Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Japan TD eng.w3x
Variables
Diverses
Sicht
Gold
Video D
Frauen Weglaufen
Gruene Frauen Weglaufen
Gruene Frauen Suicid
Frauen
Sell
Frauen Kaufen
Zelte tten
Anzahl Frauen
Anzahl Frauen 2
Tima
Loser
Expires
Enters
letzte
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Timer
timer
No
UnitType
unitcode
No
h000
Sicht
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Player - Turn Gives bounty On for Player 6 (Orange)
Gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 100
Video D
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Video_1 for (Picked player) over 2.00 seconds
Unit - Order Human Frigate 0026 <gen> to Move To . (Center of video_schiff_fahrt_hin <gen>)
Wait 3.00 seconds
Unit - Create 1 . Stevan for Player 6 (Orange) at (Center of Video_Stevan_kommt_an <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of video_stevan_lauft_hin <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Video_2 for (Picked player) over 4.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Stevan : Play No sound and display So ich geh jetzt nach Japan *rülps*|cff0080C0Well, I'll go to Japan *Burp* . Modify duration: Add 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Stevan : Play No sound and display Ich steh auf konservative Frauen *furz*|cff0080C0I adore conservative women *fart* . Modify duration: Add 5.00 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Last created unit)) using units\undead\PlagueCloud\PlagueCloud.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Stevan : Play No sound and display Boah, des Zigeunerschnitzel verursacht Blääähungen *scheiß*|cff0080C0Wow, the vagabound-escalope causes flatulence *shit* . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Video_3 for (Picked player) over 4.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0025 <gen> named Japse : Play No sound and display Scheiße, die Stevans kommen!Baut Türme, sonst laufen unsere Frauen weg!|cff0080C0Oh no, the Stevans are coming!Build towers or all our women will run away! . Modify duration: Add 8.00 seconds and Don't wait
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit - Remove (Last created unit) from the game
Unit - Remove Peasant 0025 <gen> from the game
Unit - Remove Human Frigate 0026 <gen> from the game
Camera - Pan camera for Player 1 (Red) to (Center of P1_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of P2_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of P3_Spawn <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of P4 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of P5 <gen>) over 0 seconds
Countdown Timer - Start Timer as a Repeating timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Waves in
Wait 0.10 seconds
Countdown Timer - Show (Last created timer window)
Trigger - Turn on Enters <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Peasant for Player 5 (Yellow) at (Center of P5 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Peasant for Player 4 (Purple) at (Center of P4 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Peasant for Player 3 (Teal) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Peasant for Player 2 (Blue) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Else - Actions
Wait 50.00 seconds
Set Variable Set UnitType = "h002"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Stevan's Peter xD
Wait 30.00 seconds
Set Variable Set UnitType = "h003"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Stevan's CDU
Wait 30.00 seconds
Set Variable Set UnitType = "h004"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Zigeunerschnitzel
Wait 30.00 seconds
Set Variable Set UnitType = "h005"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Stevan's Blähungen vom Zigeunerschnitzel
Wait 30.00 seconds
Set Variable Set UnitType = "h006"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Spielgerg's Haustier |cffFF8000 BONUSRUNDE!!!!!
Wait 30.00 seconds
Set Variable Set UnitType = "h007"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Stevan's Rülpser mit Schnitzelgestank
Wait 30.00 seconds
Set Variable Set UnitType = "h008"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Schwarzer Paprikaverkäufer
Wait 30.00 seconds
Set Variable Set UnitType = "h009"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Schaufelstevan
Wait 30.00 seconds
Game - Display to (All players) for 10.00 seconds the text: And once again, cause it has been so nice!
Wait 30.00 seconds
Set Variable Set UnitType = "h00A"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Böser Schaufelstevan! x'DD
Wait 30.00 seconds
Set Variable Set UnitType = "h00B"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Zigeunerit'sches Do-It-Yourself Automobil
Wait 30.00 seconds
Set Variable Set UnitType = "h00C"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Verbessertes Zigeunerit'sches Do-It-Yourself Automobil
Wait 30.00 seconds
Set Variable Set UnitType = "h00D"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Jonny Controletti
Wait 30.00 seconds
Set Variable Set UnitType = "h00E"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Stevan sein arbeitsgeber
Wait 30.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Once again, because the sheep are so funny!
Wait 30.00 seconds
Game - Display to (All players) for 10.00 seconds the text: And even one more time... but this will be the last sheep round!
Wait 30.00 seconds
Set Variable Set UnitType = "h00F"
Game - Display to (All players) for 10.00 seconds the text: Next Wavee:|cffFF0080 Umweltfreundlicher Wohnwagen
Wait 30.00 seconds
Set Variable Set UnitType = "h00G"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Untoter Stevan
Wait 30.00 seconds
Set Variable Set UnitType = "h00H"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Wolfrum, Muahahahahh!
Wait 30.00 seconds
Set Variable Set UnitType = "h00I"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Grüner Neger^^
Wait 30.00 seconds
Set Variable Set UnitType = "h00J"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Stiefel Stevan
Wait 30.00 seconds
Set Variable Set UnitType = "h00K"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 477
Wait 30.00 seconds
Set Variable Set UnitType = "h00L"
Game - Display to (All players) for 10.00 seconds the text: Next Wave:|cffFF0080 Ultimate Stevan|cffFF0000ATTENTION:|cff804000Last Round! :D |cffFF0000 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wait 75.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Skip scores)
Frauen Weglaufen
Events
Unit - A unit enters Japanien <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Explode (Entering unit) .
Unit Group - Pick every unit in (Random 1 units from (Units of type Geile Japanerin (Female))) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit - Create 1 Gechockte Geile Japanerin (Female) for Player 12 (Brown) at (Position of (Picked unit)) facing (Random point in Gebiet_009 <gen>)
Gruene Frauen Weglaufen
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Gechockte Geile Japanerin (Female)
Actions
Unit - Order (Entering unit) to Move To . (Center of Gebiet_009 <gen>)
Gruene Frauen Suicid
Events
Unit - A unit enters Gebiet_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Gechockte Geile Japanerin (Female)
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 15.00 seconds the text: One woman less!
Frauen
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Random 15 units from (Units in Gebiet_010 <gen>)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Random 15 units from (Units in Gebiet_010 <gen>)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Random 15 units from (Units in Gebiet_010 <gen>)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Random 15 units from (Units in Gebiet_010 <gen>)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Random 15 units from (Units in Gebiet_010 <gen>)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Sell
Events
Unit - A unit owned by Player 1 (Red) . Sells a unit
Unit - A unit owned by Player 2 (Blue) . Sells a unit
Unit - A unit owned by Player 3 (Teal) . Sells a unit
Unit - A unit owned by Player 4 (Purple) . Sells a unit
Unit - A unit owned by Player 5 (Yellow) . Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Sell
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Treely
Then - Actions
Player - Add 8 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Cleaned Treely
Then - Actions
Player - Add 50 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Fast Tree
Then - Actions
Player - Add 50 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Very cleaned Treely
Then - Actions
Player - Add 160 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Very fast Treely
Then - Actions
Player - Add 160 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Water Tower 2
Then - Actions
Player - Add 275 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Water Tower
Then - Actions
Player - Add 140 to (Triggering player) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Barbican
Then - Actions
Player - Add 40 to (Triggering player) . Current gold
Else - Actions
Unit - Explode (Triggering unit) .
Unit - Remove (Sold unit) from the game
Special Effect - Create a special effect at (Position of (Selling unit)) using UI\Feedback\GoldCredit\GoldCredit.mdl
Frauen Kaufen
Events
Unit - A unit owned by Player 1 (Red) . Sells a unit
Unit - A unit owned by Player 2 (Blue) . Sells a unit
Unit - A unit owned by Player 3 (Teal) . Sells a unit
Unit - A unit owned by Player 4 (Purple) . Sells a unit
Unit - A unit owned by Player 5 (Yellow) . Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Woman Business
Actions
Unit - Remove (Sold unit) from the game
Unit - Create 1 . Geile Japanerin (Female) for Player 12 (Brown) at (Random point in Gebiet_010 <gen>) facing Default building facing degrees
Zelte tten
Events
Unit - A unit enters Japanien <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ultimate Stevan
Actions
Unit Group - Pick every unit in (Units of type House) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Anzahl Frauen
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 1 rows, titled |cffFF80FF# Women .
Multiboard - Set the display style for (Last created multiboard) item in column 0 , row 0 to Show text and Hide icons
Wait 0.10 seconds
Multiboard - Set the width for (Last created multiboard) item in column 0 , row 0 to 7.00 % of the total screen width
Multiboard - Show (Last created multiboard)
Anzahl Frauen 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (String((Number of living Geile Japanerin (Female) units owned by Player 12 (Brown))))
Loser
Events
Time - Every 5.00 seconds of game time
Conditions
(Number of living Geile Japanerin (Female) units owned by Player 12 (Brown)) Equal to 0
(Number of living Gechockte Geile Japanerin (Female) units owned by Player 12 (Brown)) Equal to 0
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Alle Frauen sind weg...
Expires
Events
Time - Timer expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 5 . UnitType for Player 6 (Orange) at (Center of P4 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 5 . UnitType for Player 6 (Orange) at (Center of P1_Spawn <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 5 . UnitType for Player 6 (Orange) at (Center of P2_Spawn <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 5 . UnitType for Player 6 (Orange) at (Center of P3_Spawn <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 5 . UnitType for Player 6 (Orange) at (Center of P5 <gen>) facing Default building facing degrees
Else - Actions
Enters
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Move To . (Center of Japanien <gen>)
letzte
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Ultimate Stevan
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.