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Triggers
Jaina in the Morning.w3x
Variables
Initialization
movie Initialization
Talking
trap
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Crowd
unitcode
No
nvlk
Crowd_Copy
unitcode
No
nvk2
Crowd_Copy_2
unitcode
No
nvlw
Crowd_Copy_3
unitcode
No
nvil
Crowd_Copy_4
unitcode
No
nvl2
heroPitLordPissedXxX
sound
No
Default melee game initialization for all players
movie Initialization
Events
Map initialization
Conditions
Actions
Set Variable Set heroPitLordPissedXxX = HPitLordPissed5 <gen>
Unit - Change color of Spellbreaker 0047 <gen> to Blue
Unit - Change color of Archmage 0045 <gen> to Blue
Destructible - Open City Entrance 0168 <gen>
Environment - Set sky to Dalaran Sky
Game - Set the time of day to 13.00
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Talking
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Wait 2 seconds
Sound - Play HPitLordPissed5 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Comentator : Play No sound and display Welcome back to 'Jaina in the morning' ! . Modify duration: Set to 8.85 seconds and Wait
Unit - Make Archmage 0045 <gen> face Archer 0046 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Archmage 0045 <gen> named Jaina : Play No sound and display We are here now with adventurer hunter of the Night, and his girlfriend Kim. Now Kim, you think you are here for make over, right? . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Archer 0046 <gen> face Archmage 0045 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Archer 0046 <gen> named Kim Cake : Play No sound and display Em, yea. . Modify duration: Set to 1.00 seconds and Wait
Unit - Make Archmage 0045 <gen> face Spellbreaker 0047 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Archmage 0045 <gen> named Jaina : Play No sound and display Now, why- can you tell us you are really here. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Unit - Make Spellbreaker 0047 <gen> face Archer 0046 <gen> over 0.50 seconds
Unit - Make Archer 0046 <gen> face Spellbreaker 0047 <gen> over 0.75 seconds
Cinematic - Send transmission to (All players) from Spellbreaker 0047 <gen> named Hunter of the Night : Play No sound and display Well Kim Cake, I love you, but i've got something to tell you. I... I'm a demon. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0012 <gen> named Crowd : Play No sound and display (noisy sounds) . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spellbreaker 0047 <gen> named Hunter of the Night : Play No sound and display Actually moreover Pit Lord. . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 4.00 seconds
Unit - Replace Spellbreaker 0047 <gen> with a Pit Lord using The old unit's relative life and mana
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Cinematic - Send transmission to (All players) from Archer 0046 <gen> named Kate Cake : Play No sound and display Wha' ?! I don't understand... I thought you said you work at Post Office. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last replaced unit) named Pit Lord : Play No sound and display Well, I would like. . Modify duration: Set to 2.89 seconds and Wait
Unit - Make Villager 0004 <gen> face Hydralisk 0067 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0005 <gen> named Man : Play U01Peasant15A <gen> and display Help! The undead have returned . Modify duration: Set to 2.25 seconds and Wait
Unit Group - Order (Units in Region_001 <gen>) to Move To . (Center of Region_000 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_002 <gen>) to Attack . (Random unit from (Units of type Child (2)))
Unit Group - Order (Units in Region_003 <gen>) to Attack . (Random unit from (Units of type Villager (Female)))
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 3.00 seconds
Unit - Make Siege Engine 0051 <gen> face (Center of Region_006 <gen>) over 0.55 seconds
Unit - Order Siege Engine 0051 <gen> to Move To . (Center of Region_008 <gen>)
Wait 2 seconds
Unit - Order Siege Engine 0051 <gen> to Move To . (Center of Region_007 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 4.00 seconds
Special Effect - Create a special effect at (Center of met2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Explode Villager 0001 <gen> .
Unit - Explode Child 0027 <gen> .
Unit - Explode Villager 0004 <gen> .
Unit - Explode Child 0026 <gen> .
Unit - Explode Villager 0013 <gen> .
Special Effect - Create a special effect at (Center of met3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Explode Villager 0012 <gen> .
Unit - Explode Villager 0014 <gen> .
Special Effect - Create a special effect at (Center of met4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Explode Child 0025 <gen> .
Special Effect - Create a special effect at (Center of meteor1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Unit - Explode Villager 0000 <gen> .
Unit - Explode Villager 0010 <gen> .
Unit - Explode Child 0030 <gen> .
Unit - Explode Villager 0016 <gen> .
Unit - Explode Villager 0015 <gen> .
Unit - Explode Villager 0006 <gen> .
Unit - Explode Child 0028 <gen> .
Unit - Explode Child 0029 <gen> .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 4.00 seconds
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 12.00 seconds
Game - Display to (All players) the text: So dear watchers, remember whenever you go on a date don't forget about asking if your partner is a demon!
Wait 10.00 seconds
Game - Display to (All players) the text: THE ENDMap made by: |cff32cd32D|r|cffff0000r|r|cff995500M|r|cffffcc00a|r|cff7777aad|rmail: [email protected]
Wait 4.50 seconds
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
trap
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Human\SmallFlameSpawn\SmallFlameSpawn.mdl
Animation - Play mina 0070 <gen> 's death spell animation
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