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Model validation: Jade Guardian
Jade_Guardian.mdx
0errors0severe2warnings30unused
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
unusedMaterial 2
1
Layer 0
1
Alpha
Track 1 at frame 3333 has exactly the same value as tracks 0 and 2
1
Bone 1 - "Bone_Arm1_R"
1
Rotation
Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
1
Bone 2 - "Bone_Arm2_R"
1
Rotation
Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
1
Bone 6 - "Bone_Arm1_L"
1
Rotation
Track 54 at frame 32433 has exactly the same value as tracks 53 and 55
1
Bone 7 - "Bone_Arm2_L"
1
Rotation
Track 53 at frame 32433 has exactly the same value as tracks 52 and 54
5
Bone 8 - "Bone_Hand_L"
5
Rotation
Track 6 at frame 8967 has exactly the same value as tracks 5 and 7
Track 21 at frame 17900 has exactly the same value as tracks 20 and 22
Track 33 at frame 32200 has exactly the same value as tracks 32 and 34
Track 34 at frame 32333 has exactly the same value as tracks 33 and 35
Track 35 at frame 32433 has exactly the same value as tracks 34 and 36
2
Bone 14 - "Bone_Leg1_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 15 - "Bone_Leg2_R"
2
Rotation
Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
2
Bone 16 - "Bone_Foot_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
3
Bone 17 - "Bone_Leg1_L"
1
Translation
Track 10 at frame 17900 has exactly the same value as tracks 9 and 11
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 18 - "Bone_Leg2_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 19 - "Bone_Foot_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
5
Helper 0
2
Translation
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
2
Rotation
Track 22 at frame 32433 has exactly the same value as tracks 21 and 23
Track 23 at frame 32500 has exactly the same value as tracks 22 and 24
1
Scaling
Track 21 at frame 50167 has exactly the same value as tracks 20 and 22
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