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Model validation: Jaeger

Jaeger.mdx

0 errors 8 severe 46 warnings 50 unused
  • 1 Geoset 0
    • Too many vertices in one geoset: 10473
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 204166); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 5 - "jaw_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "L_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "R_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 83 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "L_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 158 at frame 73533 has roughly the same value as tracks 157 and 159
  • 1 Bone 11 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 10634 has roughly the same value as tracks 20 and 22
  • 1 Bone 48 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 115 at frame 74233 has roughly the same value as tracks 114 and 116
  • 5 Bone 52 - "R_leg_02_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 1267 has roughly the same value as tracks 3 and 5
      • Track 20 at frame 5567 has roughly the same value as tracks 19 and 21
      • Track 132 at frame 74200 has roughly the same value as tracks 131 and 133
      • Track 143 at frame 76233 has roughly the same value as tracks 142 and 144
      • Track 159 at frame 80533 has roughly the same value as tracks 158 and 160
  • 1 Bone 54 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 73034 has exactly the same value as tracks 15 and 17
  • 1 Bone 97 - "helmet_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 74566 has roughly the same value as tracks 21 and 23
  • 4 Bone 101 - "weapon_bind_jnt"
    • 4 Translation
      • Track 589 at frame 130499 has roughly the same value as tracks 588 and 590
      • Track 692 at frame 139132 has roughly the same value as tracks 691 and 693
      • Track 695 at frame 190799 has roughly the same value as tracks 694 and 696
      • Track 798 at frame 199432 has roughly the same value as tracks 797 and 799
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 89 at frame 11434 has roughly the same value as tracks 88 and 90
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 61 at frame 72400 has roughly the same value as tracks 60 and 62
  • 4 CollisionShape 7 - "B_KGS_Weapon"
    • 4 Translation
      • Track 592 at frame 130499 has roughly the same value as tracks 591 and 593
      • Track 687 at frame 139132 has roughly the same value as tracks 686 and 688
      • Track 690 at frame 190799 has roughly the same value as tracks 689 and 691
      • Track 785 at frame 199432 has roughly the same value as tracks 784 and 786
  • unused Texture 0 - "Neutral_Marine_Main_Diffuse.tif"
  • unused Texture 1 - "Neutral_Marine_Main_Normal.tif"
  • unused Texture 2 - "Neutral_Marine_Main_ORM.tif"
  • unused Texture 3 - "Neutral_Marine_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Bandit_Lord_Rider_Main_diffuse.tif"
  • unused Texture 7 - "Bandit_Lord_Rider_Main_Normal.tif"
  • unused Texture 8 - "Bandit_Lord_Rider_Main_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "BanditRogue_Main_Diffuse.tif"
  • unused Texture 11 - "BanditRogue_Main_Normal.tif"
  • unused Texture 12 - "BanditRogue_Main_ORM.tif"
  • unused Texture 13 - "Neutral_Orccar_Wheel_Diffuse.tif"
  • unused Texture 14 - "Neutral_Orccar_Wheel_Normal.tif"
  • unused Texture 15 - "Neutral_Orccar_Wheel_ORM.tif"
  • unused Texture 16 - "Neutral_Orccar_Wheel_Emissive.tif"
  • unused Texture 17 - "Human_Rifleman_Gun_Diffuse.tif"
  • unused Texture 18 - "Human_Rifleman_Gun_Normal.tif"
  • unused Texture 19 - "Human_Rifleman_Gun_ORM.tif"
  • unused Texture 20 - "Proudmoore_Weapon_Diffuse.tif"
  • unused Texture 21 - "Proudmoore_Weapon_Normal.tif"
  • unused Texture 22 - "Proudmoore_Weapon_ORM.tif"
  • unused Texture 23 - "InfernalCannonCannon_Main_Diffuse.tif"
  • unused Texture 24 - "InfernalCannonCannon_Main_Normal.tif"
  • unused Texture 25 - "InfernalCannonCannon_Main_Orm.tif"
  • unused Texture 26 - "InfernalCannonCannon_Main_Emissive.tif"
  • unused Texture 27 - "CS_SH_Props_StatueKingTerenas_Diffuse.tif"
  • unused Texture 28 - "CS_SH_Props_StatueKingTerenas_Normal.tif"
  • unused Texture 29 - "CS_SH_Props_StatueKingTerenas_ORM.tif"
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