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Model validation: Jaguar II Plasma-Canons-Version
Jaguar II Plasma-Canon Version.mdx
0errors45severe57warnings337unused
1
2
Model
Missing "Stand" sequence
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 20
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 21
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 22
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 23
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 24
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 25
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 26
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 27
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 28
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 29
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 30
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 31
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 32
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 33
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 34
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 35
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 36
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 37
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 38
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 39
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 40
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 41
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 42
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
1
Geoset 50
Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (8)
1
Sequence 0 - "Stand_1"
"stand_1" is not a standard name
1
Sequence 1 - "Stand_2"
"stand_2" is not a standard name
1
Sequence 3 - "Stand_Portrait_1"
"stand_portrait_1" is not a standard name
1
Sequence 4 - "Stand_Portrait_2"
"stand_portrait_2" is not a standard name
1
Geoset 43
Number of sequence extents (1) does not match the number of sequences (8)
1
Geoset 44
Number of sequence extents (1) does not match the number of sequences (8)
1
Geoset 45
Number of sequence extents (1) does not match the number of sequences (8)
1
Geoset 46
Number of sequence extents (1) does not match the number of sequences (8)
1
Geoset 47
Number of sequence extents (1) does not match the number of sequences (8)
1
Geoset 48
Number of sequence extents (1) does not match the number of sequences (8)
1
Geoset 49
Number of sequence extents (1) does not match the number of sequences (8)
21
Bone 0 - "Base"
10
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
11
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
24
Bone 1 - "Sub_Base"
12
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
24
Bone 2 - "Leg_Base_Right"
12
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
24
Bone 3 - "Leg_Base_Left"
12
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
20
Bone 4 - "Leg_Upper_Part_Right"
8
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
20
Bone 5 - "Leg_Upper_Part_Left"
8
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
22
Bone 6 - "Leg_Lower_Part_Left"
11
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
11
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
22
Bone 7 - "Leg_Lower_Part_Right"
11
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
11
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
19
Bone 8 - "Main_Tower"
12
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has roughly the same value as tracks 23 and 25
7
Rotation
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
23
Bone 9 - "Heavy_Canons"
11
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
22
Bone 10 - "Small_Tower_Top"
11
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
11
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
23
Bone 11 - "Small_Tower_Top_Canons"
11
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
24
Bone 12 - "Front_Tower_Holder"
12
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
19
Bone 13 - "Front_Tower"
12
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has roughly the same value as tracks 23 and 25
7
Rotation
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
23
Bone 14 - "Front_Tower_Canons"
11
Translation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
12
Rotation
Track 3 at frame 750 has exactly the same value as tracks 2 and 4
Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
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