Variable Set geluiden[39] = "You would buy goblin units where?"
Set Variable Set unitnaam[39] = "goblinlaboratory"
Set Variable Set geluiden[40] = "To gain a level you would use a tomb of _____?"
Set Variable Set unitnaam[40] = "power"
Set Variable Set geluiden[41] = "Where can you buy dragons?"
Set Variable Set unitnaam[41] = "dragonroost"
Set Variable Set geluiden[42] = "The sword that turns Arthas evil is what?"
Set Variable Set unitnaam[42] = "frostmourne"
Set Variable Set geluiden[43] = "Were does the president live?"
Set Variable Set unitnaam[43] = "Washingtonedc"
Set Variable Set geluiden[44] = "Archimonde is the leader of the what?"
Set Variable Set unitnaam[44] = "burninglegion"
Set Variable Set geluiden[45] = "What drug is most common and made in a place called a (blank) lab"
Set Variable Set unitnaam[45] = "meth"
Set Variable Set geluiden[46] = "How much food supply does a farm give?"
Set Variable Set unitnaam[46] = "6"
Set Variable Set geluiden[47] = "Were did america supposably lose its only war?"
Set Variable Set unitnaam[47] = "vietnam"
Set Variable Set geluiden[48] = "What hero has the Howl of Terror ability?"
Set Variable Set unitnaam[48] = "pitlord"
Set Variable Set geluiden[49] = "Who wrote Common sense?"
Set Variable Set unitnaam[49] = "thomaspain"
Set Variable Set geluiden[50] = "A necromancer would be trained where?"
Set Variable Set unitnaam[50] = "templeofthedamned"
Set Variable Set geluiden[51] = "what country is this pnjaa"
Set Variable Set unitnaam[51] = "japan"
Set Variable Set geluiden[52] = "What state is the golden state?"
Set Variable Set unitnaam[52] = "california"
Set Variable Set geluiden[53] = "Rexxar is half orc half what?"
Set Variable Set unitnaam[53] = "ogre"
Set Variable Set geluiden[54] = "What is the more valuable mineral silver, gold, copper"
Set Variable Set unitnaam[54] = "gold"
Set Variable Set geluiden[55] = "A troll headhunter upgrades to what?"
Set Variable Set unitnaam[55] = "trollbeserker"
Set Variable Set geluiden[56] = "What war was hitler in?"
Set Variable Set unitnaam[56] = "worldwar2"
Set Variable Set geluiden[57] = "The priestess of the moon rides on what?"
Set Variable Set unitnaam[57] = "tiger"
Set Variable Set geluiden[58] = "A raider rides on what?"
Set Variable Set unitnaam[58] = "wolf"
Set Variable Set geluiden[59] = "In reign of chaos Archimonde sought to attack the what?"
Set Variable Set unitnaam[59] = "worldtree"
Set Variable Set geluiden[60] = "Archer + Hippogryph = ?"
Set Variable Set unitnaam[60] = "hippogryphrider"
Set Variable Set geluiden[61] = "The naga sea witches ultimate ability is what?"
Set Variable Set unitnaam[61] = "tornado"
Set Variable Set geluiden[62] = "What item would you get if you wanted your hero to have immolation?"
Set Variable Set unitnaam[62] = "cloakofflames"
Set Variable Set geluiden[63] = "A item that gives your hero 50% attack steal is what?"
Set Variable Set unitnaam[63] = "maskofdeath"
Set Variable Set geluiden[64] = "An item that makes your hero revive after death is what?"
Set Variable Set unitnaam[64] = "anhkofreincarnation"
Set Variable Set geluiden[65] = "An item to summon skeleton warriors and archers is what?"
Set Variable Set unitnaam[65] = "bookofthedead"
Set Variable Set geluiden[66] = "To summon a Doom Gaurd, you would use a what?"
Set Variable Set unitnaam[66] = "demonicfigurine"
Set Variable Set geluiden[67] = "A stone token summons what?"
Set Variable Set unitnaam[67] = "rockgolem"
Set Variable Set geluiden[68] = "Hero attacks do reduced damage to what type of armor?"
Set Variable Set unitnaam[68] = "fortified"
Set Variable Set geluiden[69] = "The U.S Marine _____"
Set Variable Set unitnaam[69] = "corps"
Set Variable Set geluiden[70] = "What war is america in now?"
Set Variable Set unitnaam[70] = "waronterror"
Set Variable Set geluiden[71] = "In what year did I make this game?(2006)"
Set Variable Set unitnaam[71] = "2006"
Set Variable Set geluiden[72] = "First heros always start off with what item?"
Set Variable Set unitnaam[72] = "scrolloftownportal"
Set Variable Set geluiden[73] = "Who is the warcheif of the horde?"
Set Variable Set unitnaam[73] = "thrall"
Set Variable Set geluiden[74] = "What is in the very center of the map Lost Temple?"
Set Variable Set unitnaam[74] = "fountainofhealth"
Set Variable Set geluiden[75] = "A flying machine was formerly called what?"
Set Variable Set unitnaam[75] = "gyrocopter"
Set Variable Set geluiden[76] = "What animal is the a mammal and we may have been?"
Set Variable Set unitnaam[76] = "primate"
Set Variable Set geluiden[77] = "A what holds nuclear bombs"
Set Variable Set unitnaam[77] = "silo"
Set Variable Set geluiden[78] = "What war gaiend us are independence"
Set Variable Set unitnaam[78] = "revolutionarywar"
Set Variable Set geluiden[79] = "A wind rider rides atop what type of animal?"
Set Variable Set unitnaam[79] = "wyvern"
Set Variable Set geluiden[80] = "If a Spirit Walker uses ancetral spirit, it just raised what type of unit from the dead?"
Set Variable Set unitnaam[80] = "tauren"
Set Variable Set geluiden[81] = "Are there such things as zombies?"
Set Variable Set unitnaam[81] = "no"
Set Variable Set geluiden[82] = "True or false : President bush is democrat."
Set Variable Set unitnaam[82] = "false"
Set Variable Set geluiden[83] = "A FFA game stands for what?"
Set Variable Set unitnaam[83] = "freeforall"
Set Variable Set geluiden[84] = "In order to upgrade to a cannon tower, you must have what building?"
Set Variable Set unitnaam[84] = "workshop"
Set Variable Set geluiden[85] = "Undead revive their heros at the Altar of ________?"
Set Variable Set unitnaam[85] = "darkness"
Set Variable Set geluiden[86] = "A huntress rides on what type of animal?"
Set Variable Set unitnaam[86] = "panther"
Set Variable Set geluiden[87] = "A chimaera has two of which body part?"
Set Variable Set unitnaam[87] = "head"
Set Variable Set geluiden[88] = "A demon hunter is without which sense?"
Set Variable Set unitnaam[88] = "sight"
Set Variable Set geluiden[89] = "A grunt uses what as its weapon?"
Set Variable Set unitnaam[89] = "axe"
Set Variable Set geluiden[90] = "Shaman Chant: Storm, earth, and ____?"
Set Variable Set unitnaam[90] = "fire"
Set Variable Set geluiden[91] = "Troll Witchdoctors specialize in spells using what? (plural)"
Set Variable Set unitnaam[91] = "wards"
Set Variable Set geluiden[92] = "The guild of paladins is called the order of the what?"
Set Variable Set unitnaam[92] = "silverhand"
Set Variable Set geluiden[93] = "You could hire a few extra forces where?"
Set Variable Set unitnaam[93] = "mercenarycamp "
Set Variable Set geluiden[94] = "The new MMORPG spinoff of warcraft is called what?"
Set Variable Set unitnaam[94] = "worldofwarcraft"
Set Variable Set geluiden[95] = "The lich king is imprisoned in the what? (Not Frozen Throne)"
Set Variable Set unitnaam[95] = "icecrownglacier"
Set Variable Set geluiden[96] = "The lich king was once an orc ______?"
Set Variable Set unitnaam[96] = "shaman"
Set Variable Set geluiden[97] = "If you have 500 tournament wins, who is on your icon?"
Set Variable Set unitnaam[97] = "archimonde"
Set Variable Set geluiden[98] = "Cenarius is what type of hero?"
Set Variable Set unitnaam[98] = "keeperofthegrove"
Set Variable Set geluiden[99] = "The human alliance consists of humans, elves, and _____?"
Set Variable Set unitnaam[99] = "dwarves"
Set Variable Set geluiden[100] = "What goblin unit is suicidal? (Full Name)"
Set Variable Set unitnaam[100] = "goblinsapper"
Set Variable Set geluiden[101] = "What unit has the disenchant ability?"
Set Variable Set unitnaam[101] = "spiritwalker"
Set Variable Set geluiden[102] = "Gnolls, owlbears, ogres, and kobolds are all types of what?"
Set Variable Set unitnaam[102] = "creeps"
Set Variable Set geluiden[103] = "What is the lich kings real name?"
Set Variable Set unitnaam[103] = "ner'zhul"
Set Variable Set geluiden[104] = "Units produced by the workshop are primarily for what type of damage?"
Set Variable Set unitnaam[104] = "seige"
Set Variable Set geluiden[105] = "What year was warcraft 3 made in?"
Set Variable Set unitnaam[105] = "2003"
Set Variable Set geluiden[106] = "Human spellcasters are trained where?"
Set Variable Set unitnaam[106] = "arcanesanctum"
Set Variable Set geluiden[107] = "What ability allows orc units to recieve gold and lumber when attacking enemy buildings?"
Set Variable Set unitnaam[107] = "pillage"
Set Variable Set geluiden[108] = "You might see Yoda first in which Star Wars movie? (dont name episode number)"
Set Variable Set unitnaam[108] = "empirestrikesback"
Set Variable Set geluiden[109] = "Undead ghouls would return lumber to their what?"
Set Variable Set unitnaam[109] = "graveyard"
Set Variable Set geluiden[110] = "The most expensive item at the arcane vault is what?"
Set Variable Set unitnaam[110] = "orboffire"
Muziek zacht enzo
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 20.00 %
Sound - Disable dawn and dusk sounds
Hints
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |c00ffff00Welcome to jeopardyv1.[4].5 in order to stay in the game answer all the questions correctly.
Nog meer hints
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ff0000DON'T USE CAPITALS OR SPACES!!!|r|c00ff0000DON'T USE CAPITALS OR SPACES!!!|r|c00ff0000DON'T USE CAPITALS OR SPACES!!!|r
En nog een laatste
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |c00ffff00Don't chat after a question because it will be considered a wrong answer. Suggestions send to penguinInDemise@USWEST
Villagers deleten
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Speel geluid
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set VariableSet spelers[(Player number of (Picked player))] = "0")
Unit - Make Under payed worker 0009 <gen> face (Center of hierheen_kijken <gen>) over 1.00 seconds
Cinematic - Clear the screen of text messages for (All players controlled by a User player) .
Sound - Play Hint <gen>
Game - Display to (All players) for 15.00 seconds the text: (|c00ffff00 + (geluiden[randomgetal] + |r))
Trigger - Turn on Intypen_1 <gen>
Trigger - Turn on Intypen_2 <gen>
Trigger - Turn on Intypen_3 <gen>
Trigger - Turn on Intypen_4 <gen>
Trigger - Turn on Intypen_5 <gen>
Trigger - Turn on Intypen_6 <gen>
Trigger - Turn on Intypen_7 <gen>
Trigger - Turn on Intypen_8 <gen>
Game - Display to (All players) for 3.00 seconds the text: Read carefully... you have 15 seconds to answer...
Wait 16.00 seconds
Trigger - Turn off Intypen_1 <gen>
Trigger - Turn off Intypen_2 <gen>
Trigger - Turn off Intypen_3 <gen>
Trigger - Turn off Intypen_4 <gen>
Trigger - Turn off Intypen_5 <gen>
Trigger - Turn off Intypen_6 <gen>
Trigger - Turn off Intypen_7 <gen>
Trigger - Turn off Intypen_8 <gen>
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: (The anwser was: + ((|c00ffff00 + (unitnaam[randomgetal] + |r)) + ))
If (spelers[1] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[2] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[3] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[4] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[5] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[6] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[7] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
If (spelers[8] Equal to 0) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Set Variable Set randomgetal = (Random integer number between 1 and 110)
Intypen 1
Events
Player - Player 1 (Red) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Peasant 0000 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 2
Events
Player - Player 2 (Blue) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Wisp 0012 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 3
Events
Player - Player 3 (Teal) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Acolyte 0011 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 4
Events
Player - Player 4 (Purple) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Peon 0010 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 5
Events
Player - Player 5 (Yellow) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Mur'gul Slave 0015 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 6
Events
Player - Player 6 (Orange) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Zergling 0017 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 7
Events
Player - Player 7 (Green) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Sheep 0014 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Intypen 8
Events
Player - Player 8 (Pink) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Forest Spider 0013 <gen> is alive) Equal to True
Actions
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Set VariableSet spelers[(Player number of (Triggering player))] = "1") else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Add 1 to (Triggering player).Current gold) else do (Do nothing)
If ((Entered chat string) Equal to unitnaam[randomgetal]) then do (Change the value for (Triggering player) in (Last created leaderboard) to ((Triggering player) Current gold)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Display to (All players) the text: ((Name of (Triggering player)) + is not smart at all...)) else do (Do nothing)
If ((Entered chat string) Not equal to unitnaam[randomgetal]) then do (Pick every unit in (Units owned by (Triggering player).) and do (Make (Picked unit) Vulnerable)) else do (Do nothing)
Trigger - Turn off (This trigger)
Bord starten
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Answers right:
Player Group - Pick every player in (All players) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Wait 0.50 seconds
Leaderboard - Remove Player 9 (Gray) from (Last created leaderboard) .
Refresh
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Timer starten
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Next question in:
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 40.00 seconds
Speler 1 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to Has left the game
Speler 2 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 2 (Blue) in (Last created leaderboard) to Has left the game
Speler 3 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 3 (Teal) in (Last created leaderboard) to Has left the game
Speler 4 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 4 (Purple) in (Last created leaderboard) to Has left the game
Speler 5 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 5 (Yellow) in (Last created leaderboard) to Has left the game
Speler 6 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 6 (Orange) in (Last created leaderboard) to Has left the game
Speler 7 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 7 (Green) in (Last created leaderboard) to Has left the game
Speler 8 leaved
Events
Time - Every 10.00 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Leaderboard - Change the label for Player 8 (Pink) in (Last created leaderboard) to Has left the game
Speler 1
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 1 (Red))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now, or else!
Set Variable Set randomgetal = "0"
Speler 2
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 2 (Blue))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Speler 3
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 3 (Teal))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Speler 4
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 4 (Purple))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Speler 5
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 5 (Yellow))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Speler 6
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 6 (Orange))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Speler 7
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 7 (Green))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Speler 8
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display ((Congratulations + (Name of Player 8 (Pink))) + , you are todays winner!!!) . Modify duration: Add 0 seconds and Wait
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: You can leave now :)
Set Variable Set randomgetal = "0"
Niemand wint
Events
Time - Every 10.00 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 2 (Blue) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 3 (Teal) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 4 (Purple) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 5 (Yellow) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 6 (Orange) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 7 (Green) (Exclude incomplete units)) Equal to 0
(Count non-structure units controlled by Player 8 (Pink) (Exclude incomplete units)) Equal to 0
Actions
Trigger - Turn off Speel_geluid <gen>
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Under payed worker 0009 <gen> named The Game Host : Play No sound and display You guys gota learn come back when you aint so nub . Modify duration: Add 0 seconds and Wait
Set Variable Set randomgeluid = "0"
Leaderboard - Destroy (Last created leaderboard)
Countdown Timer - Destroy (Last created timer window)
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Display to (All players) the text: Man you guys suck...
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