Jaeger Commandant

Details

Has team glow
No
Has team color
Yes
Number of polygons
22157
Size
1508.35 KB

Textures

  • Doodads/Cityscape/Structures/CityLowWall0/CS_Structures_WallLow(Horizontal)_Diffuse.tif
  • Doodads/Cityscape/Structures/CityLowWall0/CS_Structures_WallLow(Horizontal)_Normal.tif
  • Doodads/Cityscape/Structures/CityLowWall0/CS_Structures_WallLow(Horizontal)_ORM.tif
  • ReplaceableTextures/EnvironmentMap.blp
  • Textures/Black32.blp
  • Units/Creeps/BanditEnforcer/Bandit_Enforcer_Main_Diffuse.tif
  • Units/Creeps/BanditEnforcer/Bandit_Enforcer_Main_Normal.tif
  • Units/Creeps/BanditEnforcer/Bandit_Enforcer_Main_ORM.tif
  • Units/Creeps/Centaur/Centaur_Pauldron_Diffuse.tif
  • Units/Creeps/Centaur/Centaur_Pauldron_Normal.tif
  • Units/Creeps/Centaur/Centaur_Pauldron_ORM.tif
  • Units/Creeps/InfernalMachine/InfernalMachine_Main_Diffuse.tif
  • Units/Creeps/InfernalMachine/InfernalMachine_Main_Emissive.tif
  • Units/Creeps/InfernalMachine/InfernalMachine_Main_Normal.tif
  • Units/Creeps/InfernalMachine/InfernalMachine_Main_ORM.tif
  • Units/Creeps/RevenantDeath/RevenantDeath_Weapon_Diffuse.tif
  • Units/Creeps/RevenantDeath/RevenantDeath_Weapon_Emissive.tif
  • Units/Creeps/RevenantDeath/RevenantDeath_Weapon_Normal.tif
  • Units/Creeps/RevenantDeath/RevenantDeath_Weapon_ORM.tif
  • Units/Creeps/RevenantLightning/RevenantLightning_Weapon_Diffuse.tif
  • Units/Creeps/RevenantLightning/RevenantLightning_Weapon_Emissive.tif
  • Units/Creeps/RevenantLightning/RevenantLightning_Weapon_Normal.tif
  • Units/Creeps/RevenantLightning/RevenantLightning_Weapon_ORM.tif
  • Units/Critters/Marine/Neutral_Marine_Hair_Diffuse.tif
  • Units/Critters/Marine/Neutral_Marine_Hair_Normal.tif
  • Units/Critters/Marine/Neutral_Marine_Hair_ORM.tif
  • Units/Critters/Marine/Neutral_Marine_Main_Diffuse.tif
  • Units/Critters/Marine/Neutral_Marine_Main_Emissive.tif
  • Units/Critters/Marine/Neutral_Marine_Main_Normal.tif
  • Units/Critters/Marine/Neutral_Marine_Main_ORM.tif
  • Units/Human/Rifleman/Human_Rifleman_Gun_Diffuse.tif
  • Units/Human/Rifleman/Human_Rifleman_Gun_Normal.tif
  • Units/Human/Rifleman/Human_Rifleman_Gun_ORM.tif
  • Units/Other/DwarfCar/Neutral_DwarfCar_Front_Diffuse.tif
  • Units/Other/DwarfCar/Neutral_DwarfCar_Front_Emissive.tif
  • Units/Other/DwarfCar/Neutral_DwarfCar_Front_Normal.tif
  • Units/Other/DwarfCar/Neutral_DwarfCar_Front_ORM.tif
  • Units/Other/Proudmoore/Proudmoore_Weapon_Diffuse.tif
  • Units/Other/Proudmoore/Proudmoore_Weapon_Normal.tif
  • Units/Other/Proudmoore/Proudmoore_Weapon_ORM.tif

Animations

  • Attack 1
  • Death 1
  • Decay
  • Decay Bone
  • Decay Flesh
  • Dissipate
  • Spell 1
  • Stand 1
  • Stand 2
  • Stand 3
  • Stand Ready 1
  • Walk 1
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