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Triggers
Jedi Hero Defense 1.0.w3x
Variables
Initialization
Melee Initialization
Beginning
Show Beginning
Player Names
Set Player Names
Income
Player Income
Enemy Spawning
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10 Boss
Defeat Conditions
If spaceship dies then defeat players
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
StarWarsIMG
image
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Show Beginning
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Game - Disable selection and deselection functionality ( Disable selection circles)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn cinematic mode On for (All players) over 50.00 seconds
Sound - Stop music After fading
Sound - Play starwars <gen>
Image - Create an image using war3mapImported\starwars.tga of size 256 at (Center of (Playable map area)) with Z offset 0 using image type Indicator
Image - Show (Last created image)
Game - Display to (All players) for 45.00 seconds the text: STAR WARS Episode II and a halfAfter the big battle between Yoda and Count Dooku, Count Dooku escaped. Jedi masters Obi Wan Kenobi and his apprentice, Anakin Skywalker were tasked to track down Dooku's location. They tracked him down on the planet Tatooine, Anakin's home planet. Once there, the three jedis were caught in an ambush by Tuskan raiders. It is up to you to decide their destiny and the fate of the force. May the force be with you...
Image - Hide (Last created image)
Sound - Play TheDroidInvasionAndTheAppearanceOfDarthMaul <gen>
Cinematic - Enable user control for (All players) .
Game - Enable selection and deselection functionality ( Enable selection circles)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Set Player Names
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Set name of Player 1 (Red) to Obi Wan Kenobi
Player - Set name of Player 2 (Blue) to Anakin Skywalker
Player - Set name of Player 3 (Teal) to Yoda
Player - Set name of Player 4 (Purple) to Enemies of the Jedi
Player Income
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 15 to Player 1 (Red) . Current gold
Player - Add 15 to Player 2 (Blue) . Current gold
Player - Add 15 to Player 3 (Teal) . Current gold
Player - Add 15 to Player 4 (Purple) . Current gold
Level 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Level 1
Unit - Create 2 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 2 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 2 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 2 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 2
Unit - Create 4 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 4 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 4 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 4 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 3
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 3
Unit - Create 6 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 6 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 6 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 6 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 4
Events
Time - Elapsed game time is 230.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 4
Unit - Create 8 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 8 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 8 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 8 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 5
Events
Time - Elapsed game time is 310.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 5
Unit - Create 10 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 10 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 6
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 6
Unit - Create 15 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 15 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 15 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 15 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 7
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 7
Unit - Create 20 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 20 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 20 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 20 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 8
Events
Time - Elapsed game time is 610.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 8
Unit - Create 25 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 25 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 25 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 25 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 9
Events
Time - Elapsed game time is 730.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 9
Unit - Create 30 . Tuskan Raider for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 30 . Tuskan Raider for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 30 . Tuskan Raider for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 30 . Tuskan Raider for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Level 10 Boss
Events
Time - Elapsed game time is 860.00 seconds
Conditions
Actions
Wait until ((Number of living Tuskan Raider units owned by Player 4 (Purple)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Level 10 Darth Maul
Sound - Play maul_fear <gen>
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of North <gen>) facing Default building facing degrees
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of East <gen>) facing Default building facing degrees
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of South <gen>) facing Default building facing degrees
Unit - Create 1 . Sith Lord for Player 4 (Purple) at (Center of West <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in North <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in East <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in South <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in West <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
If spaceship dies then defeat players
Events
Unit - Spaceship 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You let them destroy the spaceship!
Game - Defeat Player 2 (Blue) with the message: You let them destroy the spaceship!
Game - Defeat Player 3 (Teal) with the message: You let them destroy the spaceship!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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