• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Jaina Priest

Jaina.mdx

0 errors 510 severe 1 warnings 48 unused
  • 510 Geoset 3
    • Vertex 0: Attached to "Weapon Ref " which is not a bone
    • Vertex 1: Attached to "Weapon Ref " which is not a bone
    • Vertex 2: Attached to "Weapon Ref " which is not a bone
    • Vertex 3: Attached to "Weapon Ref " which is not a bone
    • Vertex 4: Attached to "Weapon Ref " which is not a bone
    • Vertex 5: Attached to "Weapon Ref " which is not a bone
    • Vertex 6: Attached to "Weapon Ref " which is not a bone
    • Vertex 7: Attached to "Weapon Ref " which is not a bone
    • Vertex 8: Attached to "Weapon Ref " which is not a bone
    • Vertex 9: Attached to "Weapon Ref " which is not a bone
    • Vertex 10: Attached to "Weapon Ref " which is not a bone
    • Vertex 11: Attached to "Weapon Ref " which is not a bone
    • Vertex 12: Attached to "Weapon Ref " which is not a bone
    • Vertex 13: Attached to "Weapon Ref " which is not a bone
    • Vertex 14: Attached to "Weapon Ref " which is not a bone
    • Vertex 15: Attached to "Weapon Ref " which is not a bone
    • Vertex 16: Attached to "Weapon Ref " which is not a bone
    • Vertex 17: Attached to "Weapon Ref " which is not a bone
    • Vertex 18: Attached to "Weapon Ref " which is not a bone
    • Vertex 19: Attached to "Weapon Ref " which is not a bone
    • Vertex 20: Attached to "Weapon Ref " which is not a bone
    • Vertex 21: Attached to "Weapon Ref " which is not a bone
    • Vertex 22: Attached to "Weapon Ref " which is not a bone
    • Vertex 23: Attached to "Weapon Ref " which is not a bone
    • Vertex 24: Attached to "Weapon Ref " which is not a bone
    • Vertex 25: Attached to "Weapon Ref " which is not a bone
    • Vertex 26: Attached to "Weapon Ref " which is not a bone
    • Vertex 27: Attached to "Weapon Ref " which is not a bone
    • Vertex 28: Attached to "Weapon Ref " which is not a bone
    • Vertex 29: Attached to "Weapon Ref " which is not a bone
    • Vertex 30: Attached to "Weapon Ref " which is not a bone
    • Vertex 31: Attached to "Weapon Ref " which is not a bone
    • Vertex 32: Attached to "Weapon Ref " which is not a bone
    • Vertex 33: Attached to "Weapon Ref " which is not a bone
    • Vertex 34: Attached to "Weapon Ref " which is not a bone
    • Vertex 35: Attached to "Weapon Ref " which is not a bone
    • Vertex 36: Attached to "Weapon Ref " which is not a bone
    • Vertex 37: Attached to "Weapon Ref " which is not a bone
    • Vertex 38: Attached to "Weapon Ref " which is not a bone
    • Vertex 39: Attached to "Weapon Ref " which is not a bone
    • Vertex 40: Attached to "Weapon Ref " which is not a bone
    • Vertex 41: Attached to "Weapon Ref " which is not a bone
    • Vertex 42: Attached to "Weapon Ref " which is not a bone
    • Vertex 43: Attached to "Weapon Ref " which is not a bone
    • Vertex 44: Attached to "Weapon Ref " which is not a bone
    • Vertex 45: Attached to "Weapon Ref " which is not a bone
    • Vertex 46: Attached to "Weapon Ref " which is not a bone
    • Vertex 47: Attached to "Weapon Ref " which is not a bone
    • Vertex 48: Attached to "Weapon Ref " which is not a bone
    • Vertex 49: Attached to "Weapon Ref " which is not a bone
    • Vertex 50: Attached to "Weapon Ref " which is not a bone
    • Vertex 51: Attached to "Weapon Ref " which is not a bone
    • Vertex 52: Attached to "Weapon Ref " which is not a bone
    • Vertex 53: Attached to "Weapon Ref " which is not a bone
    • Vertex 54: Attached to "Weapon Ref " which is not a bone
    • Vertex 55: Attached to "Weapon Ref " which is not a bone
    • Vertex 56: Attached to "Weapon Ref " which is not a bone
    • Vertex 57: Attached to "Weapon Ref " which is not a bone
    • Vertex 58: Attached to "Weapon Ref " which is not a bone
    • Vertex 59: Attached to "Weapon Ref " which is not a bone
    • Vertex 60: Attached to "Weapon Ref " which is not a bone
    • Vertex 61: Attached to "Weapon Ref " which is not a bone
    • Vertex 62: Attached to "Weapon Ref " which is not a bone
    • Vertex 63: Attached to "Weapon Ref " which is not a bone
    • Vertex 64: Attached to "Weapon Ref " which is not a bone
    • Vertex 65: Attached to "Weapon Ref " which is not a bone
    • Vertex 66: Attached to "Weapon Ref " which is not a bone
    • Vertex 67: Attached to "Weapon Ref " which is not a bone
    • Vertex 68: Attached to "Weapon Ref " which is not a bone
    • Vertex 69: Attached to "Weapon Ref " which is not a bone
    • Vertex 70: Attached to "Weapon Ref " which is not a bone
    • Vertex 71: Attached to "Weapon Ref " which is not a bone
    • Vertex 72: Attached to "Weapon Ref " which is not a bone
    • Vertex 73: Attached to "Weapon Ref " which is not a bone
    • Vertex 74: Attached to "Weapon Ref " which is not a bone
    • Vertex 75: Attached to "Weapon Ref " which is not a bone
    • Vertex 76: Attached to "Weapon Ref " which is not a bone
    • Vertex 77: Attached to "Weapon Ref " which is not a bone
    • Vertex 78: Attached to "Weapon Ref " which is not a bone
    • Vertex 79: Attached to "Weapon Ref " which is not a bone
    • Vertex 80: Attached to "Weapon Ref " which is not a bone
    • Vertex 81: Attached to "Weapon Ref " which is not a bone
    • Vertex 82: Attached to "Weapon Ref " which is not a bone
    • Vertex 83: Attached to "Weapon Ref " which is not a bone
    • Vertex 84: Attached to "Weapon Ref " which is not a bone
    • Vertex 85: Attached to "Weapon Ref " which is not a bone
    • Vertex 86: Attached to "Weapon Ref " which is not a bone
    • Vertex 87: Attached to "Weapon Ref " which is not a bone
    • Vertex 88: Attached to "Weapon Ref " which is not a bone
    • Vertex 89: Attached to "Weapon Ref " which is not a bone
    • Vertex 90: Attached to "Weapon Ref " which is not a bone
    • Vertex 91: Attached to "Weapon Ref " which is not a bone
    • Vertex 92: Attached to "Weapon Ref " which is not a bone
    • Vertex 93: Attached to "Weapon Ref " which is not a bone
    • Vertex 94: Attached to "Weapon Ref " which is not a bone
    • Vertex 95: Attached to "Weapon Ref " which is not a bone
    • Vertex 96: Attached to "Weapon Ref " which is not a bone
    • Vertex 97: Attached to "Weapon Ref " which is not a bone
    • Vertex 98: Attached to "Weapon Ref " which is not a bone
    • Vertex 99: Attached to "Weapon Ref " which is not a bone
    • Vertex 100: Attached to "Weapon Ref " which is not a bone
    • Vertex 101: Attached to "Weapon Ref " which is not a bone
    • Vertex 102: Attached to "Weapon Ref " which is not a bone
    • Vertex 103: Attached to "Weapon Ref " which is not a bone
    • Vertex 104: Attached to "Weapon Ref " which is not a bone
    • Vertex 105: Attached to "Weapon Ref " which is not a bone
    • Vertex 106: Attached to "Weapon Ref " which is not a bone
    • Vertex 107: Attached to "Weapon Ref " which is not a bone
    • Vertex 108: Attached to "Weapon Ref " which is not a bone
    • Vertex 109: Attached to "Weapon Ref " which is not a bone
    • Vertex 110: Attached to "Weapon Ref " which is not a bone
    • Vertex 111: Attached to "Weapon Ref " which is not a bone
    • Vertex 112: Attached to "Weapon Ref " which is not a bone
    • Vertex 113: Attached to "Weapon Ref " which is not a bone
    • Vertex 114: Attached to "Weapon Ref " which is not a bone
    • Vertex 115: Attached to "Weapon Ref " which is not a bone
    • Vertex 116: Attached to "Weapon Ref " which is not a bone
    • Vertex 117: Attached to "Weapon Ref " which is not a bone
    • Vertex 118: Attached to "Weapon Ref " which is not a bone
    • Vertex 119: Attached to "Weapon Ref " which is not a bone
    • Vertex 120: Attached to "Weapon Ref " which is not a bone
    • Vertex 121: Attached to "Weapon Ref " which is not a bone
    • Vertex 122: Attached to "Weapon Ref " which is not a bone
    • Vertex 123: Attached to "Weapon Ref " which is not a bone
    • Vertex 124: Attached to "Weapon Ref " which is not a bone
    • Vertex 125: Attached to "Weapon Ref " which is not a bone
    • Vertex 126: Attached to "Weapon Ref " which is not a bone
    • Vertex 127: Attached to "Weapon Ref " which is not a bone
    • Vertex 128: Attached to "Weapon Ref " which is not a bone
    • Vertex 129: Attached to "Weapon Ref " which is not a bone
    • Vertex 130: Attached to "Weapon Ref " which is not a bone
    • Vertex 131: Attached to "Weapon Ref " which is not a bone
    • Vertex 132: Attached to "Weapon Ref " which is not a bone
    • Vertex 133: Attached to "Weapon Ref " which is not a bone
    • Vertex 134: Attached to "Weapon Ref " which is not a bone
    • Vertex 135: Attached to "Weapon Ref " which is not a bone
    • Vertex 136: Attached to "Weapon Ref " which is not a bone
    • Vertex 137: Attached to "Weapon Ref " which is not a bone
    • Vertex 138: Attached to "Weapon Ref " which is not a bone
    • Vertex 139: Attached to "Weapon Ref " which is not a bone
    • Vertex 140: Attached to "Weapon Ref " which is not a bone
    • Vertex 141: Attached to "Weapon Ref " which is not a bone
    • Vertex 142: Attached to "Weapon Ref " which is not a bone
    • Vertex 143: Attached to "Weapon Ref " which is not a bone
    • Vertex 144: Attached to "Weapon Ref " which is not a bone
    • Vertex 145: Attached to "Weapon Ref " which is not a bone
    • Vertex 146: Attached to "Weapon Ref " which is not a bone
    • Vertex 147: Attached to "Weapon Ref " which is not a bone
    • Vertex 148: Attached to "Weapon Ref " which is not a bone
    • Vertex 149: Attached to "Weapon Ref " which is not a bone
    • Vertex 150: Attached to "Weapon Ref " which is not a bone
    • Vertex 151: Attached to "Weapon Ref " which is not a bone
    • Vertex 152: Attached to "Weapon Ref " which is not a bone
    • Vertex 153: Attached to "Weapon Ref " which is not a bone
    • Vertex 154: Attached to "Weapon Ref " which is not a bone
    • Vertex 155: Attached to "Weapon Ref " which is not a bone
    • Vertex 156: Attached to "Weapon Ref " which is not a bone
    • Vertex 157: Attached to "Weapon Ref " which is not a bone
    • Vertex 158: Attached to "Weapon Ref " which is not a bone
    • Vertex 159: Attached to "Weapon Ref " which is not a bone
    • Vertex 160: Attached to "Weapon Ref " which is not a bone
    • Vertex 161: Attached to "Weapon Ref " which is not a bone
    • Vertex 162: Attached to "Weapon Ref " which is not a bone
    • Vertex 163: Attached to "Weapon Ref " which is not a bone
    • Vertex 164: Attached to "Weapon Ref " which is not a bone
    • Vertex 165: Attached to "Weapon Ref " which is not a bone
    • Vertex 166: Attached to "Weapon Ref " which is not a bone
    • Vertex 167: Attached to "Weapon Ref " which is not a bone
    • Vertex 168: Attached to "Weapon Ref " which is not a bone
    • Vertex 169: Attached to "Weapon Ref " which is not a bone
    • Vertex 170: Attached to "Weapon Ref " which is not a bone
    • Vertex 171: Attached to "Weapon Ref " which is not a bone
    • Vertex 172: Attached to "Weapon Ref " which is not a bone
    • Vertex 173: Attached to "Weapon Ref " which is not a bone
    • Vertex 174: Attached to "Weapon Ref " which is not a bone
    • Vertex 175: Attached to "Weapon Ref " which is not a bone
    • Vertex 176: Attached to "Weapon Ref " which is not a bone
    • Vertex 177: Attached to "Weapon Ref " which is not a bone
    • Vertex 178: Attached to "Weapon Ref " which is not a bone
    • Vertex 179: Attached to "Weapon Ref " which is not a bone
    • Vertex 180: Attached to "Weapon Ref " which is not a bone
    • Vertex 181: Attached to "Weapon Ref " which is not a bone
    • Vertex 182: Attached to "Weapon Ref " which is not a bone
    • Vertex 183: Attached to "Weapon Ref " which is not a bone
    • Vertex 184: Attached to "Weapon Ref " which is not a bone
    • Vertex 185: Attached to "Weapon Ref " which is not a bone
    • Vertex 186: Attached to "Weapon Ref " which is not a bone
    • Vertex 187: Attached to "Weapon Ref " which is not a bone
    • Vertex 188: Attached to "Weapon Ref " which is not a bone
    • Vertex 189: Attached to "Weapon Ref " which is not a bone
    • Vertex 190: Attached to "Weapon Ref " which is not a bone
    • Vertex 191: Attached to "Weapon Ref " which is not a bone
    • Vertex 192: Attached to "Weapon Ref " which is not a bone
    • Vertex 193: Attached to "Weapon Ref " which is not a bone
    • Vertex 194: Attached to "Weapon Ref " which is not a bone
    • Vertex 195: Attached to "Weapon Ref " which is not a bone
    • Vertex 196: Attached to "Weapon Ref " which is not a bone
    • Vertex 197: Attached to "Weapon Ref " which is not a bone
    • Vertex 198: Attached to "Weapon Ref " which is not a bone
    • Vertex 199: Attached to "Weapon Ref " which is not a bone
    • Vertex 200: Attached to "Weapon Ref " which is not a bone
    • Vertex 201: Attached to "Weapon Ref " which is not a bone
    • Vertex 202: Attached to "Weapon Ref " which is not a bone
    • Vertex 203: Attached to "Weapon Ref " which is not a bone
    • Vertex 204: Attached to "Weapon Ref " which is not a bone
    • Vertex 205: Attached to "Weapon Ref " which is not a bone
    • Vertex 206: Attached to "Weapon Ref " which is not a bone
    • Vertex 207: Attached to "Weapon Ref " which is not a bone
    • Vertex 208: Attached to "Weapon Ref " which is not a bone
    • Vertex 209: Attached to "Weapon Ref " which is not a bone
    • Vertex 210: Attached to "Weapon Ref " which is not a bone
    • Vertex 211: Attached to "Weapon Ref " which is not a bone
    • Vertex 212: Attached to "Weapon Ref " which is not a bone
    • Vertex 213: Attached to "Weapon Ref " which is not a bone
    • Vertex 214: Attached to "Weapon Ref " which is not a bone
    • Vertex 215: Attached to "Weapon Ref " which is not a bone
    • Vertex 216: Attached to "Weapon Ref " which is not a bone
    • Vertex 217: Attached to "Weapon Ref " which is not a bone
    • Vertex 218: Attached to "Weapon Ref " which is not a bone
    • Vertex 219: Attached to "Weapon Ref " which is not a bone
    • Vertex 220: Attached to "Weapon Ref " which is not a bone
    • Vertex 221: Attached to "Weapon Ref " which is not a bone
    • Vertex 222: Attached to "Weapon Ref " which is not a bone
    • Vertex 223: Attached to "Weapon Ref " which is not a bone
    • Vertex 224: Attached to "Weapon Ref " which is not a bone
    • Vertex 225: Attached to "Weapon Ref " which is not a bone
    • Vertex 226: Attached to "Weapon Ref " which is not a bone
    • Vertex 227: Attached to "Weapon Ref " which is not a bone
    • Vertex 228: Attached to "Weapon Ref " which is not a bone
    • Vertex 229: Attached to "Weapon Ref " which is not a bone
    • Vertex 230: Attached to "Weapon Ref " which is not a bone
    • Vertex 231: Attached to "Weapon Ref " which is not a bone
    • Vertex 232: Attached to "Weapon Ref " which is not a bone
    • Vertex 233: Attached to "Weapon Ref " which is not a bone
    • Vertex 234: Attached to "Weapon Ref " which is not a bone
    • Vertex 235: Attached to "Weapon Ref " which is not a bone
    • Vertex 236: Attached to "Weapon Ref " which is not a bone
    • Vertex 237: Attached to "Weapon Ref " which is not a bone
    • Vertex 238: Attached to "Weapon Ref " which is not a bone
    • Vertex 239: Attached to "Weapon Ref " which is not a bone
    • Vertex 240: Attached to "Weapon Ref " which is not a bone
    • Vertex 241: Attached to "Weapon Ref " which is not a bone
    • Vertex 242: Attached to "Weapon Ref " which is not a bone
    • Vertex 243: Attached to "Weapon Ref " which is not a bone
    • Vertex 244: Attached to "Weapon Ref " which is not a bone
    • Vertex 245: Attached to "Weapon Ref " which is not a bone
    • Vertex 246: Attached to "Weapon Ref " which is not a bone
    • Vertex 247: Attached to "Weapon Ref " which is not a bone
    • Vertex 248: Attached to "Weapon Ref " which is not a bone
    • Vertex 249: Attached to "Weapon Ref " which is not a bone
    • Vertex 250: Attached to "Weapon Ref " which is not a bone
    • Vertex 251: Attached to "Weapon Ref " which is not a bone
    • Vertex 252: Attached to "Weapon Ref " which is not a bone
    • Vertex 253: Attached to "Weapon Ref " which is not a bone
    • Vertex 254: Attached to "Weapon Ref " which is not a bone
    • Vertex 255: Attached to "Weapon Ref " which is not a bone
    • Vertex 256: Attached to "Weapon Ref " which is not a bone
    • Vertex 257: Attached to "Weapon Ref " which is not a bone
    • Vertex 258: Attached to "Weapon Ref " which is not a bone
    • Vertex 259: Attached to "Weapon Ref " which is not a bone
    • Vertex 260: Attached to "Weapon Ref " which is not a bone
    • Vertex 261: Attached to "Weapon Ref " which is not a bone
    • Vertex 262: Attached to "Weapon Ref " which is not a bone
    • Vertex 263: Attached to "Weapon Ref " which is not a bone
    • Vertex 264: Attached to "Weapon Ref " which is not a bone
    • Vertex 265: Attached to "Weapon Ref " which is not a bone
    • Vertex 266: Attached to "Weapon Ref " which is not a bone
    • Vertex 267: Attached to "Weapon Ref " which is not a bone
    • Vertex 268: Attached to "Weapon Ref " which is not a bone
    • Vertex 269: Attached to "Weapon Ref " which is not a bone
    • Vertex 270: Attached to "Weapon Ref " which is not a bone
    • Vertex 271: Attached to "Weapon Ref " which is not a bone
    • Vertex 272: Attached to "Weapon Ref " which is not a bone
    • Vertex 273: Attached to "Weapon Ref " which is not a bone
    • Vertex 274: Attached to "Weapon Ref " which is not a bone
    • Vertex 275: Attached to "Weapon Ref " which is not a bone
    • Vertex 276: Attached to "Weapon Ref " which is not a bone
    • Vertex 277: Attached to "Weapon Ref " which is not a bone
    • Vertex 278: Attached to "Weapon Ref " which is not a bone
    • Vertex 279: Attached to "Weapon Ref " which is not a bone
    • Vertex 280: Attached to "Weapon Ref " which is not a bone
    • Vertex 281: Attached to "Weapon Ref " which is not a bone
    • Vertex 282: Attached to "Weapon Ref " which is not a bone
    • Vertex 283: Attached to "Weapon Ref " which is not a bone
    • Vertex 284: Attached to "Weapon Ref " which is not a bone
    • Vertex 285: Attached to "Weapon Ref " which is not a bone
    • Vertex 286: Attached to "Weapon Ref " which is not a bone
    • Vertex 287: Attached to "Weapon Ref " which is not a bone
    • Vertex 288: Attached to "Weapon Ref " which is not a bone
    • Vertex 289: Attached to "Weapon Ref " which is not a bone
    • Vertex 290: Attached to "Weapon Ref " which is not a bone
    • Vertex 291: Attached to "Weapon Ref " which is not a bone
    • Vertex 292: Attached to "Weapon Ref " which is not a bone
    • Vertex 293: Attached to "Weapon Ref " which is not a bone
    • Vertex 294: Attached to "Weapon Ref " which is not a bone
    • Vertex 295: Attached to "Weapon Ref " which is not a bone
    • Vertex 296: Attached to "Weapon Ref " which is not a bone
    • Vertex 297: Attached to "Weapon Ref " which is not a bone
    • Vertex 298: Attached to "Weapon Ref " which is not a bone
    • Vertex 299: Attached to "Weapon Ref " which is not a bone
    • Vertex 300: Attached to "Weapon Ref " which is not a bone
    • Vertex 301: Attached to "Weapon Ref " which is not a bone
    • Vertex 302: Attached to "Weapon Ref " which is not a bone
    • Vertex 303: Attached to "Weapon Ref " which is not a bone
    • Vertex 304: Attached to "Weapon Ref " which is not a bone
    • Vertex 305: Attached to "Weapon Ref " which is not a bone
    • Vertex 306: Attached to "Weapon Ref " which is not a bone
    • Vertex 307: Attached to "Weapon Ref " which is not a bone
    • Vertex 308: Attached to "Weapon Ref " which is not a bone
    • Vertex 309: Attached to "Weapon Ref " which is not a bone
    • Vertex 310: Attached to "Weapon Ref " which is not a bone
    • Vertex 311: Attached to "Weapon Ref " which is not a bone
    • Vertex 312: Attached to "Weapon Ref " which is not a bone
    • Vertex 313: Attached to "Weapon Ref " which is not a bone
    • Vertex 314: Attached to "Weapon Ref " which is not a bone
    • Vertex 315: Attached to "Weapon Ref " which is not a bone
    • Vertex 316: Attached to "Weapon Ref " which is not a bone
    • Vertex 317: Attached to "Weapon Ref " which is not a bone
    • Vertex 318: Attached to "Weapon Ref " which is not a bone
    • Vertex 319: Attached to "Weapon Ref " which is not a bone
    • Vertex 320: Attached to "Weapon Ref " which is not a bone
    • Vertex 321: Attached to "Weapon Ref " which is not a bone
    • Vertex 322: Attached to "Weapon Ref " which is not a bone
    • Vertex 323: Attached to "Weapon Ref " which is not a bone
    • Vertex 324: Attached to "Weapon Ref " which is not a bone
    • Vertex 325: Attached to "Weapon Ref " which is not a bone
    • Vertex 326: Attached to "Weapon Ref " which is not a bone
    • Vertex 327: Attached to "Weapon Ref " which is not a bone
    • Vertex 328: Attached to "Weapon Ref " which is not a bone
    • Vertex 329: Attached to "Weapon Ref " which is not a bone
    • Vertex 330: Attached to "Weapon Ref " which is not a bone
    • Vertex 331: Attached to "Weapon Ref " which is not a bone
    • Vertex 332: Attached to "Weapon Ref " which is not a bone
    • Vertex 333: Attached to "Weapon Ref " which is not a bone
    • Vertex 334: Attached to "Weapon Ref " which is not a bone
    • Vertex 335: Attached to "Weapon Ref " which is not a bone
    • Vertex 336: Attached to "Weapon Ref " which is not a bone
    • Vertex 337: Attached to "Weapon Ref " which is not a bone
    • Vertex 338: Attached to "Weapon Ref " which is not a bone
    • Vertex 339: Attached to "Weapon Ref " which is not a bone
    • Vertex 340: Attached to "Weapon Ref " which is not a bone
    • Vertex 341: Attached to "Weapon Ref " which is not a bone
    • Vertex 342: Attached to "Weapon Ref " which is not a bone
    • Vertex 343: Attached to "Weapon Ref " which is not a bone
    • Vertex 344: Attached to "Weapon Ref " which is not a bone
    • Vertex 345: Attached to "Weapon Ref " which is not a bone
    • Vertex 346: Attached to "Weapon Ref " which is not a bone
    • Vertex 347: Attached to "Weapon Ref " which is not a bone
    • Vertex 348: Attached to "Weapon Ref " which is not a bone
    • Vertex 349: Attached to "Weapon Ref " which is not a bone
    • Vertex 350: Attached to "Weapon Ref " which is not a bone
    • Vertex 351: Attached to "Weapon Ref " which is not a bone
    • Vertex 352: Attached to "Weapon Ref " which is not a bone
    • Vertex 353: Attached to "Weapon Ref " which is not a bone
    • Vertex 354: Attached to "Weapon Ref " which is not a bone
    • Vertex 355: Attached to "Weapon Ref " which is not a bone
    • Vertex 356: Attached to "Weapon Ref " which is not a bone
    • Vertex 357: Attached to "Weapon Ref " which is not a bone
    • Vertex 358: Attached to "Weapon Ref " which is not a bone
    • Vertex 359: Attached to "Weapon Ref " which is not a bone
    • Vertex 360: Attached to "Weapon Ref " which is not a bone
    • Vertex 361: Attached to "Weapon Ref " which is not a bone
    • Vertex 362: Attached to "Weapon Ref " which is not a bone
    • Vertex 363: Attached to "Weapon Ref " which is not a bone
    • Vertex 364: Attached to "Weapon Ref " which is not a bone
    • Vertex 365: Attached to "Weapon Ref " which is not a bone
    • Vertex 366: Attached to "Weapon Ref " which is not a bone
    • Vertex 367: Attached to "Weapon Ref " which is not a bone
    • Vertex 368: Attached to "Weapon Ref " which is not a bone
    • Vertex 369: Attached to "Weapon Ref " which is not a bone
    • Vertex 370: Attached to "Weapon Ref " which is not a bone
    • Vertex 371: Attached to "Weapon Ref " which is not a bone
    • Vertex 372: Attached to "Weapon Ref " which is not a bone
    • Vertex 373: Attached to "Weapon Ref " which is not a bone
    • Vertex 374: Attached to "Weapon Ref " which is not a bone
    • Vertex 375: Attached to "Weapon Ref " which is not a bone
    • Vertex 376: Attached to "Weapon Ref " which is not a bone
    • Vertex 377: Attached to "Weapon Ref " which is not a bone
    • Vertex 378: Attached to "Weapon Ref " which is not a bone
    • Vertex 379: Attached to "Weapon Ref " which is not a bone
    • Vertex 380: Attached to "Weapon Ref " which is not a bone
    • Vertex 381: Attached to "Weapon Ref " which is not a bone
    • Vertex 382: Attached to "Weapon Ref " which is not a bone
    • Vertex 383: Attached to "Weapon Ref " which is not a bone
    • Vertex 384: Attached to "Weapon Ref " which is not a bone
    • Vertex 385: Attached to "Weapon Ref " which is not a bone
    • Vertex 386: Attached to "Weapon Ref " which is not a bone
    • Vertex 387: Attached to "Weapon Ref " which is not a bone
    • Vertex 388: Attached to "Weapon Ref " which is not a bone
    • Vertex 389: Attached to "Weapon Ref " which is not a bone
    • Vertex 390: Attached to "Weapon Ref " which is not a bone
    • Vertex 391: Attached to "Weapon Ref " which is not a bone
    • Vertex 392: Attached to "Weapon Ref " which is not a bone
    • Vertex 393: Attached to "Weapon Ref " which is not a bone
    • Vertex 394: Attached to "Weapon Ref " which is not a bone
    • Vertex 395: Attached to "Weapon Ref " which is not a bone
    • Vertex 396: Attached to "Weapon Ref " which is not a bone
    • Vertex 397: Attached to "Weapon Ref " which is not a bone
    • Vertex 398: Attached to "Weapon Ref " which is not a bone
    • Vertex 399: Attached to "Weapon Ref " which is not a bone
    • Vertex 400: Attached to "Weapon Ref " which is not a bone
    • Vertex 401: Attached to "Weapon Ref " which is not a bone
    • Vertex 402: Attached to "Weapon Ref " which is not a bone
    • Vertex 403: Attached to "Weapon Ref " which is not a bone
    • Vertex 404: Attached to "Weapon Ref " which is not a bone
    • Vertex 405: Attached to "Weapon Ref " which is not a bone
    • Vertex 406: Attached to "Weapon Ref " which is not a bone
    • Vertex 407: Attached to "Weapon Ref " which is not a bone
    • Vertex 408: Attached to "Weapon Ref " which is not a bone
    • Vertex 409: Attached to "Weapon Ref " which is not a bone
    • Vertex 410: Attached to "Weapon Ref " which is not a bone
    • Vertex 411: Attached to "Weapon Ref " which is not a bone
    • Vertex 412: Attached to "Weapon Ref " which is not a bone
    • Vertex 413: Attached to "Weapon Ref " which is not a bone
    • Vertex 414: Attached to "Weapon Ref " which is not a bone
    • Vertex 415: Attached to "Weapon Ref " which is not a bone
    • Vertex 416: Attached to "Weapon Ref " which is not a bone
    • Vertex 417: Attached to "Weapon Ref " which is not a bone
    • Vertex 418: Attached to "Weapon Ref " which is not a bone
    • Vertex 419: Attached to "Weapon Ref " which is not a bone
    • Vertex 420: Attached to "Weapon Ref " which is not a bone
    • Vertex 421: Attached to "Weapon Ref " which is not a bone
    • Vertex 422: Attached to "Weapon Ref " which is not a bone
    • Vertex 423: Attached to "Weapon Ref " which is not a bone
    • Vertex 424: Attached to "Weapon Ref " which is not a bone
    • Vertex 425: Attached to "Weapon Ref " which is not a bone
    • Vertex 426: Attached to "Weapon Ref " which is not a bone
    • Vertex 427: Attached to "Weapon Ref " which is not a bone
    • Vertex 428: Attached to "Weapon Ref " which is not a bone
    • Vertex 429: Attached to "Weapon Ref " which is not a bone
    • Vertex 430: Attached to "Weapon Ref " which is not a bone
    • Vertex 431: Attached to "Weapon Ref " which is not a bone
    • Vertex 432: Attached to "Weapon Ref " which is not a bone
    • Vertex 433: Attached to "Weapon Ref " which is not a bone
    • Vertex 434: Attached to "Weapon Ref " which is not a bone
    • Vertex 435: Attached to "Weapon Ref " which is not a bone
    • Vertex 436: Attached to "Weapon Ref " which is not a bone
    • Vertex 437: Attached to "Weapon Ref " which is not a bone
    • Vertex 438: Attached to "Weapon Ref " which is not a bone
    • Vertex 439: Attached to "Weapon Ref " which is not a bone
    • Vertex 440: Attached to "Weapon Ref " which is not a bone
    • Vertex 441: Attached to "Weapon Ref " which is not a bone
    • Vertex 442: Attached to "Weapon Ref " which is not a bone
    • Vertex 443: Attached to "Weapon Ref " which is not a bone
    • Vertex 444: Attached to "Weapon Ref " which is not a bone
    • Vertex 445: Attached to "Weapon Ref " which is not a bone
    • Vertex 446: Attached to "Weapon Ref " which is not a bone
    • Vertex 447: Attached to "Weapon Ref " which is not a bone
    • Vertex 448: Attached to "Weapon Ref " which is not a bone
    • Vertex 449: Attached to "Weapon Ref " which is not a bone
    • Vertex 450: Attached to "Weapon Ref " which is not a bone
    • Vertex 451: Attached to "Weapon Ref " which is not a bone
    • Vertex 452: Attached to "Weapon Ref " which is not a bone
    • Vertex 453: Attached to "Weapon Ref " which is not a bone
    • Vertex 454: Attached to "Weapon Ref " which is not a bone
    • Vertex 455: Attached to "Weapon Ref " which is not a bone
    • Vertex 456: Attached to "Weapon Ref " which is not a bone
    • Vertex 457: Attached to "Weapon Ref " which is not a bone
    • Vertex 458: Attached to "Weapon Ref " which is not a bone
    • Vertex 459: Attached to "Weapon Ref " which is not a bone
    • Vertex 460: Attached to "Weapon Ref " which is not a bone
    • Vertex 461: Attached to "Weapon Ref " which is not a bone
    • Vertex 462: Attached to "Weapon Ref " which is not a bone
    • Vertex 463: Attached to "Weapon Ref " which is not a bone
    • Vertex 464: Attached to "Weapon Ref " which is not a bone
    • Vertex 465: Attached to "Weapon Ref " which is not a bone
    • Vertex 466: Attached to "Weapon Ref " which is not a bone
    • Vertex 467: Attached to "Weapon Ref " which is not a bone
    • Vertex 468: Attached to "Weapon Ref " which is not a bone
    • Vertex 469: Attached to "Weapon Ref " which is not a bone
    • Vertex 470: Attached to "Weapon Ref " which is not a bone
    • Vertex 471: Attached to "Weapon Ref " which is not a bone
    • Vertex 472: Attached to "Weapon Ref " which is not a bone
    • Vertex 473: Attached to "Weapon Ref " which is not a bone
    • Vertex 474: Attached to "Weapon Ref " which is not a bone
    • Vertex 475: Attached to "Weapon Ref " which is not a bone
    • Vertex 476: Attached to "Weapon Ref " which is not a bone
    • Vertex 477: Attached to "Weapon Ref " which is not a bone
    • Vertex 478: Attached to "Weapon Ref " which is not a bone
    • Vertex 479: Attached to "Weapon Ref " which is not a bone
    • Vertex 480: Attached to "Weapon Ref " which is not a bone
    • Vertex 481: Attached to "Weapon Ref " which is not a bone
    • Vertex 482: Attached to "Weapon Ref " which is not a bone
    • Vertex 483: Attached to "Weapon Ref " which is not a bone
    • Vertex 484: Attached to "Weapon Ref " which is not a bone
    • Vertex 485: Attached to "Weapon Ref " which is not a bone
    • Vertex 486: Attached to "Weapon Ref " which is not a bone
    • Vertex 487: Attached to "Weapon Ref " which is not a bone
    • Vertex 488: Attached to "Weapon Ref " which is not a bone
    • Vertex 489: Attached to "Weapon Ref " which is not a bone
    • Vertex 490: Attached to "Weapon Ref " which is not a bone
    • Vertex 491: Attached to "Weapon Ref " which is not a bone
    • Vertex 492: Attached to "Weapon Ref " which is not a bone
    • Vertex 493: Attached to "Weapon Ref " which is not a bone
    • Vertex 494: Attached to "Weapon Ref " which is not a bone
    • Vertex 495: Attached to "Weapon Ref " which is not a bone
    • Vertex 496: Attached to "Weapon Ref " which is not a bone
    • Vertex 497: Attached to "Weapon Ref " which is not a bone
    • Vertex 498: Attached to "Weapon Ref " which is not a bone
    • Vertex 499: Attached to "Weapon Ref " which is not a bone
    • Vertex 500: Attached to "Weapon Ref " which is not a bone
    • Vertex 501: Attached to "Weapon Ref " which is not a bone
    • Vertex 502: Attached to "Weapon Ref " which is not a bone
    • Vertex 503: Attached to "Weapon Ref " which is not a bone
    • Vertex 504: Attached to "Weapon Ref " which is not a bone
    • Vertex 505: Attached to "Weapon Ref " which is not a bone
    • Vertex 506: Attached to "Weapon Ref " which is not a bone
    • Vertex 507: Attached to "Weapon Ref " which is not a bone
    • Vertex 508: Attached to "Weapon Ref " which is not a bone
    • Vertex 509: Attached to "Weapon Ref " which is not a bone
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 6 - "Bone_Foot_LArchDruid"
    • 2 Rotation
      • Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 3867 has roughly the same value as tracks 15 and 17
  • 4 Bone 7 - "Bone_Leg1_RArchDruid"
    • 4 Translation
      • Track 8 at frame 9833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11233 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 12000 has exactly the same value as tracks 14 and 16
  • 1 Bone 9 - "Bone_Foot_RArchDruid"
    • 1 Rotation
      • Track 15 at frame 3833 has roughly the same value as tracks 14 and 16
  • 2 Bone 10 - "Bone_Chest"
    • 2 Rotation
      • Track 11 at frame 10767 has exactly the same value as tracks 10 and 12
      • Track 67 at frame 47600 has roughly the same value as tracks 66 and 68
  • 1 Bone 12 - "Bone_Arm1_LArchDruid"
    • 1 Translation
      • Track 1 at frame 10000 has exactly the same value as tracks 0 and 2
  • 1 Bone 14 - "Bone_Head"
    • 1 Translation
      • Track 3 at frame 10767 has exactly the same value as tracks 2 and 4
  • 11 Bone 15 - "Jaina_Portrait_Eyelids01"
    • 11 Rotation
      • Track 8 at frame 6333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 6467 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6667 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6700 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6733 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6767 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6800 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6833 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6967 has exactly the same value as tracks 17 and 19
  • 7 Bone 16 - "Jaina_Portrait_Irises01"
    • 7 Rotation
      • Track 9 at frame 6667 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 6700 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6733 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6767 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6800 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6833 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6967 has exactly the same value as tracks 14 and 16
  • 3 Bone 17 - "Bone_Arm1_RArchDruid"
    • 3 Translation
      • Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
  • 4 Bone 18 - "Bone_Arm2_RArchDruid"
    • 4 Translation
      • Track 5 at frame 5500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5667 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6000 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7333 has exactly the same value as tracks 7 and 9
  • 4 Bone 20 - "Bone_Staff"
    • 4 Rotation
      • Track 19 at frame 10500 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 10767 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 11233 has roughly the same value as tracks 20 and 22
      • Track 23 at frame 12000 has roughly the same value as tracks 22 and 24
  • 6 Helper 0
    • 6 Rotation
      • Track 4 at frame 5667 has exactly the same value as tracks 3 and 5
      • Track 17 at frame 11667 has exactly the same value as tracks 16 and 18
      • Track 56 at frame 45833 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 46100 has exactly the same value as tracks 56 and 58
      • Track 62 at frame 47167 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 47333 has exactly the same value as tracks 62 and 64
  • 1 Helper 1
    • 1 Rotation
      • Track 5 at frame 10767 has roughly the same value as tracks 4 and 6
  • unused Material 4
Back
Top