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Model validation: Jaguar II Plasma-Canons-Version

Jaguar II Plasma-Canon Version.mdx

0 errors 45 severe 57 warnings 337 unused
  • 1 2 Model
    • Missing "Stand" sequence
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 41
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 42
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 50
    • Alpha is 1.000 at end of "Decay" (frame 6250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Sequence 0 - "Stand_1"
    • "stand_1" is not a standard name
  • 1 Sequence 1 - "Stand_2"
    • "stand_2" is not a standard name
  • 1 Sequence 3 - "Stand_Portrait_1"
    • "stand_portrait_1" is not a standard name
  • 1 Sequence 4 - "Stand_Portrait_2"
    • "stand_portrait_2" is not a standard name
  • 1 Geoset 43
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Geoset 44
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Geoset 45
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Geoset 46
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Geoset 47
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Geoset 48
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Geoset 49
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 21 Bone 0 - "Base"
    • 10 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
    • 11 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
  • 24 Bone 1 - "Sub_Base"
    • 12 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 24 Bone 2 - "Leg_Base_Right"
    • 12 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 24 Bone 3 - "Leg_Base_Left"
    • 12 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 20 Bone 4 - "Leg_Upper_Part_Right"
    • 8 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 20 Bone 5 - "Leg_Upper_Part_Left"
    • 8 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 22 Bone 6 - "Leg_Lower_Part_Left"
    • 11 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
    • 11 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
  • 22 Bone 7 - "Leg_Lower_Part_Right"
    • 11 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
    • 11 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
  • 19 Bone 8 - "Main_Tower"
    • 12 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has roughly the same value as tracks 23 and 25
    • 7 Rotation
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
  • 23 Bone 9 - "Heavy_Canons"
    • 11 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 22 Bone 10 - "Small_Tower_Top"
    • 11 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
    • 11 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
  • 23 Bone 11 - "Small_Tower_Top_Canons"
    • 11 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 24 Bone 12 - "Front_Tower_Holder"
    • 12 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • 19 Bone 13 - "Front_Tower"
    • 12 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has roughly the same value as tracks 23 and 25
    • 7 Rotation
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
  • 23 Bone 14 - "Front_Tower_Canons"
    • 11 Translation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
    • 12 Rotation
      • Track 3 at frame 750 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1416 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 1875 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 2166 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 2625 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 3083 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 3250 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 3416 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 3583 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 3750 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 4083 has exactly the same value as tracks 23 and 25
  • unused Material 4
  • unused Material 5
  • unused Material 6
  • unused Material 7
  • unused Material 8
  • unused Material 9
  • unused Material 11
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