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Triggers
Jedi Hero Defense 1.1.w3x
Variables
Initialization
Melee Initialization
Beginning
Show Beginning
Player Names
Set Player Names
Enemy Spawning
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10 Boss
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20 Boss
Level 21
Level 22
Level 23
Level 24
Level 25
Level 26
Level 27
Level 28
Level 29
Level 30 Boss
Defeat Conditions
If spaceship dies then defeat players
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
StarWarsIMG
image
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Show Beginning
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Game - Disable selection and deselection functionality ( Disable selection circles)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn cinematic mode On for (All players) over 50.00 seconds
Sound - Stop music After fading
Sound - Play starwars <gen>
Image - Create an image using war3mapImported\starwars.tga of size 256 at (Center of (Playable map area)) with Z offset 0 using image type Occlusion Mark
Image - Show (Last created image)
Game - Display to (All players) for 45.00 seconds the text: STAR WARS Episode II and a halfAfter the big battle between Yoda and Count Dooku, Count Dooku escaped. Jedi masters Obi Wan Kenobi and his apprentice, Anakin Skywalker were tasked to track down Dooku's location. They tracked him down on the planet Tatooine, Anakin's home planet. Once there, the three jedis were caught in an ambush by Tuskan raiders. It is up to you to decide their destiny and the fate of the force. May the force be with you...
Wait for (Last played sound) to be 2.00 seconds from finished playing
Image - Hide (Last created image)
Wait 2 seconds
Sound - Play TheDroidInvasionAndTheAppearanceOfDarthMaul <gen>
Cinematic - Enable user control for (All players) .
Game - Enable selection and deselection functionality ( Enable selection circles)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Set Player Names
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to Obi Wan Kenobi
Player - Set name of Player 2 (Blue) to Anakin Skywalker
Player - Set name of Player 3 (Teal) to Yoda
Player - Set name of Player 4 (Purple) to Enemies of the Jedi
Level 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 1
Unit - Create 2 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 2 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 2 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 2 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 2
Unit - Create 4 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 4 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 4 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 4 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 3
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 3
Unit - Create 6 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 6 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 6 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 6 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 4
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 4
Unit - Create 8 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 8 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 8 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 8 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 5
Events
Time - Elapsed game time is 310.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 5
Unit - Create 10 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 10 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 10 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 10 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 6
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 6
Unit - Create 15 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 15 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 15 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 15 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 7
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 7
Unit - Create 20 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 20 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 20 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 20 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 8
Events
Time - Elapsed game time is 610.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 8
Unit - Create 25 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 25 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 25 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 25 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 9
Events
Time - Elapsed game time is 730.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 9
Unit - Create 30 . Light Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 30 . Light Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 30 . Light Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 30 . Light Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 10 Boss
Events
Time - Elapsed game time is 860.00 seconds
Conditions
Actions
Wait until ((Number of living Light Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 10 Darth Maul
Sound - Stop music After fading
Sound - Play duelofthefates <gen>
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 11
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Wait until ((Number of living Sith Lord units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 11
Sound - Stop music After fading
Sound - Play TheDroidInvasionAndTheAppearanceOfDarthMaul <gen>
Unit - Create 10 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 12
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 12
Unit - Create 15 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 15 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 15 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 15 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 13
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 13
Unit - Create 20 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 20 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 20 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 20 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 14
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 14
Unit - Create 25 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 25 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 25 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 25 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 15
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 15
Unit - Create 30 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 30 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 30 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 30 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 16
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 16
Unit - Create 35 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 35 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 35 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 35 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 17
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 17
Unit - Create 40 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 40 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 40 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 40 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 18
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 18
Unit - Create 45 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 45 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 45 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 45 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 19
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 19
Unit - Create 50 . Medium Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 50 . Medium Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 50 . Medium Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 50 . Medium Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 20 Boss
Events
Time - Elapsed game time is 1900.00 seconds
Conditions
Actions
Wait until ((Number of living Medium Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 20 General Grievous
Sound - Play 13___Grievous_Speaks_To_Lord_Sidiou <gen>
Unit - Create 1 . General for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 1 . General for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 1 . General for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 1 . General for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 21
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Wait until ((Number of living General units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 21
Unit - Create 10 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 22
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 22
Unit - Create 15 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 15 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 15 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 15 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 23
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 23
Unit - Create 20 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 20 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 20 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 20 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 24
Events
Time - Elapsed game time is 2300.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 24
Unit - Create 25 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 25 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 25 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 25 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 25
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 25
Unit - Create 30 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 30 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 30 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 30 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 26
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 26
Unit - Create 35 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 35 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 35 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 35 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 27
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 27
Unit - Create 40 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 40 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 40 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 40 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 28
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 28
Unit - Create 45 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 45 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 45 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 45 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 29
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 29
Unit - Create 50 . Heavy Tusken Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 50 . Heavy Tusken Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 50 . Heavy Tusken Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 50 . Heavy Tusken Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 30 Boss
Events
Time - Elapsed game time is 2900.00 seconds
Conditions
Actions
Wait until ((Number of living Heavy Tusken Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 30 Darth Sidous Clone
Sound - Stop music After fading
Sound - Play 09___Anakin_vs__Obi_Wan <gen>
Unit - Create 1 . Darth Sidous Clone for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 1 . Darth Sidous Clone for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 1 . Darth Sidous Clone for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 1 . Darth Sidous Clone for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
If spaceship dies then defeat players
Events
Unit - Spaceship 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You let them destroy the spaceship!
Game - Defeat Player 2 (Blue) with the message: You let them destroy the spaceship!
Game - Defeat Player 3 (Teal) with the message: You let them destroy the spaceship!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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